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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Berekän

A life wasted
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Not sure if you guys played GTA V but it was far from shallow and soulless. It had details galore, plenty of side quests and tons of areas to explore, with side activities like hunting, racing, doing flying cargo missions (which admittedly probably doesn't make sense in a VtM game, but they will find different side activities to do), tons of customization and just a great, atmospheric world to explore. I highly recommend you check out GTA V and then imagine it being a VtM setting. I've done exactly that and believe it would be a dream game if it ever came to fruition.

Ever heard the phrase "wide as an ocean, shallow as a puddle?" The strength of VTMB lies on it being a tight and extremely atmospheric experience, making it ten times bigger just for the sake of it won't make it better, as you won't be able to devote ten times the budget to properly detail it, it will only help dilute the experience.
 

Deleted Member 16721

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Ever heard the phrase "wide as an ocean, shallow as a puddle?" The strength of VTMB lies on it being a tight and extremely atmospheric experience, making it ten times bigger just for the sake of it won't make it better, as you won't be able to devote ten times the budget to properly detail it, it will only help dilute the experience.

Well Paradox doesn't have the resources to do a GTA V, but a smaller-scoped, tighter city could be great. And listen, I don't know what you heard but GTA V is incredibly atmospheric. Imagine it with a darker, urban night setting where you had to scamper to safehouses during the daylight and then come out at night. Just imagine Santa Monica as the whole of LA to explore with handcrafted side quests, dialogue options, interesting characters, various shops around the city and more. Tell me that wouldn't be amazing if it had the proper resources behind it to pull it off.
 

Vincente

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Both WoD games were in hub setting and it worked out perfectly, with open world I feel like youre sacrificing storytelling for areas to explore, which wouldn't work in a setting like World of Darkness since story IS the area to explore. You can have a big hub to satisfy open world enthusiasts but in the end it should be a hub setting IMO.

You mean those missions where you take a common criminal then use your magic power of slow motion to murder 10-20 FBI agents while seeming to be immune to their bullets?!

Eh, Celerity dot 5 worked the exact same say in VtMB.
 

user

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The missions were high quality too, which could work in a VtM setting.
You mean those missions where you take a common criminal then use your magic power of slow motion to murder 10-20 FBI agents while seeming to be immune to their bullets?!

:littlemissfun:

Not sure if you guys played GTA V but it was far from shallow and soulless. It had details galore, plenty of side quests and tons of areas to explore, with side activities like hunting, racing, doing flying cargo missions (which admittedly probably doesn't make sense in a VtM game, but they will find different side activities to do), tons of customization and just a great, atmospheric world to explore. I highly recommend you check out GTA V and then imagine it being a VtM setting. I've done exactly that and believe it would be a dream game if it ever came to fruition.

Ever heard the phrase "wide as an ocean, shallow as a puddle?" The strength of VTMB lies on it being a tight and extremely atmospheric experience, making it ten times bigger just for the sake of it won't make it better, as you won't be able to devote ten times the budget to properly detail it, it will only help dilute the experience.

Well, we are talking about a x10 budget scenario here, not an enlarged something.
 

Deleted Member 16721

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You're not sacrificing anything it's GTA V-like. I'm telling you guys, go play the game and get back to me. Play for at least 50 hours. It's atmospheric, has great story-telling (unmatched almost) and incredible attention to detail that is 100% unmatched in a game world I've ever explored. It's not shallow at all. But I'm falling on deaf ears so I won't keep repeating myself.
 

Deleted Member 16721

Guest
Indeed, let's do another AA vampire game focused on story and feelings, because vampyr worked so well.

Exactly! Vampyr is trash, I'm sorry. Give me a real VtM game, even if it's a larger open-world. It can still be tightly focused with great storytelling, just more stuff to see and do (nighttime so thugs may be in alleys, same as Downtown in VtM but on a larger scale.) Use your god-damned imagination here.
 

Deleted Member 16721

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It feels like people here just hate on games they haven't played because of the name or hype surrounding them. Imagine all parts of VtM, all the hubs and special maps together in one large city you could explore. You wouldn't get Chinatown missions until you unlocked them, but you could still travel there and maybe take in the sights and visit a gun shop or two. Prostitutes everywhere, thugs, gangs, vampire hunters. Random encounters with various degrees of difficulty and things to do (you get jumped in an alley by a local gang, have to run the risk of fighting them off without violating the Masquerade, i.e. leave no witnesses) and so on. But the world would be wide open on a larger scale. You could use vehicles, have a few safehouses in the city, run a legion of ghouls from Tender, do special clan missions as well as mission for interesting characters to progress the story and much more. It would be Godly and you know it. Stop hating.
 

Deleted Member 16721

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Generic? Another person who hasn't played GTA V. Why talk shit when you know nothing about what you're saying?

