:Flash:
Arcane
- Joined
- Apr 9, 2013
- Messages
- 6,761
LOL, we removed a github repository because the view count was so low, do they still think their customers are this stupid?
You certainly don't need a Carmack level programmer to make 2D engine these days.Hiring programmer straight out of college - underpaying him and forcing him to crunch until he quits - is probably not a way to do it. It still will work if you find Carmack-level one - who will be done with the 2D engine by the time he finds out better paying job with reasonable work hours.
Okay, who else had suspicions that it's just some botched marketing bullshit like this?
Having done a 3D engine with Level Editor... yeah you're 100% right. I regret making the damn thing when Godot had everything I needed out of box.Writing a basic 2D engine may not be hard, but every hour you spend doing that is an hour you're not developing your actual game.
Also, Unity (and Unreal, etc.) is not just a game engine, but also has an editor application, which lets you do stuff like mapping out game levels quickly and efficiently.
But for many 2D games you don't even need a specialized tool for the custom 2d engine.Having done a 3D engine with Level Editor... yeah you're 100% right. I regret making the damn thing when Godot had everything I needed out of box.
Making tools sucks, I don't recommend. There is existing workflows that are better and the less custom shit you add to the engine the better.
Learned that one the hard way, Don't try to be Ken Silverman, it ends badly. 2D Engines whilst easy also demand some creative level editing tools and that's the hard part, 3D its even worse though.
With that said, developers do end up creating their own custom tools on top of Unity/Unreal regardless.Having done a 3D engine with Level Editor... yeah you're 100% right. I regret making the damn thing when Godot had everything I needed out of box.Writing a basic 2D engine may not be hard, but every hour you spend doing that is an hour you're not developing your actual game.
Also, Unity (and Unreal, etc.) is not just a game engine, but also has an editor application, which lets you do stuff like mapping out game levels quickly and efficiently.
Making tools sucks, I don't recommend. There is existing workflows that are better and the less custom shit you add to the engine the better.
Learned that one the hard way, Don't try to be Ken Silverman, it ends badly. 2D Engines whilst easy also demand some creative level editing tools and that's the hard part, 3D its even worse though.
I mean sure but my experience has been anything you add is normally going to work worse than inbuilt implementation. So the rule with this is if its just a simple workflow optimization definitely make it, afterall that's what a tech artist would do. If its a tool that can be developed in a short span of time definitely do it but don't get bogged down in it.They're general-purpose engines, so at some point you might realize you'll need to extend the editor (via plugins or by forking the source) to make your workflow more efficient.
Oct 9 (Reuters) - Video-game software maker Unity said on Monday John Riccitiello would retire as chief executive officer, effective immediately.
The company has appointed James Whitehurst as interim CEO and Roelof Botha as chairman, it said in a statement.
Whitehurst previously served as senior adviser and president at IBM. He joined IBM through the acquisition of software company Red Hat, where he was president and CEO from 2008 to 2020.
Riccitiello would continue to advise Unity and the board would initiate a process to appoint a permanent CEO.
The company behind the Unity Engine software had in September rolled back key parts of a new “runtime fee” pricing policy that sparked backlash from gaming developers. (Reporting by Samrhitha Arunasalam in Bengaluru; Editing by Shilpi Majumdar)
John Riccitiello, CEO of Unity, has resigned from the company in the wake of a pricing controversy that left developers in open revolt.
Unity said in a press release that James M. Whitehurst has been appointed interim CEO and president of the company.
Meanwhile, hoping to avoid a stock panic, Unity said that it is reaffirming its previous guidance for its fiscal third quarter financial results, which will be reported on November 9.
Roelof Botha, lead independent director of the Unity board, has been appointed chairman. Riccitiello will continue to advise Unity to ensure a smooth transition, the company said. The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.
Event
Unity said the board will initiate a comprehensive search process, with the assistance of a leading executive search firm, to identify a permanent CEO.
“Working with Unity under John’s leadership has been one of the highlights of my career. John joined the Unity Board in 2013 and stepped in to lead the company in 2014, at a time when we faced significant challenges,” Botha said, in a statement. “John has led Unity through incredible growth over the last nearly 10 years, helping us transition from a perpetual license to a subscription model, enabling developers to monetize, building other game services to serve our creator community, leading us through an IPO and positioning us as a pioneer in the developer community. Unity would not be where it is today without the impact of his contributions. I remain excited for the future of Unity.”
“It’s been a privilege to lead Unity for nearly a decade and serve our employees, customers, developers and partners, all of whom have been instrumental to the company’s growth,” Riccitiello said in a statement. “I look forward to supporting Unity through this transition and following the company’s future success.”
Whitehurst is a seasoned technology and public company executive. He previously served as senior advisor and president at IBM, after joining through IBM’s acquisition of Red Hat, a leading provider of open source enterprise IT products and services, where he served as president and CEO from 2008 to 2020.
“I am honored to join Unity as interim CEO and President at this important time in its evolution,” Whitehurst said in a statement. “With the company’s experienced leadership and passionate employees, I am confident that Unity is well-positioned to continue enhancing its platform, strengthening its community of customers, developers and partners, and focusing on its growth and profitability goals. I look forward to working closely with the Board and our talented global team to execute on our strategy, and I anticipate a seamless transition.”
Unity will release third quarter 2023 financial results after the market close on Thursday, November 9, 2023, with a webcast to follow at 2 p.m. PT.
We should try to get him hired at various targets and see how it plays out. Too bad they already dropkicked him from EA.So which company is John destroying from within next?
The Codex.So which company is John destroying from within next?
He looks tired.
SourceThis is a "qualified termination not in connection with a change in control," which triggers a mere $380,000 in cash severance, plus an additional $31,130 in health insurance contributions.
It's all so tiresome.He looks tired.
Easy .... DisneySo which company is John destroying from within next?
Every developer wronged by his decisions should be now allowed to punch him twice.
They don't need any help.Easy .... DisneySo which company is John destroying from within next?