fantadomat
Arcane
Why don;t you talk about it then ???I finished it weeks ago.
Did you finish the wind quest line ?
Why don;t you talk about it then ???I finished it weeks ago.
A New Build is OUT - Patch 1.015. - Codename: Wasted
Hey everyone,
We are putting out another round of fixes today. Though the list is shorter than usual, it has some bugs on it that we've been trying to squash for a while now. Hopefully, they won't cause any trouble from now on.
Important Note
: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.
Now let's jump into the details:
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Patch 1.015. - Codename: Wasted
New Content
- New Jagged Waste codex entry added to all vagri
User Interface Improvements
- "P" hotkey now opens and closes Price History (the Chart remains in the background)
Bug Fixes
- Merging UI glitch (causing several interfaces to merge into a mess) is now fixed
- "Less than a stack" drag&drop exploit is no longer possible
- The issue causing various New Game related anomalies like ruined Velarias or Fort Larius has been fixed so it should not reoccur in the future
- 'Cull Their Ranks' now shows the correct number of deployable companions
- Withdrawing money from the outpost causing a crash fixed
- Mount crew stats not showing up when 'All mounted' is now fixed
- Abolitionist-related Tasks now always point to valid destination settlement (with unlocked Abolitionist presence)
- Shift + click on the Outrider converting buttons (+/-) now work on the Crew Combat UI
- Settlement UI no longer pops up randomly during Crew Combat
Known Issues:
- A rare soft-lock when various UI actions follow each other mixing Event, camping, crew, and companion combats in a particular fashion we've not been able to reproduce
- AI taking too long in Companion Combat is still being looked at by the team
Coming Up Next
Bug fixing continues. Meanwhile, the team needs to regroup and assess things post-release, so this time we'll just say that our plans will be revealed soon.
Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
Yes,there is a place where you could check at what progress you are. It was in the quest menu but in another tab. There was quests tasks and another one. In it there is different things that fallow your progress and reputation with different people. You need a lot of shit to deliver. I just cheated it by fixing the amount of supplies with cheatengine and spammed supplies till they got enough.Anybody finished the Tectum Carvos fortification thing? Made two runs with bunch of obsidian and obs blades + two mining equipement and like 60 medical supplies. And the fortification counter is only at 60 out of 400 or something.
You have to do all the things in the proper way for the fire quest. Just save before you begin going up and be logical lol.1.How to successfully complete the Trial for fire tribe? You need to make a proper gift at the beginning or what?
2.And did anyone beat Demon Lord in hot sorceress' questline? He is just immune to physical attacks and wipes all my party out before I can do any significant damage to him.
No woke at all,just running around post apo rome and hunting for slaves.I stumbled upon this game yesterday - is it worth my hard earned thirty something euro? Should I try it or is it another woke turd to avoid?
Fuck off retard,go bitch about black dicks in the political thread and stop polluting the rpg forum.They put in some real effort but it did not impress me. They have taken a lot of inspiration from Pirates! but it fails to grab me.
But I was never a fan of those branching narrative games because then I'd rather read a good book.
Kenshi is a better game imo.
Sooo does the dream wind echo quest have advancement after the first part ?Still playing this occasionally, seem to have done almost all the quests though. Really great game for immersion and writing. The rest is okay and in particular the caravan supply/manpower management is good.
Doesn't seem like it, I turned in my report to the authorities but still have dreams.Sooo does the dream wind echo quest have advancement after the first part ?Still playing this occasionally, seem to have done almost all the quests though. Really great game for immersion and writing. The rest is okay and in particular the caravan supply/manpower management is good.
Same here,it never advanced beyond that. It seems such a limp dicked move by the devs. Make an interesting hook that makes people think that it is the main story of the game,and then ever advance it beyond a simple quest.Doesn't seem like it, I turned in my report to the authorities but still have dreams.Sooo does the dream wind echo quest have advancement after the first part ?Still playing this occasionally, seem to have done almost all the quests though. Really great game for immersion and writing. The rest is okay and in particular the caravan supply/manpower management is good.
A New Build is OUT - Patch 1.0.16 - Codename: Lil' Bugger
This patch brings new features and changes to existing mechanics
Hey everyone,
While our team is recovering from Covid/other illnesses, we finally managed to pull together a patch worth of bug fixes. More fixes are coming soon, but for now, let's take a look at what else we're working on.
Merch Shipped Soon
Despite all the hurdles (production issues, massive paper shortage, etc.) our Vagrus-related merchandise is in the last stages of production. Shipping will start as soon as we receive the finalized items from the printing factories. We are sorry about the delays, it has been a difficult road to get here.
Should you be interested in placing a last-minute order, you can do so on our Fig page making a $1 pledge and shop for 'Add-Ons'. Note that considering all the global shipping issues we can hear about on the news, we cannot guarantee delivery before the Holidays.
Now let's jump into the patch details:
Important Note
: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
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Patch 1.0.16 - Codename: Lil' Bugger
Bug Fixes
- Outpost progress-related bug (image and required crew not advancing properly) in older saves has been fixed
- Various Outpost management related tweaks
- Longer Journal entries can be scrolled all the way down
- Goods placed in Hidden Compartments will stay there after loading the game
- Camping during events can not be interrupted
- Mercenary Task-related throw-out UI bug has been fixed
- When a Perk is unlocked but we have insufficient Proficiency, a tooltip line now indicates how many points you lack to buy that Perk
- Some save file exploits fixed
- Fixed a few Event script issues
Known Issues:
- Combat performance
- Various Escort tasks related anomalies
- A shed-load of bugs you folks reported but we have not gotten to process yet. On it!
Coming Up Next
- Bug fixes and tweaks
- UI improvements
- Early 2022 - A new companion as a Free DLC
The launch of Vagrus was good enough to give us some runaway to figure out the best way forward. While are still weighing our options on how to make the game and the studio financially stable in the long run and we are planning a post giving you a peek into our thought-process on that soon.
Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
Known Issues:
- Combat performance
- Various Escort tasks related anomalies
- A shed-load of bugs you folks reported but we have not gotten to process yet. On it!