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World of Darkness Vampire: The Masquerade - Redemption Reawakened - fan remake in Skyrim engine

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,792
You guys laugh, but I'd be worried if I was on the VtMB2 team and looking at this.

The Skyrim UI/sounds are highly distracting, but I'm actually fairly impressed at the asset work and implementation, especially for a mod.
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
Looks goddamn impressive, but yeah, as Lambach said, the main draw of Redemption was it's dialogue and characters, feels kinda empty without it. Also no iconic music.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,670
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I'm just not feeling the atmosphere from that video. It's missing the key ingredient - cringe dialogue with all the THEEs, THOUs, THYs and THINEs. :negative:

NAY ANEZKA NAYYYYY.!!!
Overall this looks good but most projects like this never ends well, it they end at all. Still gonna watch this closly.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,806
You guys laugh, but I'd be worried if I was on the VtMB2 team and looking at this.

The Skyrim UI/sounds are highly distracting, but I'm actually fairly impressed at the asset work and implementation, especially for a mod.
it does look pretty good. i think the jedi knight games would be a better base for a VTM clone, but i guess skyrim works in a pinch
 

Feyd Rautha

Arcane
Patron
Joined
Apr 17, 2009
Messages
2,071
Location
Nestled atop the cliffs
Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Is the VtM:B more difficult to mod than other Source Engine games then?

Skyrim for the medieval assets sure but Bloodlines would be more suited for the modern day parts of the game?
 

deama

Prophet
Joined
May 13, 2013
Messages
5,015
Location
UK
Is the VtM:B more difficult to mod than other Source Engine games then?

Skyrim for the medieval assets sure but Bloodlines would be more suited for the modern day parts of the game?
Who's that famous VTMB modder that has an account here... maybe can explain...
Paging... Wesp5
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,947
Modding Bloodlines is not much harder than modding other Source engine games, only some things are hard-coded, like the number of disciplines, weapons and items. I don't remember enough of Redemption to know if it had much more stuff in that direction than Bloodlines...
 

deama

Prophet
Joined
May 13, 2013
Messages
5,015
Location
UK
Modding Bloodlines is not much harder than modding other Source engine games, only some things are hard-coded, like the number of disciplines, weapons and items. I don't remember enough of Redemption to know if it had much more stuff in that direction than Bloodlines...
I guess it was just easier for them to find skyrim modders than VTMB modders.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Uh oh:



https://www.pcgamer.com/games/rpg/a...se-modders-are-reworking-it-into-a-new-story/

Activision said 'no' to Skyrim modders 3 years into remaking a semi-obscure vampire RPG it published a lifetime ago, so now those modders are reworking it into a new story​

Vampire: The Masquerade - Redemption Reawakened is now just Vampire: The Masquerade - Reawakened.

The modding team behind Vampire: The Masquerade - Redemption Reawakened was in a weird spot. Hoping to avoid the DMCA/C&D death punch so many fan projects receive, they took their in-progress Skyrim remake of the 2000 RPG to Activision and Paradox, each of which owns the rights to part of the game. With a "yes" from Paradox and a "no" from Activision, the crew is now revising the mod into a "reinterpretation" of the original VtM: Redemption, cutting out everything Activision could sue them for and making it into more of a new story.

Redemption was the first Vampire: The Masquerade videogame, preceding the better-known Bloodlines by four years. It's a much more sprawling, melodramatic story than Bloodlines, following a crusader knight's doomed romance as he gets vamped up in medieval Europe, put in stasis, then awoken in 1999. Redemption's story, characters, and imaginative use of a vampire's immortal lifespan make it worth checking out, but it had some truly horrible early aughts RPG combat⁠—just the sort of game that might benefit from a remake.

Enter Redemption Reawakened, led by modder Galejro. The mod team has made impressive progress bringing both the medieval and modern day portions of Redemption to life, but has struggled with getting the full permission (and attending security from being shut down) they wanted. Bethesda and Paradox⁠—which owns the Vampire: The Masquerade setting⁠—were on board, but Activision, which published Redemption and holds the rights to its specific characters and story, proved squirrely.

