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Video Game Industry Deathwatch thread

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,973
Location
Flowery Land
I doubt it's a good re-release, but there's voice acting and FMV which absolutely adds a few GBs to size (especially if any FMV has a copy for higher resolutions like 4K saved) so that one can't be blamed on incompetence alone.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,835
I'm personally just tired of games being bloated, 50GB+ downloads that run on shitty engines like Unity and Unreal. Why bother when so many great old games take up a fraction of the space and perform beautifully on hardware as cheap as a Raspberry Pi?. I see so many games that 'look' interesting, and I just wish they were as well optimised as older titles. The recent Clock Tower re-release takes up a WHOPPING 8GB of space, despite being based on an SNES/PS1 game that takes up a few 'megabytes' at most. Incompetence abounds, and it's just not worth the hassle. I wouldn't even want to download such massive games even if I had a 10TB SSD on my PC, because I hate the thought of wasted space and inefficiency.
Too much for too little.
So very little...
Remember when games were barely hitting 1 GB required space?
Oh yeah...
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
328
Don't Nod Staff to Strike in Paris, Workers Demand Redundancy Plan Be Abandoned
lost-records-ps5-playstation.900x.jpg

[Emphasis added]

Last month, Parisian developer/publisher Don't Nod announced it would cancel multiple projects, reorganise the company, and eliminate a strangely specific 69 positions in the process. Our favourite French union, Le Syndicat des Travailleurs et Travailleuses du Jeu Vidéo (STJV), fresh off of causing headaches for Ubisoft, has a strike planned in front of Don't Nod HQ for tomorrow, Friday, 8th November.

If you are in the area, STJV says the picket will be next to the studio's head office, and festivities kick off at 2 PM; keep an eye out for a crowd of disgruntled video game developers (thanks, GamesIndustry.biz). The staff have a list of demands:
  • That Don't Nod abandons the redundancy plan
  • That employees have a voice in decision-making at the company
  • That Don't Nod CEO Oskar Guilbert be present at the negotiations
In an open letter translated by GamesIndustry, Don't Nod staff wrote: "As workers at this company, we know that these failures are due to a succession of negligent acts and bad decisions from leadership. We have warned leadership about these failures for years but are not being listened to. Ultimately, we're paying the price of these absurd decisions today with the redundancy plan."
 

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