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Upcoming and future role playing games

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,704
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Trudys Mechanicals - Steampunk Tactics RPG

tm_fullscreen_1.jpg
http://www.trudysmechanicals.com/ ???
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
So this is released, and costs almost nothing :

The lack of info about how the game is sequenced is annoying, I have no idea what does "each run" means. It looks like something I would play if the game has an handcrafted campaign.

Small update on this, one guy made a video about the game and not sure how handcrafted it is but at very least it is a campaign with scenarii. I'm going to play the game eventually, it does not seem very complex but it looks fun, I will make its own thread if it's at least a bit worth it.
 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
Maybe stick to the games that have at least a 10% chance of releasing instead of copy-pasting every vaporware screenshot you find buried on indiedb forums?

Most of the games I've posted have updates from the last year. About 12 of them have release dates in 2019.

Never found any of these games on indiedb. I use a combination of social media, portfolio sites, game development forums, and job postings.

Hidden Asset. It's about to fail on kickstarter.
No wonder with a name like that.
I failed to find it when I browsed video game section there.

Only 54 hours left. Let's make it happen.

https://www.kickstarter.com/projects/2034635017/hidden-asset-isometric-stealth-and-assassination-v
 
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Infinitron

I post news
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Jan 28, 2011
Messages
99,675
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The weird thing is that Safav seems to be trolling himself more than he's trolling us. I mean it's easy for us to just skip past his posts, but finding these games, reading about them, selecting images and posting them (while deliberately not providing links to the games' websites or Steam pages)...seems like a lot of effort!

It's not worth it dude. Come on, just be normal.
 
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Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
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Messages
2,141
Why isn't Between the Stars listed? The GOG page has been up for weeks and it's releasing May 28th.
 

Abu Antar

Turn-based Poster
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Jan 19, 2014
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14,202
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Kingdom Of Rhea Release Date: August 1 added to Third/First Person Action
Asdivine Dios Release Date: TBA added to Asian
Church Era Release Date: TBA added to Asian
Devil's Deck 恶魔秘境 Release Date: TBA added to Asian
Songs of Skydale Release Date: TBA added to Action/Real-Time
Homefall Release Date: TBA added to Tactical

BorderStrain Release Date: TBA now Available on Steam EA
 
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Taka-Haradin puolipeikko

Filthy Kalinite
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Apr 24, 2015
Messages
20,704
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://steamcommunity.com/app/650440/discussions/0/1634111706738233537/?ctp=6
crasleen_games [developer] 11 Jan, 2018 @ 11:12am
Warbanners-2
I'm thinking about Warbanners-2. Of course, the Warbanners game is not ideal (I'm not talking about the visual part). But I want to make ideal Warbanners-2))).

The concept of Warbanners-2.
"Half-open world." It consists of nodes (points on the world map), between which the player's army moves freely. You can go to any of the points, go back, visit the city... Plot. Walkground is nonlinear. When you move around the world map, you spend time and money (food and payment to soldiers).

Army recruiting. Differences from Warbanners:
- Presence of army reserve.
- When performing special conditions, you can hire orcs, monsters and even some of the undead. But, for example, paladins will not fight in the same army with vampires!
- You can hire units of any level.
- Improved units free. Improving each characteristic or learning a skill costs a certain amount of experience. That is, an improvement over experience, and not for achieving a level.

Changes in the combat system:
Increasing the role of Morale (units will flee more often from the battlefield). New active and passive skills, spells. Units will be able to learn more than 3 active skills and spells (probably).

Other changes:
Permadeath. Injuries (temporary or permanent) - similar to Battle Brothers, but they will be less. A massive debuffs debuffing spell. The ability to create your own maps in the editor and change the units (probably).

Cooldown will, since the use of certain skills (for example, calling a toad, throwing a dagger) can limit only Cooldown.

Dear players! Please help make Warbanners-2 an ideal game! What else to add or change? Suggestions for the combat system, units, objects of the terrain, spells, skills, etc. Thank you!

I haven't found any screenshots or other stuff yet.
 

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