In the team's latest development update, Galejro revealed that they were making headway before their contact at Activision was caught up in one of Microsoft's mass layoffs after the acquisition. When Galejro and crew got a hold of someone else at Activision, the answer became a flat no. Redemption Reawakened was dead, long live Vampire: The Masquerade - Reawakened.

Anticipating this outcome, the mod team had focused on building assets and systems that could survive the removal of Activision's IP, with the team now convening a vote to determine Reawakened's new direction: Hew as close as they can to the source material without stepping on Activision's toes, use the premise as a jumping off point into an all-new story, or something in-between?

The modified version of Skyrim they're building certainly seems flexible enough to handle any direction they decide to go in: While the medieval bits are still undeniably Skyrimmy, the modern nights they've created are looking pretty fantastic, and Reawakened supports a number of in-depth and systemic rules from the tabletop game. My favorite is that there's a small chance of your vampire blood feeding being spotted by an unseen witness if you do it in front of a window⁠—that's the kind of freakish attention to detail I crave in a game.

I'm hoping the team moves in a less faithful direction, personally. The original Redemption is a bear, but you can always chop through with the help of cheat codes, and it remains available for sale on GOG. This lack of permission from Activision could very well be a blessing in disguise, unshackling the Reawakened team from having to be slavishly faithful to the original game. At the very least, the slimmed down name is a definite improvement⁠—"Redemption Reawakened," what a mouthful! You can follow lead modder Galejro on YouTube for updates, and also check out Reawakened's Discord server if you want to participate in the vote on the game's direction or otherwise contribute to the mod.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
648
Some guys made a Pokemon game without the license by changing a few things and Nintendo had to swallow dick.
Except Nintendo is in the process of suing the developers of Palworld for supposedly infringing on some (gameplay?) patents they copyrighted in Japan.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,173
Location
USSR
Except Nintendo is in the process of suing the developers of Palworld for supposedly infringing on some (gameplay?) patents they copyrighted in Japan.
It's not an "except". They didn't get sued for Pokemon. Nintendo sues everyone for everything, and they still couldn't sue for Pokemon. Nintendo has the most retarded patents, like "the character sees an object of interest and looks at it". Those Pokemon guys are now rich, they can defend themselves, those retarded patents are about to be tested.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,015
Location
UK
It's not an "except". They didn't get sued for Pokemon. Nintendo sues everyone for everything, and they still couldn't sue for Pokemon. Nintendo has the most retarded patents, like "the character sees an object of interest and looks at it". Those Pokemon guys are now rich, they can defend themselves, those retarded patents are about to be tested.
Would they also be able to just close the whole thing down and keep all the money they made so far? Or would they have to give it back if they admit defeat?
 
Vatnik
Joined
Sep 28, 2014
Messages
12,173
Location
USSR
It's not an "except". They didn't get sued for Pokemon. Nintendo sues everyone for everything, and they still couldn't sue for Pokemon. Nintendo has the most retarded patents, like "the character sees an object of interest and looks at it". Those Pokemon guys are now rich, they can defend themselves, those retarded patents are about to be tested.
Would they also be able to just close the whole thing down and keep all the money they made so far? Or would they have to give it back if they admit defeat?
IIRC it's about a patent of "throwing a ball at a creature to capture it inside the ball". If they lose, it's easy to replace with something else and pay "damages".

eff55199289d6af41759460bd4c60b0b.jpg
 
Last edited:

Leorgrium

Educated
Joined
Oct 21, 2016
Messages
45
Location
Northern Darkness
Uh oh:



https://www.pcgamer.com/games/rpg/a...se-modders-are-reworking-it-into-a-new-story/

Activision said 'no' to Skyrim modders 3 years into remaking a semi-obscure vampire RPG it published a lifetime ago, so now those modders are reworking it into a new story​

Vampire: The Masquerade - Redemption Reawakened is now just Vampire: The Masquerade - Reawakened.