And why would it have to be generic? It could have just as much atmosphere and detail as Bloodlines, i.e. a gritty, nighttime urban setting with fantastic music and atmosphere. Just because it's a larger world doesn't mean it would be generic unless the devs utterly failed at making the game.
 

glass blackbird

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Setting aside whether or not it would be good to have a world of darkness GTA, there is literally no way Paradox can afford to make something like that
 

The Wall

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GTA V has the biggest open world and least amount of side activites and single player missions in entire GTA franchise. Facts backed by reality, GTA wiki is witness.His one month younger, zoomer brother GTA ONLINE is Rockstar's favourite child and all expansions and DLC presents GTA V was to receive for his birthday(s) were stripped away and given to GTA ONLINE aka brat central. GTA V is cool game game that could have been infinite times cooler had Rockstar not been and still is run by cocain snorting corps from Cyberpunk 2077

Also animals to this day take their phones and report your crimes in Nowherevill high in the mountains so that 3 armored police vans can jump on you from the nearby bushes. Its world is vast and detailed but just like NPCs who die after single punch (decline from IV's NPCs who had VATS built in their bodies) it doesn't take long to see how thin and fake is simulation facade in V. Unless you want this game to forget one month after release its singleplayer I'd be careful with wishing such dangerous wishes. But since Paradox is Hobo Inc. compared to Rockstar and can't fund such thing, go on with your daydreaming gentlemen!

GTA V is in every way Skyrim of GTA. Just sayin...
 

Deleted Member 16721

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Yes, a generic open world action game of which we have about 35278157813925423 just by Ubisoft alone.

Ubisoft open worlds blow dick, GTA V does not. Do your homework.

Agreed that Paradox doesn't have the money to do it, but it would be nice to see an attempt. Make it the same amount of content as Bloodlines but spread it out throughout a fairly large LA or NY.
 

Twiglard

Poland Stronk
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I don't think there's enough data right now to judge how bad "Tender" turns out eventually.

Vampyr is trash

The game is fucking weird. There's no agency from start to finish. Find out about people's misery and leave. Or get pissed at the game and eat everyone. I'm not even commenting on the trash combat.
 

Deleted Member 16721

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I don't think there's enough data right now to judge how bad "Tender" turns out eventually.



The game is fucking weird. There's no agency from start to finish. Find out about people's misery and leave. Or get pissed at the game and eat everyone. I'm not even commenting on the trash combat.

So that's an example of what we DON'T want. Now read through my posts and imagine what I'm suggesting here. Just a larger open-world that has all the maps and hubs of Bloodlines connected (of course it would be in NY or something so the areas are different.) Now add in some GTA elements on top of the deep RPG elements and you have an amazing game on your hands. But I'm dipping out of the thread now because I said enough that a sane person could read what I suggested and come to an honest conclusion about it.
 

thesheeep

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
GTA V was by far the worst GTA...
The split campaign meant you were constantly forced to switch between characters (all of which were unrelatable to put it mildly), missions yielded no cash (the only way to make any money was... the stock market, how exciting), the game took ages to get anywhere exciting in mission design, side activities were entirely pointless, and nowadays it's corpse is being consumed by its Online cousin.

I'd absolutely love to have another proper GTA. I'd even take a second San Andreas or Vice City.
 

Twiglard

Poland Stronk
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Now add in some GTA elements on top of the deep RPG elements and you have an amazing game on your hands.

GTA has amazing ludonarrative dissonance. See GTA 4 for example. Doesn't fit in my ideal Vampire game.

I liked Bloodlines specifically because of the great atmosphere and minute detail. Sparse world doesn't allow for it.

So that's an example of what we DON'T want. Now read through my posts and imagine what I'm suggesting here. Just a larger open-world that has all the maps and hubs of Bloodlines connected (of course it would be in NY or something so the areas are different.)

Scope creep is what kills development.

Seeing your posts, take a cold shower or something.
 

Deleted Member 16721

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Dude, GTA V has more minute detail than any game I've ever played. Period. It's incredible with details. And yeah I got a little out of control. But it's all good. Relaxing now. :)
 

DeepOcean

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What the fuck people are talking GTA? Pdox doesnt have that kind of money.

Best we can expect is Vampyr Masquerade, at this day and age, I dont even expect a proper RPG system for it.
 

conan_edw

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Grab the Codex by the pussy Pathfinder: Wrath
Brian Mitsoda has expressed couple of times that he's super down with a sequel and even had an idea of a spiritual successor at some point.
If Paradox really wanted to appeal to the VTMB crowd, it shouldn't be hard to get him on board. Also, it doesn't need to be big at all. Something in the scope of the The Outer Worlds or even smaller can be enough.

Please :negative::negative:.
 
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