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Upcoming and future role playing games

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,188
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Like a Dragon Gaiden: The Man Who Erased His Name
RELEASED!
Action, Third Person, Mini Games, Modern Day, Japan


Wantless : Solace at World’s End
Release Date: TBA (Available on Steam EA)
Tactical, Single Character, Turn-based, Crafto Skills, Hand Painted Graphics

Malkin
Release Date: November 17, 2023
Class-based, Hand Drawn Graphics, Party-based, Turn-based, Multiple Endings
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,188
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Anomaly Collapse
Release Date: 2024
Chinese, Turn-based, Roguelite, Party-based, Cartoony

Tyrant's Twilight
Release Date: TBA
Turn-based, Tactical, Third person Combat, Isometric Camera, Crafting

Hero's Adventure
RELEASED!
Chinese, Turn-based, Party-based, Cultivation, Isometric


The Last Faith
RELEASED!
Gothic, Metroidvania, Handcrafted Levels, Pixel Graphics


Small Saga
RELEASED!
Turn-based, Party-based, Rodents, "JRPG", Pixel Graphics
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
This looks interesting, charmingly amateurish hand-drawn RPG:

This looks cool, by the look of it it's made using the IceBlink Engine (used in Hearkenwold and some tiny games). Hopefully the game is not too short, I'm not sure I want to spend any money right now but I'm interested.

(given the engine it might also be available on phones for people who prefer to play it this way)
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,422
Location
The Crystal Mist Mountains
This looks interesting, charmingly amateurish hand-drawn RPG:

This looks cool, by the look of it it's made using the IceBlink Engine (used in Hearkenwold and some tiny games). Hopefully the game is not too short, I'm not sure I want to spend any money right now but I'm interested.

(given the engine it might also be available on phones for people who prefer to play it this way)

Zach was active in the NWN2 community, and had one of his modules ported over to IceBlink (The Birthday). This is a project he created using the IceBlink toolset. Pretty cool to see IB make its way to a platform for distribution.
 

thewitchgame

Arcane
Developer
Joined
Nov 30, 2023
Messages
1
This looks interesting, charmingly amateurish hand-drawn RPG:

This looks cool, by the look of it it's made using the IceBlink Engine (used in Hearkenwold and some tiny games). Hopefully the game is not too short, I'm not sure I want to spend any money right now but I'm interested.

(given the engine it might also be available on phones for people who prefer to play it this way)

Zach was active in the NWN2 community, and had one of his modules ported over to IceBlink (The Birthday). This is a project he created using the IceBlink toolset. Pretty cool to see IB make its way to a platform for distribution.

Hey, thanks Dorateen! Zach here. Someone pointed me to this thread. If people want to see more gameplay. I've added a combat demo to the trailers on Steam. You can also dig into the rules via the manual (https://drive.google.com/file/d/1_L2hu86KJQkVI0SKUMDNK1kciSX56pMZ/view).

As far as game size goes: I wish I knew how long it would take people to play on average, but data is very slim. I do know there are about 50 unique combat encounters -- though you probably won't see all of them in one go -- and a decent amount of exploring: about 100 small connected overland maps, a dozen or so small interior maps. Substantial narration and dialog. A friend of mine took 2 hours to do what I usually do in 10 minutes, so results vary.

At this point, I don't have any plans for a phone version, but it's not impossible. I'd probably start on a sequel or other game project before attempting it.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,188
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Out on Steam EA, today.

Soulash 2
Release Date: TBA (Available on Steam EA, Demo Available on Steam)
Roguelike, Turn-based, Pixel Graphics, Top Down Camera, Open World


Svarog's Dream
RELEASED!
Action, Single Character, Isometric, Open World, Perma Death
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,647
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://erdbeerscherge.itch.io/ruins-of-calaworm
Turn-based Dungeon Crawler, where cute Retro Pixelart clashes with Lovecraftian Cosmic Horror in a Dark Fantasy Adventure with concise mechanics.



Casual Design, Hardcore Gameplay:
'The Ruins of Calaworm' is a Rework of early 90s german cult phenomena 'Die Gemäuer von Kalawaum' with accessible Controls, tons of new Features and swift "Bump into Things"-Skirmish Combat with few (visible) Stats, enforcing a more intuitive play style.



Explore procedural Dungeons (randomly assembled from a pool of handcrafted Layouts), traverse Arcane Barriers and Secret Passages, collect Keys and rare Artifacts, equip powerful Weapons like the Blunderbuss or the Alien Energy Coil and defeat terrifying Foes, whose mere appearance is fit to shake your very foundation. Insanity is not the end, though, but a whole new Metagame providing additional challenge.



While the buzzword "Roguelike" is thrown about a lot these days, 'The Ruins of Calaworm' is actually a pre-Rogue experience (for apt reference think 1979's 'Dungeon!' for Commodore PET): despite contemporary Quality of Life improvements, 'Calaworm' remains a loving tribute to the Golden Age of Gaming and proudly embraces more rigorous Design Patterns of that time.

  • Original Music (11 Tracks) by Tom Jensen.
  • 5 Tilesets & over 20 Enemies with distinctive Traits.
  • 2 Full-fledged Minigames and global Puzzle Objective.
  • Unlock Custom Difficulty Sliders
  • Thematic Save/Respawn System.
  • Editor to create your own Maps.


also:

 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,188
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
EXODUS
Release Date: TBA
Action, Shooter, Sci-Fi, Party-based, Third Person

Visions of Mana
Release Date: 2024
JRPG, Action, Third Person, Party-based

No Rest for the Wicked
Release Date: 2024
Action, Isometric, Single Character, Co-op, Base Management

The First Berserker: Khazan
Release Date: TBA
Chinese, Action, Soulslike, Single Character, Third Person

Crossing the Sands
Indomitable Blade
The Ruins of Calaworm
 
Last edited:

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,188
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Ah, I had removed the previous iteration, Dungeon of Aledorn, but I was sure that I had put this one in. Good catch.

Aledorn
Release Date: TBA
Turn-based, Party-based, First Person Exploration, Hex Grids, Isometric Combat View

The Ruins of Calaworm
Release Date: TBA
Turn-based, Dungeon Crawler, Single Character, Pixel Graphics, Top Down Camera

Indomitable Blade
Release Date: TBA
Turn-based, Tactical, Party-based, Low Poly 3D Graphics, Isometric

Crossing The Sands
Release Date: April, 2024
First Person, Party-based, Dungeon Crawler, Grid-based Movement, Medieval
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
Lol
rcbnIQR.png
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,380
Location
Kelethin
I don't want to play their indie shit too, and it fills up places like Steam so it makes it harder to spot the few good games, and makes gaming look healthier than it really is. If devs are torturing themselves to make these little games, and it makes things worse for gamers, everyone loses. Often they see it like an acceptable loss to make little games that fail, if it's a stepping stone to getting better and making better games that make money. But it could be that the dream of making a big game never comes true, so they would have been better just working a day job. Most bands that ever tried to get anywhere have been through this too. It's not even worth attempting unless you have some godlike ability and even then there's a good chance you wont make it.
 

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