The modding team behind Vampire: The Masquerade - Redemption Reawakened was in a weird spot. Hoping to avoid the DMCA/C&D death punch so many fan projects receive, they took their in-progress Skyrim remake of the 2000 RPG to Activision and Paradox, each of which owns the rights to part of the game. With a "yes" from Paradox and a "no" from Activision, the crew is now revising the mod into a "reinterpretation" of the original VtM: Redemption, cutting out everything Activision could sue them for and making it into more of a new story.

Redemption was the first Vampire: The Masquerade videogame, preceding the better-known Bloodlines by four years. It's a much more sprawling, melodramatic story than Bloodlines, following a crusader knight's doomed romance as he gets vamped up in medieval Europe, put in stasis, then awoken in 1999. Redemption's story, characters, and imaginative use of a vampire's immortal lifespan make it worth checking out, but it had some truly horrible early aughts RPG combat⁠—just the sort of game that might benefit from a remake.

Enter Redemption Reawakened, led by modder Galejro. The mod team has made impressive progress bringing both the medieval and modern day portions of Redemption to life, but has struggled with getting the full permission (and attending security from being shut down) they wanted. Bethesda and Paradox⁠—which owns the Vampire: The Masquerade setting⁠—were on board, but Activision, which published Redemption and holds the rights to its specific characters and story, proved squirrely.

In the team's latest development update, Galejro revealed that they were making headway before their contact at Activision was caught up in one of Microsoft's mass layoffs after the acquisition. When Galejro and crew got a hold of someone else at Activision, the answer became a flat no. Redemption Reawakened was dead, long live Vampire: The Masquerade - Reawakened.

Anticipating this outcome, the mod team had focused on building assets and systems that could survive the removal of Activision's IP, with the team now convening a vote to determine Reawakened's new direction: Hew as close as they can to the source material without stepping on Activision's toes, use the premise as a jumping off point into an all-new story, or something in-between?

The modified version of Skyrim they're building certainly seems flexible enough to handle any direction they decide to go in: While the medieval bits are still undeniably Skyrimmy, the modern nights they've created are looking pretty fantastic, and Reawakened supports a number of in-depth and systemic rules from the tabletop game. My favorite is that there's a small chance of your vampire blood feeding being spotted by an unseen witness if you do it in front of a window⁠—that's the kind of freakish attention to detail I crave in a game.

I'm hoping the team moves in a less faithful direction, personally. The original Redemption is a bear, but you can always chop through with the help of cheat codes, and it remains available for sale on GOG. This lack of permission from Activision could very well be a blessing in disguise, unshackling the Reawakened team from having to be slavishly faithful to the original game. At the very least, the slimmed down name is a definite improvement⁠—"Redemption Reawakened," what a mouthful! You can follow lead modder Galejro on YouTube for updates, and also check out Reawakened's Discord server if you want to participate in the vote on the game's direction or otherwise contribute to the mod.


Watching the dev report, it's incredible and sad that a group of modders can capture the true essence of vampire: the masquerade, while The Chinese Room can't. :|
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
Watching the dev report, it's incredible and sad that a group of modders can capture the true essence of vampire: the masquerade, while The Chinese Room can't. :|
A team with passion works differently from a team who does it only because it's a job (also, fans are probably better versed in the setting they are working on, because they are, well, fans of it. And they don't just know more, they feel it better, too).
 

Leorgrium

Educated
Joined
Oct 21, 2016
Messages
45
Location
Northern Darkness
Watching the dev report, it's incredible and sad that a group of modders can capture the true essence of vampire: the masquerade, while The Chinese Room can't. :|
A team with passion works differently from a team who does it only because it's a job (also, fans are probably better versed in the setting they are working on, because they are, well, fans of it. And they don't just know more, they feel it better, too).

Well said :)
 

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