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World of Darkness Vampire: The Masquerade – Bloodlines 2 - VTMB sequel from The Chinese Room - coming early 2025

La vie sexuelle

Learned
Joined
Jun 10, 2023
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La Rochelle
I think your anger about my opinion and Wiki is pretty silly.
"Pretty silly" is one way to describe our resident WoD lolcow.
he won't shut up about vore either, is that an european thing

Why? It's more furry and Brazilian thing, I suppose, judging from all this Amazonian cannibalism incidents.
you do have 'sexuelle' in your name which i think is gothic colonizer for sexual so i'll trust you on this
Monsieur, dans la matière de sex, je suis un spécialiste....

By the way, do we know where the new game is set? It's still Seattle?
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,447
Location
Dutchland
There's actually some interesting territory to be explored here if diablerie is in the game, and your victim ends up trying to overpower you mentally (or whatver the soul version is called). I just hope it's not handled like Keanu Reeves' character in CP2077.
"Wake the fuck up leech, we've got a city to suck."
 

La vie sexuelle

Learned
Joined
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Messages
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Location
La Rochelle
By the way, do we know where the new game is set? It's still Seattle?
One of the screenshots they released still has a Seattle street sign. And the bar picture has a Christmas tree, so it's still Christmas time just like in original version.
Funny thing, now I see that - new screenshots have similar locations as leaked gameplay. Meaby, whoever is making this game, they just sew material dropped by HS? I don't say there is no story changes, they definitely removed this character from the banner, but they could use maps, model and assets from previus incarnation.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
Location
La Rochelle
By the way, do we know where the new game is set? It's still Seattle?
One of the screenshots they released still has a Seattle street sign. And the bar picture has a Christmas tree, so it's still Christmas time just like in original version.

Just look at the Steam page.

Ok, I see.

but they could use maps, model and assets from previus incarnation.
they'd be insane not to, its free labor
Sometimes there is more work with somebody work than do this work by yourself.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,982
Location
Flowery Land
I've said before art assets would be the only thing reused, largely because it seems art assets are the only thing that was actually made and not just drafted.
 

The President

Educated
Joined
Oct 18, 2022
Messages
188
I’m curious how much of them keeping Seattle at Christmas is from pragmatism of reusing the assets or because of the earlier marketing of the game taking place in that locale.

Presumably TCR has been at it for what about two years? That’s a lot of progress in that period for Paradox to be saying the game may be out for the holidays if they started from scratch, especially after the Hardsuit clusterfuck. I think it’s fairly reasonable to assume they used many of the assets from the old build. I can say for certain that a lot of work was done on the major hubs and many of the places you visit for sidequest by the summer of 2018.
 

La vie sexuelle

Learned
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Messages
2,161
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La Rochelle
I’m curious how much of them keeping Seattle at Christmas is from pragmatism of reusing the assets or because of the earlier marketing of the game taking place in that locale.

Presumably TCR has been at it for what about two years? That’s a lot of progress in that period for Paradox to be saying the game may be out for the holidays if they started from scratch, especially after the Hardsuit clusterfuck. I think it’s fairly reasonable to assume they used many of the assets from the old build. I can say for certain that a lot of work was done on the major hubs and many of the places you visit for sidequest by the summer of 2018.
I have not been there, but for my nose HS left a pile of not-so-finished Open World, many models and tons of messy code. First thing, that new company did, was checking all existing material and dropping to win most of that. Then they took raw material and started recording this again.

I think there was similar situation with writing. 500 of variant dialogues for this same minor NPC, recorded sessions without remaining script and some notes from Mitsoda. In that situation best thing to do is take Mitsoda story structure and remade this considering existing material.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I’m curious how much of them keeping Seattle at Christmas is from pragmatism of reusing the assets or because of the earlier marketing of the game taking place in that locale.

Presumably TCR has been at it for what about two years? That’s a lot of progress in that period for Paradox to be saying the game may be out for the holidays if they started from scratch, especially after the Hardsuit clusterfuck. I think it’s fairly reasonable to assume they used many of the assets from the old build. I can say for certain that a lot of work was done on the major hubs and many of the places you visit for sidequest by the summer of 2018.
Well, even if they couldn't use the assets or the plotline there's still the character study for Seattle as a city. If they chose to, say, move the setting to New York, they'd have to re-conceptualize the fundamentals of their setting bringing the pipeline backwards a semester or maybe even a year.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,741
TCR announced their original IP (narrative horror game) and I'm paying attention to what people are/aren't saying. SJ Longthorne, the writer from Hogwarts Legacy, confirms she's not on it https://twitter.com/sarahlongthorne/status/1667976788314652674

Congrats SWTD team!! Everybody else, check it out

I wasn’t on this personally but so proud of those who were! They’ve done an incredible job

Arone Le Bray the Bioware guy isn't taking a victory lap either, though of course it was without a doubt he'd be the principal writer on whatever wasn't Pure Pinchbeck. Frances Wakefield-Harrey the contractor hasn't been on twitter since late 2022, though it's also likely she's with the others as well.

They're stating pretty confidently that this is their next game and the release date is sometime in early 2024. Bloodlines 2 releasing shortly after would be pretty funny.
 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,000
Strap Yourselves In
TCR announced their original IP (narrative horror game) and I'm paying attention to what people are/aren't saying. SJ Longthorne, the writer from Hogwarts Legacy, confirms she's not on it https://twitter.com/sarahlongthorne/status/1667976788314652674

Congrats SWTD team!! Everybody else, check it out

I wasn’t on this personally but so proud of those who were! They’ve done an incredible job

Arone Le Bray the Bioware guy isn't taking a victory lap either, though of course it was without a doubt he'd be the principal writer on whatever wasn't Pure Pinchbeck. Frances Wakefield-Harrey the contractor hasn't been on twitter since late 2022, though it's also likely she's with the others as well.

They're stating pretty confidently that this is their next game and the release date is sometime in early 2024. Bloodlines 2 releasing shortly after would be pretty funny.

So you were dead wrong about TCR being the dev developing bloodlines.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,741
So you were dead wrong about TCR being the dev developing bloodlines.
Goldfish memory you have here.

In the latest Chinese Room newsletter they mentioned that they've doubled in size in the past year and "are in peak production with two games that are our most ambitious projects yet" which they've already revealed in their job listings as first person action/adventure games made in UE4, one being an original IP and the other not.

[*]Experience designing melee or brawler combat in a 3rd or 1st person game.
[*]Experience designing character abilities/spells.
[*]Experience in gunplay systems and delivering weapons that are satisfying to shoot.

For this role, we need someone who has experience designing and delivering AAA action-RPG gameplay and mechanics.

  • Experience of Unreal Engine 5.
  • Experience designing RPG systems.
  • Experience in adventure games.
  • Experience in mission design.
  • Experience designing AI behaviours for enemies or NPCs.
BA45XfF.jpeg

That isn't an oil rig. At this point, it'd be extremely unlikely for it to be anything other than Bloodlines 2. Action RPG brawling, gunplay, and spells in a contemporary urban environment using a licensed setting.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,426
I liked the 1st edition manual 2nd edition revised core rulebook.

There is no such thing as "2nd Edition Revised". There is the 2nd Edition, and there is the "Revised Edition", which is the third edition.
OK? I just copied what's written in here, because I had to hunt down the title of the manual via ISBN number as I couldn't find any of that kind of information in the manual itself (and this isn't the number of the manual my friend lent to me. It's from an online version I checked out in order to confirm it was the same thing as the one I read when playing the PnP version).
 

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