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Grand Strategy Victoria 3

Vatnik Wumao
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B15LklW.png
 

AwesomeButton

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SoL accross the world's states. The discrepancy between human and "AI" players tells me there is some serious rebalancing needed for single player to be fun. Except for Britain. Britain seems to be the country the AI was tested with.

CGincaO.jpeg


I think the biggest loophole in the rules is that you can build up GDP as a byproduct of increasing your construction capacity and keep building up the wood-iron-tools group as their price increases and then use the revenue to pay for further increases of construction capacity. Thus you can drive your construction capacity up to a number where the fairly static prices of goods for buildings, I say "fairly static" because they are gravitating around a so-called "base price", cease to matter because your national income is so large that your build queue can construct buildings in ever bigger "gulps". And these buildings then pay for the construction costs. By exploiting the feedback loop of "iron needs tools, tools need iron and wood, steel needs tools and iron" you quickly outbuild the AI countries. It's not as noticeable when comparing yourself to Britain simply because Britain has such a big head start. I'm not even touching the politics-laws exploits or beelining for the gold-producing states.

People saying "the game plays itself" have a point in that if you start as a great power and then ignore buildings, diplomacy, and politics, you will still be a great power for some decades, and it will take maybe 50 years (I haven't tested) until you have to get out of spectator mode in order to keep your standing. In that sense, the game is well designed, no doubt.
 
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Fedora Master

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This raises an interesting point: Would the aristocrat/capitalist owning a gold mine really live next to it? No, of course not.
 

AwesomeButton

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I didn't check but that's likely the result of low population and gold mines.
Still the case today.

For your average siberian this is above average qol in mine work.

Elsewhere its a solid work with many perks - I mean mine workers or oil workers.
It's better life than in St. Petersburg, according to the game! :D
 

Malakal

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I didn't check but that's likely the result of low population and gold mines.
Still the case today.

For your average siberian this is above average qol in mine work.

Elsewhere its a solid work with many perks - I mean mine workers or oil workers.
It's better life than in St. Petersburg, according to the game! :D
Well overall obviously not but living as a prole in a big city versus a well paid miner in Australian outback could be the case.

Obviously not in the time period tho, worker conditions in mines were notoriously awful then, ESPECIALLY in Kolyma (forced labor central in soviet times).
 

Fedora Master

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The system is ass-backwards when you think about it. A gold mine wouldn't raise the SoL skyhigh just by existing. The revenue goes elsewhere, to the financial focus point of the region or country.
 

Malakal

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The system is ass-backwards when you think about it. A gold mine wouldn't raise the SoL skyhigh just by existing. The revenue goes elsewhere, to the financial focus point of the region or country.
Profits are moved yes but the payments to workers are spent on site.

Mining towns and areas were the richest parts of commie Poland.
 

Fedora Master

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The system is ass-backwards when you think about it. A gold mine wouldn't raise the SoL skyhigh just by existing. The revenue goes elsewhere, to the financial focus point of the region or country.
Profits are moved yes but the payments to workers are spent on site.

Mining towns and areas were the richest parts of commie Poland.
But the workers would have to spend their earnings somewhere. Im thinking of the Alaskan gold rush and how even those who made it big ended up poor again because most diggers just wasted the money on booze and whores. None of them ended up living in mansions.
 

Malakal

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The system is ass-backwards when you think about it. A gold mine wouldn't raise the SoL skyhigh just by existing. The revenue goes elsewhere, to the financial focus point of the region or country.
Profits are moved yes but the payments to workers are spent on site.

Mining towns and areas were the richest parts of commie Poland.
But the workers would have to spend their earnings somewhere. Im thinking of the Alaskan gold rush and how even those who made it big ended up poor again because most diggers just wasted the money on booze and whores. None of them ended up living in mansions.
You describe accurately how GDP works. I know some IT guys that live paycheck to paycheck because of excessive spending so what they are rich.
 

AwesomeButton

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The system is ass-backwards when you think about it. A gold mine wouldn't raise the SoL skyhigh just by existing. The revenue goes elsewhere, to the financial focus point of the region or country.
Profits are moved yes but the payments to workers are spent on site.

Mining towns and areas were the richest parts of commie Poland.
But the workers would have to spend their earnings somewhere. Im thinking of the Alaskan gold rush and how even those who made it big ended up poor again because most diggers just wasted the money on booze and whores. None of them ended up living in mansions.
Coincidentially, De Niro was right in Killers of the Flower Moon.
 

whydoibother

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Codex Year of the Donut
>play as Egypt
>Ottomans quickly try to pass reforms
>Aristocratic revolt
>Russia backs it
>Revolt wins and Ottomans is now part of Russia's Bloc
>they are friendly towards me, as Russia is
>they never attack me
>my anti-Ottoman political lobby disbands too
????????
 

Forest Dweller

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First time in my memory that I found out my CPU is a bottleneck for playing a game.

Code-savvy people: is AVX really necessary for this game?
 

whydoibother

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Code-savvy people: is AVX really necessary for this game?
According to forum posts, AVX makes the game run about twice as fast. Given how slow it already is as the world develops, I can't imagine playing it at half speed.
That said, it is very likely your CPU has AVX, if it was never an issue while gaming until now.
 
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First time in my memory that I found out my CPU is a bottleneck for playing a game.

Code-savvy people: is AVX really necessary for this game?
Yes. AVX means SIMD (single instruction multiple data) which lets you do certain operations in bulk on the same thread. Programs that don't use SIMD are basically wasting a massive amount of the CPU's actual processing power, even if they're multithreaded.

For a CPU-heavy game like a Paradox game, making good use of SIMD is really important.
 

AwesomeButton

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The next DLC, which includes gradated discrimination of minorities, has some icons thay are so good, that I might start using them around the forum.
1730589521970.png
 

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