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Grand Strategy Victoria 3

Joggerino

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Vatnik
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I'm still hoping a mod makes it not complete shit because the time period is extremely interesting to play in.
 

Axioms

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Modding is as dead as the rest of the community for this game
Modding in new model PDox games can do insane shit but it also takes quite a bit of work to do and most of the best modders are CK3 guys with little motivation to swap. Vicky3 doesn't lend itself to fantasy mods very much anyways.
 

darkpatriot

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But it seems they won't?
Can't fix an unfun gameplay loop tbqh.
but but Imperator...

I am still mad they dropped that game. I actually liked it (I also liked the first EU Rome), and they had gotten it to a pretty good place when they decided to drop it.

Imperator's gameplay wasn't nearly as flawed as Victoria 3. I don't think Imperator's gameplay was fundamentally bad at all, it just needed some tweaking and additional content. Victoria 3's primary gameplay loop is managing a construction queue. One single construction queue for your entire empire. I don't think they will ever be able to make that compelling.
 

Axioms

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But it seems they won't?
Can't fix an unfun gameplay loop tbqh.
but but Imperator...

I am still mad they dropped that game. I actually liked it (I also liked the first EU Rome), and they had gotten it to a pretty good place when they decided to drop it.

Imperator's gameplay wasn't nearly as flawed as Victoria 3. I don't think Imperator's gameplay was fundamentally bad at all, it just needed some tweaking and additional content. Victoria 3's primary gameplay loop is managing a construction queue. One single construction queue for your entire empire. I don't think they will ever be able to make that compelling.
Imperator had an issue because the Roman sim was trashy and ahistorical and some of the german minors were bland but otherwise 2.0 was amazing.
 
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I stand by my statement that the primary problem with imperator is that there aren't enough notable nations around for players to identify with. Every nation in EU4 has a history that people know, but 90% of the tags in imperator are basically made up to fill space on the map. Once you've played some guys in Italy, Carthage, Greeks and the Diadochi you're left with essentially fantasy nations that have even more made up NI bonuses. No matter how much the game was fixed it would still suffer this and have a lack of replayability.

Victora 3 of course lacks replayability in totally different ways. For a game about managing a construction queue you'd think they could at least make it so that your country's resources were important but no you just hit the import tab and continue with the same build.
 

Fedora Master

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I stand by my statement that the primary problem with imperator is that there aren't enough notable nations around for players to identify with. Every nation in EU4 has a history that people know, but 90% of the tags in imperator are basically made up to fill space on the map. Once you've played some guys in Italy, Carthage, Greeks and the Diadochi you're left with essentially fantasy nations that have even more made up NI bonuses. No matter how much the game was fixed it would still suffer this and have a lack of replayability.

Victora 3 of course lacks replayability in totally different ways. For a game about managing a construction queue you'd think they could at least make it so that your country's resources were important but no you just hit the import tab and continue with the same build.
Who needs imports when 90% of the world has access to the same resources
 

Axioms

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I stand by my statement that the primary problem with imperator is that there aren't enough notable nations around for players to identify with. Every nation in EU4 has a history that people know, but 90% of the tags in imperator are basically made up to fill space on the map. Once you've played some guys in Italy, Carthage, Greeks and the Diadochi you're left with essentially fantasy nations that have even more made up NI bonuses. No matter how much the game was fixed it would still suffer this and have a lack of replayability.

Victora 3 of course lacks replayability in totally different ways. For a game about managing a construction queue you'd think they could at least make it so that your country's resources were important but no you just hit the import tab and continue with the same build.
Eh if Rome was awesome and had a ton of flavor it would be fine and if the internal Roman stuff was cool. Sadly it is not.
 

Wilian

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Divinity: Original Sin

I am still mad they dropped that game. I actually liked it (I also liked the first EU Rome), and they had gotten it to a pretty good place when they decided to drop it.
Well my question on this would really be; do we really want games to be basically "live service" and always-in-developement or would it be alright to ship a game, leave it in a good place and move on?
 

darkpatriot

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I am still mad they dropped that game. I actually liked it (I also liked the first EU Rome), and they had gotten it to a pretty good place when they decided to drop it.
Well my question on this would really be; do we really want games to be basically "live service" and always-in-developement or would it be alright to ship a game, leave it in a good place and move on?

I always liked a base game and 1-3 expansions model. That let them refine and expand the game to elevate it, without being stuck on the same thing for 8 years at a time.

What Paradox used to do until EU4 or so. To this day I have never even played EU4 despite liking the EU series and having originally planned on getting it. The reason was because I didn't buy it when it came out, so I decided I would wait until the expansions were out and buy the complete version. Little did I know about their plan to continue releasing DLC for EU4 for the next decade. And now I certainly have no interest in buying EU4 and however many DLCs they have released for it.
 

darkpatriot

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How about making a game that works out of the box? :lol:

Who said it wouldn't work out of the box?



There are usually good improvements or additions that can be made to the game after getting good feedback from a release.

Looking back on some of the games I have enjoyed the most, it is often the game + an expansion or two that are the best.

Like Civilization IV Beyond the Sword. The base game was great on its own, but the expansion really brought it to another level.

The ability to see where the base game succeeded and where it came up short after a release is a fantastic opportunity to make an even better game. And by making it an expansion rather than just a patch, they can usually add significant new content rather than just tweaking the mechanics or adjusting balance.
 

thesecret1

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Jun 30, 2019
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What Paradox used to do until EU4 or so. To this day I have never even played EU4 despite liking the EU series and having originally planned on getting it. The reason was because I didn't buy it when it came out, so I decided I would wait until the expansions were out and buy the complete version. Little did I know about their plan to continue releasing DLC for EU4 for the next decade. And now I certainly have no interest in buying EU4 and however many DLCs they have released for it.
Pirate it like everyone else. The vanilla sucks dick, but there are some good mods for it.
 

Axioms

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Their entire model is nuts. Like they think they are making Path Of Exile, or LoL, or CoD or something.
 

Axioms

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I can't believe they finally remade V2 and it was total shit. God bless.

CK3 is also iffy but not like dogshit.
 
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Fedora Master

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Yet somehow the rabid PDX lickspittles swore up and down the game would be fixed eventually.

Told you this was another Imperator. Worse, even, because Imperator is at least good for one or two playthroughs.
 

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