No. Noooooooooo!You're seeing it, it's the ability tree.Wouldnt mind seeing the stat sheet.
That's what you click on to equip new outfits.No. Noooooooooo!
Seriously though whats the tab at the top of that screenshot that says 'character'? I figured that was for our charisma/dex/str/cant remember what VtM uses....Im being too optimistic aren't I?
Damn you're probably right. No inventory tab....rage *falls a little bit further to the dark side*That's what you click on to equip new outfits.No. Noooooooooo!
Seriously though whats the tab at the top of that screenshot that says 'character'? I figured that was for our charisma/dex/str/cant remember what VtM uses....Im being too optimistic aren't I?
Instant immersion breaker. One of the worst aspects of VtM: Redemption. FFS, vampires should be bossfights and *perhaps* elite mobs.hordes of lesser vamps
Crack spec ops kill-teams. Ghouled.I mean it's not ideal sure but nothing about this game is looking ideal. No human can face an elder. What are you thinking it'll be?
Sabbat shovelheads disagree. Although later edition/ruleset developments seem to support your way of thinking more. What with Willpower cost also being involved in Siring another vampire, at least in Requiem.Instant immersion breaker. One of the worst aspects of VtM: Redemption. FFS, vampires should be bossfights and *perhaps* elite mobs.hordes of lesser vamps
I'd say it depends on the context. Having vampires make others do the dirty work for them (and buck being passed down the pecking order) makes sense, but making ALL vampires into elite mobs is a bit much (unless you play as a vampire hunter. Then I'd agree with you completely).Instant immersion breaker. One of the worst aspects of VtM: Redemption. FFS, vampires should be bossfights and *perhaps* elite mobs.
Damn you're probably right. No inventory tab....rage *falls a little bit further to the dark side*That's what you click on to equip new outfits.No. Noooooooooo!
Seriously though whats the tab at the top of that screenshot that says 'character'? I figured that was for our charisma/dex/str/cant remember what VtM uses....Im being too optimistic aren't I?
That's what you click on to equip new outfits.No. Noooooooooo!
Seriously though whats the tab at the top of that screenshot that says 'character'? I figured that was for our charisma/dex/str/cant remember what VtM uses....Im being too optimistic aren't I?
Hey, faggot, don't just rate my post with sheeple you piece of shit.The paid DLC extra speshul elite limited kind, no doubt.
As Infinitron put it "Somebody at Paradox has a serious hardon for the idea of the Bloodlines video game as a 'demonstration of how VISCERAL vampires are.'" As they put it in the first dev diary:I’ve even less faith in paradox now considering they said this game more aligned with their vision. So their vision is a game that doesn’t resemble their own TT game whatsoever?
While making decisions about Bloodlines 2, one constant reference is our first game pillar: “Feel like a Vampire”. Everything you do in this game should make you feel like a predator of the night.
In video games, we often get to be a mighty hero fighting against the darkness. Vampires, especially as playable characters, are underrepresented. We’re building the game around the experience of doing things only a Kindred can. With non-combat gameplay, we found early on we were doing the RPG tropes: find a keycard to open a door, turn on a generator to restore power to a lift. We put in a rule that the non-combat gameplay should be about something only a vampire could do; keep it aspirational.
I'm trying to come up with an insult, but I don't know enough about you to form any.I think you are a sheep that tries too hard?
So not VtM at all really then? Just a power fantasy action game with vam(phyres) in it? Why use the IP at all?!So things like picking locks, hacking computers (admittedly inappropriate for an elder who's been asleep for a century), shooting guns, and picking up and selling loot are all out because those are not vampire-specific activities.
That’s great and all, but the immense violence and disciplines were only one part of the setting. If we’re going on the first game as well, it certainly wasn’t its strong point either. I do remember that review on Glassdoor you posted that said “Paradox doesn’t know how to make an RPG and will not learn”. I didn’t think it was this bad though, we get exp and do quest for a few combat exclusive abilities? Where is the thought process here.As Infinitron put it "Somebody at Paradox has a serious hardon for the idea of the Bloodlines video game as a 'demonstration of how VISCERAL vampires are.'" As they put it in the first dev diary:
I can take their quotes a lot of different ways, but why take everything flavorful out of the game. The game seems like it is all combat and mass combat at that. The way the system works is you’ll never not be fighting a mass of enemies as that’s the only way to keep using the disciplines over and over again. With no items, money, or any other skills there’s an over reliance on combat. It sounds like we’ll have a big pointless city with nothing to do it in progression wise. Even Vampyr had items, upgrades, shops, and money to keep building your character. Doesn’t look like we’ll be building much of anything here.While making decisions about Bloodlines 2, one constant reference is our first game pillar: “Feel like a Vampire”. Everything you do in this game should make you feel like a predator of the night.
In video games, we often get to be a mighty hero fighting against the darkness. Vampires, especially as playable characters, are underrepresented. We’re building the game around the experience of doing things only a Kindred can. With non-combat gameplay, we found early on we were doing the RPG tropes: find a keycard to open a door, turn on a generator to restore power to a lift. We put in a rule that the non-combat gameplay should be about something only a vampire could do; keep it aspirational.
So things like picking locks, hacking computers (admittedly inappropriate for an elder who's been asleep for a century), shooting guns, and picking up and selling loot are all out because those are not vampire-specific activities.
Why use the IP at all?!
This could work if there was a comprehensive system for using mortal retainers, or influencing mortals to do your dirty work for you.As Infinitron put it "Somebody at Paradox has a serious hardon for the idea of the Bloodlines video game as a 'demonstration of how VISCERAL vampires are.'" As they put it in the first dev diary:
So things like picking locks, hacking computers (admittedly inappropriate for an elder who's been asleep for a century), shooting guns, and picking up and selling loot are all out because those are not vampire-specific activities.
If you take an existing IP - or better yet, if you take an existing IP with a cult following status - you already have that job done. Be it a game, book, movie or any other type of media. Is just too juicy a fruit to not to take it.
yeah no way the antifa faction would be filled w/ sexual degenerates and troons... no fuckin' way!!what's the over-under on the Brujah guy being gay