Main menu:
Map 1 (well most of it, there are a few enemies off-screen in the southeast):
Zade:
He's now the promoted "Arch Liege" class, still carrying the Edelstern (as well as a backup shortsword + healing potions). He has Commander (essentially working the same as in Berwick Saga), Prayer, Adept and Hero of Meleda (passive).
The second playable character is Accord, a female mage prepromote who comes with a fire tome and a personal tome named Nashorn which hits twice per attack with lightning damage. She also has Prayer, and can use staves.
Ashram the Swordmaster is your typical glass cannon, high damage and high crit with low endurance. He has a skill that works roughly like Lethality from Fire Emblem, in addition to Adept, Vantage and Critical Strike.
Finally we have Sujatha, a rogue archetype who fights with daggers. She has a Raijin Dagger which does bonus lightning damage and can't counter\be counterattacked, as well as a bog-standard knife. The dagger also gives her the skill "Impregnable" which renders her immune to otherwise fatal attacks when at 1hp, with a few exceptions (poison, scripted events, enemies with Nihil etc). The rest of her skillset consists of Wrath, Imbue (5 points of health regeneration at the end of each turn), Prayer, and Evasion (command-activated). One other interesting wrinkle Sujatha comes with is the attribute "Wounded Heart", which will automatically cause her to go berserk when reduced to 1hp.
The enemy bosses aren't too dissimilar from your average brigand in Tear Ring Saga or Berwick Saga. Both of these guys have 1-2 range throwing axes, and the first one has rank II of the Commander skill with higher buffs.