gondor
Learned
- Joined
- Jun 10, 2013
- Messages
- 68
Sacrifice build 0678, May 21 2001
3D_D3D: Enumerating DirectDraw devices
3D_D3D: Found display device : display : Primary Display Driver
3D_D3D: Enumerating 3D devices for display
3D_D3D: Unusable 3D device : RGB Emulation : Microsoft Direct3D RGB Software Emulation
3D_D3D: Reason:
3D_D3D: No hardware rasterization
3D_D3D: Found 3D device : Direct3D HAL : Microsoft Direct3D Hardware acceleration through Direct3D HAL
3D_D3D: Found 3D device : Direct3D T&L HAL : Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
3D_D3D: MultiByteToWideChar() - ERROR_INVALID_PARAMETER
3D_D3D: MultiByteToWideChar() - ERROR_INVALID_PARAMETER
3D_D3D: MultiByteToWideChar() - ERROR_INVALID_PARAMETER
3D_D3D: MultiByteToWideChar() - ERROR_INVALID_PARAMETER
3D sound provider supports max 64 samples
Loading
Changing to screen mode 1280x960x32bpp
DirectX error in CreateSurface Z: DDERR_UNSUPPORTED
DirectX error in CreateSurface Z: DDERR_UNSUPPORTED
DirectX error in CreateBuffers: DDERR_UNSUPPORTED
DirectX error in CreateBuffers: DDERR_UNSUPPORTED
Cannot set screen mode 1280x960x32bpp
Disabling triple buffering and retrying
DirectX error in CreateSurface Z: DDERR_UNSUPPORTED
DirectX error in CreateSurface Z: DDERR_UNSUPPORTED
DirectX error in CreateBuffers: DDERR_UNSUPPORTED
DirectX error in CreateBuffers: DDERR_UNSUPPORTED
Cannot set screen mode 1280x960x32bpp
Moving to 16bpp and retrying
Screen mode is 1280x960x16bpp
Entered exit code
Normal exit
Sacrifice build 0678, May 21 2001
3D_D3D: Enumerating DirectDraw devices
3D_D3D: Found display device : display : Primary Display Driver
3D_D3D: Enumerating 3D devices for display
3D_D3D: Unusable 3D device : RGB Emulation : Microsoft Direct3D RGB Software Emulation
3D_D3D: Reason:
3D_D3D: No hardware rasterization
3D_D3D: Found 3D device : Direct3D HAL : Microsoft Direct3D Hardware acceleration through Direct3D HAL
3D_D3D: Found 3D device : Direct3D T&L HAL : Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
3D_D3D: MultiByteToWideChar() - ERROR_INVALID_PARAMETER
3D_D3D: MultiByteToWideChar() - ERROR_INVALID_PARAMETER
3D_D3D: MultiByteToWideChar() - ERROR_INVALID_PARAMETER
3D_D3D: MultiByteToWideChar() - ERROR_INVALID_PARAMETER
3D sound provider supports max 64 samples
Loading
Cannot acquire keyboard device, error 2147942405
Cannot acquire mouse device, error 2147942405
Cannot acquire keyboard device, error 2147942405
Cannot acquire mouse device, error 2147942405
Changing to screen mode 1680x1050x32bpp
Screen mode is 1680x1050x32bpp
Triple buffering enabled
Side 0x0 has lost
Changing to screen mode 640x480x16bpp
Screen mode is 640x480x16bpp
Entered game mode 0
Entered exit code
Normal exit
Missing Interface in Widescreen
Because of the resolution change, your UI will most likely be (partially) invisible.
Open your "Hardware.ini" file and change:
Before:
CanStretchRect=1
After:
CanStretchRect=0
Save/Close.
That is all.Fog bug
If you can barely see anything on the main menu background or in-game like I experienced, change these values in your "Hardware.ini":
Before:
ForceVSFog=0
InvertFogRange=1
After:
ForceVSFog=1
InvertFogRange=0
Save/Close.
Set your "Hardware.ini" file to read-only, just in case the game decides to write to it.
There are conflicting reports whether the gog version is fixed or not. https://af.gog.com/forum/saints_row_series/saints_row_2_locked_at_30_fps?as=1649904300Isn't GOG version of SR2 already fixed and playable compared to Steam version? If so - can you still use GOG Connect to bring it here? If yes - do it.
According to the search function the following haven't been mentioned yet here, although they have come up in other threads:
Albion Source Port
http://albion-hra.wz.cz/?page=clanek4
It allows you to run Albion natively on Windows and Linux, fixes some bugs, and comes with an improved 3d renderer. I haven't been able to actually find a source code repository for this, if anybody knows the link please post it, I prefer to compile these things myself.
Visible Upgrade: Unofficial patch for Deus Ex 2
The patch contains various bugfixes and game improvements such as widescreen support, and provides a few tweaks. It optionally bundles the Unified Texture Pack. It works with the GOG and Steam versions of the game.
Original game bugs and issues that have been fixed or improved:
- Multicore fix. Can be switched off for better performance (when it works)
- Some speed-up of level loading, especially with vsync on
- Fix for the desktop being visible during level loading on Vista and up. (Fullscreen only)
- Fix for the mouse freezing or becoming invisible when using large font size settings in Windows
Game improvements:
- All resolutions reported by the system, plus an optional custom display mode, are available from the options screen. The aspect ratio is shown as well
- Easy switching between fullscreen and windowed mode
- Field of view adjustment for widescreen is automatic - the horizontal view is extended instead of cropping off the top and bottom. This includes conversations and binocular/scope zoom
- In addition the FOV can be adjusted to the user's preference
- The HUD and menus are shown correctly, regardless of resolution and aspect ratio. In 3-monitor modes, the HUD is constricted to the middle monitor by default
- Loading screens are shown correctly, at 4:3 aspect
- The intro and cutscenes, which are letterboxed, are allowed to crop to fit the monitor (up to 16:9, a bit less when subtitles are on)
- The fullscreen game can run on a display other than the primary. (Experimental)
Additionally some optional tweaks have been incorporated:
- Minor HUD and GUI tweaks: Alternative reticles, disable the HUD or only the compass, symmetrically letterboxed conversations, disable the short intro movies
- Walk by default, hold the qualifier key to run
- Mouse sensitivity, which is normally stored in savegames, can be overridden using a central value
- 'No Target' cheat: Make the NPCs ignore you
All tweaks are disabled by default.