Cheers
Infinitron !
Here's the release notes for this version:
Tweaks
+ Character system modified to 3 level cycle: 1) stat point, 2) skill points, 3) perk point
+ You can now allocate 2 of an ally's skill points when they level up; the remainder will be automatically allocated according to their inclinations and experience
+ Reduced number of enemies to improve pacing
+ You can now decide which racket/lieutenant to get intel on, when interrogating enemies who can provide this information
+ Dead/unconscious enemies can now be searched for intel
+ Carried out initial rebalancing work for player vs criminal teams
+ Increased the potency of existing perks
+ First 3 missions are now preset, and will introduce you to doc, cuda & a random ally
+ Reinstated weather system (rain & storm)
+ Performed a number of optimisations on all maps
+ Tweaked armour to offer greater protection when in good repair, but less as it becomes damaged. This makes attacking armour a possible strategy.
+ Blunt weapons now do greater armour damage
+ Targeted attacks now cost 1 extra AP, but their effects are more profound
+ Targeting body now does additional armour damage
+ Critical hits on targeted attacks result in more severe penalties
+ Improved keyboard support.
+ Destroying an enemy racket now provides intel
+ Gang leaders can now be found and attacked
+ Rackets can now be found and attacked
+ Enemies with sufficiently high equipment level now get armour
+ Added provisional UI for displaying rackets.
+ Facility buttons no longer enable and disable
+ Facilities now provide greater bonuses to damage and healing.
Content
+ Added Church of the Final Exodus HQ map
+ Added new perk: wrecking ball - applies additional armour damage to attacks made with blunt weapons
+ Added encounter with Cuda & voiced cutscene
Bug Fixes
+ Fixed issue with auto looting no longer happening. (Thanks Nomad)
+ Fixed double "-" for reputation in debriefing. (Thanks Ushas)
+ Fixed enemies not being able to heal in danger level 1 tile causing crash. (Thanks Nomad)
+ Fixed issue with strategic ai throwing an error when getting racket upgrade orders. (Thanks Ushas)
+ Fixed game hanging when enemy killed by burst fire on overwatch, and then hit by another shot. (Thanks Ushas & Nomad)
+ Fixed issue whereby, in a limited number of circumstance, the shortest path was not being found (Thanks Ushas)
+ Fixed possibility of ending turn at final moments of character movement. (Thanks Ushas)
+ Fixed delay turn not skipping incapacitated characters (Thanks Ushas)
+ Fixed overwatch not being removed when character's turn comes up again. Caused reduced AP and OW to trigger in error on following turn. (Thanks Nomad & Ushas)
+ Fixed issue with gate cover on slum graveyard (Thanks Nomad)
+ Fixed issue with incendiary grenades causing a crash on ChopShop map, due to use of an older prefab. (Thanks Ushas)
+ Fixed game not saving before meeting an ally. (Thanks Nomad & Ushas)
+ AP in inventory screen now updates after manual reload, as does ammo count for weapon when returning from inventory
+ Fixed killing/KO an enemy on burst fire causing KO/Death to be registered multiple times. (Thanks Ushas)
+ Fixed attacking an enemy with overwatch, after an AOO causing a crash. (Thanks Ushas)
+ Players who make an AOO now switch back to their original equipment post attack. This avoids and error with overwatch activating post AOO. (Thanks Ushas)