Timeslip
Timeslip Softworks
- Joined
- Aug 27, 2016
- Messages
- 910
Kickstarter: https://www.kickstarter.com/projects/958692255/vigilantes-a-crime-themed-turn-based-tactical-rpg
Steam Greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=746883233
http://timeslipsoftworks.com/Vigilantes
Steam Greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=746883233
http://timeslipsoftworks.com/Vigilantes
Thread Update:
I'd like to introduce the game I've spent over 4,000 hours working on since November 2014. Vigilantes is a crime themed, turn based tactical RPG inspired by the classics of the 90's, such as Fallout, X-Com, and Jagged Alliance. I've always had a passion for TB RPG's since I was young, and since getting into game development several years ago, have always wanted to make a meaningful contribution to the genre.
Here's an image of the main menu from Vigilantes, with the protagonist, Sam Contino, looking a little worse for wear.
The goal with Vigilantes was to create a turn based tactical RPG in a setting not commonly associated with the genre (a modern, crime riddled city), with very solid combat mechanics, and to avoid the current trend of simplifying RPG character systems. If you'd like to check out the (somewhat outdated demo), you can find it [here].
If you'd like to see the game in action, you can see a super quick playthrough of the first missions below:
Vigilantes is a combat RPG, but maintains a strong emphasis on story telling. Here's an intro video for one of the allies you will encounter in the alpha:
- At this point, Vigilantes has been Greenlit and successfully funded on Kickstarter. More than 5% of the funding came from RPG Codex, so thanks for the support!
- The Kickstarter has allowed us to build a substantially bigger, better game. Dozens of features and tweaks have been added using the KS funding, such as interrogation, the ability to target body parts, more mission types, enemies who can flee and level up, different melee attack modes, shotgun cone of fire, a dynamic gang strategic AI, weapon crafting, temporary allies, to name a few. These features are not present in the demo.
- Vigilantes is on Steam and leaves EA on 4th October 2018.
I'd like to introduce the game I've spent over 4,000 hours working on since November 2014. Vigilantes is a crime themed, turn based tactical RPG inspired by the classics of the 90's, such as Fallout, X-Com, and Jagged Alliance. I've always had a passion for TB RPG's since I was young, and since getting into game development several years ago, have always wanted to make a meaningful contribution to the genre.
Here's an image of the main menu from Vigilantes, with the protagonist, Sam Contino, looking a little worse for wear.
The goal with Vigilantes was to create a turn based tactical RPG in a setting not commonly associated with the genre (a modern, crime riddled city), with very solid combat mechanics, and to avoid the current trend of simplifying RPG character systems. If you'd like to check out the (somewhat outdated demo), you can find it [here].
If you'd like to see the game in action, you can see a super quick playthrough of the first missions below:
Vigilantes is a combat RPG, but maintains a strong emphasis on story telling. Here's an intro video for one of the allies you will encounter in the alpha:
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