Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
- Messages
- 20,646
Any change for early tasters of soundtrack?
Is it you playing?
poke your programmer about adding a master volume slider. yes yes we can do it in windows, but it's more annoying.Sorry about the loud clicks, my sound settings are quite weird for some reason.
View attachment 55776
17.10.2014
- The new reaction voice quotes have been coded into the game, expanding the present system from about 5 events to almost 100 per character.
- We're playtesting the new voices, tuning them and adding new quotes where events are often repeated such as move commands.
- We've completely overhauled our interface hover system, adding much needed information to a lot of places on the hud.
- We've also redesigned the hover windows to properly display weapon characteristics, values, attribute growth, perk status and effect, etc.
- Much of the RPG script for the first act has been fine-combed and updated to respond to the new skill checks and provide clues where needed.
- We've also added two new sidequest encounters between Courthouse and Supermarket (not random, mini-stories tied to the main plot but without critical effects on it)
- We did one of the many needed passes through the whole inventory of items and recipes and adjusted prices and weights for composite items.
- We have added left-over items when an item is used up so now an expanding list of items will break apart in components, becoming refillables.
- First one being a plate carrier vest that can be reused after the ballistic plates get destroyed.
I was thinking of how PFKM moves between speakers in setpiece dialogues, and that's just if you wanted an extra indicator of the talking NPC and not simply a coloured circle or something. Either way, it's no big deal, I just found it a little awkward as my eyes were darting all over the screen to follow your dialogue. The floating scraps do look cool.Trust me, camera moving from one speaker to another is way worse than it is now. You get motion sickness in like minutes. We went through all known solutions, we considered having bottom dialogue like Wasteland 3, arching options like in JA3 or ME, but we found this to be the best compromise, although it does bring its set of problems to have boxes all over the screen.
This might be worth mulling over some more prior to release, a speed setting for animations is often desirable in TB games. The combat flow in the video seemed on the slow side overall, and if you're gonna count six Mississippis on every mundane grenade throw, that's gonna get old right quick.We can't really speed the entire animations system up, because that would mess up so many mechanics, from ballistics to time passing, that it would not even make sense. Imagine playing a FPS where some players would be allowed to randomly use a speedhack. It would be something similar for our game.
Dialogue on the bottom together with the character portrait + some sort of highlight on the talking character is best
As promised, here's another sneak peek of our upcoming title, Urban Strife. This time we're showing a short night fight, to fit the theme of Steam Scream Fest we are attending. Please take this combat with a grain of salt - we've intentionally used a lot of noise makers to draw out the zombies. Do not try this at home, we are professional zombie killers (we also tend to die a lot in our playtesting but we edited out that part).
Or so their Steam page says.RELEASE DATE:
December 2024
Added 3 days ago: https://steamdb.info/app/710230/history/?changeid=U:54481432Or so their Steam page says.RELEASE DATE:
December 2024
I'm going with Early Access, having no clue if I am right or wrong.Early access or full?
**04.11.2024** resource steam as always
- We've sent another batch of reaction VOs for recording after initial implementation & feedback
- We've finished the design and implementation of a full-featured timeline control in game that will both allow time controls and show incoming events/crisis
- Travel will also be adjusted to work with the new timeline: you will see your team moving in real time over the map and the ETA as a future event.
- The medical system has received its top layer, the hospital/trauma healing that removes any lasting injuries.
- The system is different in cost and method for each faction (and home base), each with its pros and cons.
- Army and Shelter will provide hospital beds, bikers and cultists will offer alternative "takeaway" solutions.
- Healing was also integrated with the new timeline, to show the exact time when each wounded is recovered.
Official announcement tomorrow