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Voice of the People, DLC about political agitators. Yet Adolf Hitler is nowhere to be seen, when he should be front and center.
In the Victorian age, nigga?Voice of the People, DLC about political agitators. Yet Adolf Hitler is nowhere to be seen, when he should be front and center.
Game goes to 1936, Hitler was politically active from 1919 and Beer Hall Putsch was 1923. Other characters mentioned in that video are active in WW1 or post WW1.In the Victorian age, nigga?Voice of the People, DLC about political agitators. Yet Adolf Hitler is nowhere to be seen, when he should be front and center.
They should really know by now how the PDX forums work.Paradox is roleplaying the features of the new expansion, exiling dozens of prominent Plaza dissidents into the wilds of Reddit and Twitter. Every thread you go in a different infamous username has banned listed under it.
CK3 has good character models, but the ones in Vic 3 are ugly, samey and superfluous.nu paradox games are so ugly with those 3d portraits, i guess its also now a cookie clicker like ck
lolCK3 has good character models, but the ones in Vic 3 are ugly, samey and superfluous.nu paradox games are so ugly with those 3d portraits, i guess its also now a cookie clicker like ck
And it's a shitty implementation anyway. Most historical characters look nothing like what they are supposed to (and unlike with most medieval rulers, we actually know exactly how many of the historical characters in Vicky3's timeframe are supposed to look like) and the same sort of thing applies to inaccuracies with culture-specific clothing (or lack thereof without a million flavor packs).Because CK3 is game about characters, where you want to see story effects on your character - like huge, ugly, one-eyed, wounded etc. It have zero reasons to put 3d models in Victoria 3, where charaters are not interacted with and serve only as a tab for several personality descriptions.
I think it may have also been the fact that it's a new IP in a genre Paradox is not all that familiar with. An experiment, basically.Stellaris had several times the sales so it was worth it to do a deep rework in order to make the game more long term viable.
They would need to not hate the time period, which as far as I know is impossible.The game would need a pretty massive overhaul in virtually every system to be fun. Hell, it would need more entirely new systems, too! The foundation is rotten, and no amount of DLCs is gonna fix it. Maybe if they were bold like in Stellaris and completely rewrote core systems several times over, there'd be hope, but I doubt they'll go that way.
Yeah, one of the best parts about Vicky2 is realizing that money means basically nothing and the real wealth is in goods. But then in Vicky3 everyone is just performing alchemy and reverse alchemy.Start from actually doing a proper supply and demand with stockpiles and trade between spheres on the same basis and they might get somewhere. The problem with Vic 2 late game economy crashing, debt or supply/demand problems is not a valid reason to scrap that system completely and create something with artificial goods flow based on modifiers instead of actual physical stockpile value.
The issue is that they have systems which dynamically generate characters. So the real historical people have to aesthetically fit with the randomly generated characters. And that pretty much requires them to make some sort of Sims character creator and do the best they can with it to represent historical people's likeness with it.And it's a shitty implementation anyway. Most historical characters look nothing like what they are supposed to (and unlike with most medieval rulers, we actually know exactly how many of the historical characters in Vicky3's timeframe are supposed to look like) and the same sort of thing applies to inaccuracies with culture-specific clothing (or lack thereof without a million flavor packs).Because CK3 is game about characters, where you want to see story effects on your character - like huge, ugly, one-eyed, wounded etc. It have zero reasons to put 3d models in Victoria 3, where charaters are not interacted with and serve only as a tab for several personality descriptions.