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Unicorn Overlord - Tactical RPG by Vanillaware

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,193
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You will get to set FFXII style gambits.

Demo will come to all announced platforms, tomorrow. Will play after I beat the last Chapter in Diofield Chronicle.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
The combat literally plays itself, with the player's contribution being just choosing which units to send into battle and in what formation.
So just like Ogre Battle, the game it was essentially modeled after?
Ogre battle 64, that brings back some good memories. It's a shame Nintendo never "remastered" the N64 with a console rerelease like they did with the NES and SNES. So many good games to play.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,143
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Played a bit more. I am very surprised and impressed by how much content there is in the demo. I keep expecting it to go "lol, time's up". So far I did the tutorial battles and 2 sidequests (unlocking rangers and mages). Playing on highest difficulty I'm having a reasonable challenge so far (without using the max level cav unit you start with and also hoarding all the xp items), occasionally making saves before boss fights (and needing to reload once so far).

Just after my last post the game gave me a "skip combat button" which just goes straight to results, which cut down on the tedium a lot. The overworld is also surprisingly open, especially for a demo. Going around and clicking the glowing spots isn't amazing gameplay, but it's a decent breather. There's really not a lot of stamina/hp recovery to be had, so there is some depth to be had trying to figure out good formations for what the enemy has, as well as flanking enemy support fire units.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,193
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Is there a general time limit? Not for the demo, but for the map? I have seen a timer sometimes. Is it just for battles? If yes, then no problem. If it's for a whole scenario, no thanks.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,143
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Is there a general time limit? Not for the demo, but for the map? I have seen a timer sometimes. Is it just for battles? If yes, then no problem. If it's for a whole scenario, no thanks.
Each battle/scenario has a time limit. I don't think the main quest has any timers, although I did get a cutscene after the second sidequest which may or may not be implying I should get a move on or bad things will happen to scarlett. It's probably fake urgency though.
 
Joined
Nov 23, 2017
Messages
4,633
The combat literally plays itself, with the player's contribution being just choosing which units to send into battle and in what formation.
So just like Ogre Battle, the game it was essentially modeled after?
Ogre battle 64, that brings back some good memories. It's a shame Nintendo never "remastered" the N64 with a console rerelease like they did with the NES and SNES. So many good games to play.

You mean those mini things?

That’s basically what the Nintendo Switch Online N64 thing is.

  • 1080º ™ Snowboarding
  • Banjo Kazooie™
  • Blast Corps
  • Dr. Mario 64
  • Excitebike™ 64
  • F-Zero X
  • GoldenEye 007
  • Harvest Moon 64
  • Jet Force Gemini
  • Kirby 64™: The Crystal Shards
  • Mario Golf
  • Mario Kart 64
  • Mario Party™
  • Mario Party™ 2
  • Mario Party™ 3
  • Mario Tennis
  • Paper Mario
  • Pilotwings™ 64
  • Pokémon™ Puzzle League
  • Pokémon Snap™
  • Pokémon Stadium™
  • Pokémon Stadium 2™
  • Sin & Punishment
  • Star Fox 64
  • Super Mario 64
  • The Legend of Zelda™: Majora's Mask™
  • The Legend of Zelda™: Ocarina of Time™
  • Wave Race™ 64
  • WIN BACK: COVERT OPERATIONS
  • Yoshi’s Story

They even sell N64 controllers for the system.
 

KingDoofus

Augur
Joined
Jul 9, 2015
Messages
112
Is there a general time limit? Not for the demo, but for the map? I have seen a timer sometimes. Is it just for battles? If yes, then no problem. If it's for a whole scenario, no thanks.

Each map does have a time limit, which I think is partially influenced by the difficulty setting you choose. Even on the hardest setting I didn't find it very punishing in the demo - mostly it just forces you to keep steadily pushing forward, instead of turtling up and squatting on every chokepoint for maximum advantage and minimum risk. The only times it was a problem for me was when my squad formations sucked, I was losing a lot of battles and having trouble moving forward; when I restarted those maps and actually changed my formation to face the specific challenges/enemies in that map (which you can see before you deploy anyone) the timer wasn't a problem.

The only other time limit I've seen is for the demo to end. Once you get out of the prologue I think it's for 6 hours, but pauses whenever you're in a menu (so you can mess around with formations or review any information you've collected without feeling like you're wasting time). When the basic menu screen is up it'll show you how much time you have left. As for scenario timers, I haven't noticed any beyond flavor. Alain bemoans the lack of rescuing a damsel in distress, but everyone else just tells him to take his time and not get himself killed. There will be some advice from Josef once your army gets built up enough and he think you're ready. You can jump straight to the boss of the starting area from there or continue doing sidequests to get more people/rewards.

From what I gather, once you make it out of the starting area the game expects you to flit between different countries before completing each one (though you probably can focus on one at a time if you want to). I don't have any inside information, but I doubt they've given you that freedom just to punish you for enjoying it.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,143
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Wound up preordering this. Quite addictive.

You unlock ability to edit targeting priority / activation conditions when you make it to the first main quest location (no need to win the battle, just going nearby is enough). Seems like a fairly robust system, although I quake in my boots over the possibility of needing to micromanage it before every fight (hopefully that won't be necessary).

I wonder if there is any reason to not show mercy to everyone you encounter. I imprisoned the thief in the mission where you unlock archers, and let the angel execute the archer in that mission. Got the archer in the first case and a priest in the second. But would I have gotten to recruit the thief and the second archer in addition if I had accepted their obviously fake sob stories?.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,634
Wound up preordering this. Quite addictive.

You unlock ability to edit targeting priority / activation conditions when you make it to the first main quest location (no need to win the battle, just going nearby is enough). Seems like a fairly robust system, although I quake in my boots over the possibility of needing to micromanage it before every fight (hopefully that won't be necessary).

I wonder if there is any reason to not show mercy to everyone you encounter. I imprisoned the thief in the mission where you unlock archers, and let the angel execute the archer in that mission. Got the archer in the first case and a priest in the second. But would I have gotten to recruit the thief and the second archer in addition if I had accepted their obviously fake sob stories?.
If they're going full-throttle on copying Ogre Battle, you'll eventually start to get locked out of good/evil (or "lawful" vs "chaotic" or whatever they go with) companions, for example a noble knight might refuse to join a party that lets random criminals join later on. Hopefully they haven't just copied the combat system but they're taking cues from ogre battle's storytelling and C&C as well, that was always something the series excelled at.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,193
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You can recruit every companion in one go, if you choose the right decision to recruit.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,428
Played a good chunk of the demo. This is probably the best game Vanillaware has ever made. If it was on PC it'd be a definite day one purchase to support them going in this direction.
 

KingDoofus

Augur
Joined
Jul 9, 2015
Messages
112
Wound up preordering this. Quite addictive.

You unlock ability to edit targeting priority / activation conditions when you make it to the first main quest location (no need to win the battle, just going nearby is enough). Seems like a fairly robust system, although I quake in my boots over the possibility of needing to micromanage it before every fight (hopefully that won't be necessary).

I wonder if there is any reason to not show mercy to everyone you encounter. I imprisoned the thief in the mission where you unlock archers, and let the angel execute the archer in that mission. Got the archer in the first case and a priest in the second. But would I have gotten to recruit the thief and the second archer in addition if I had accepted their obviously fake sob stories?.

Parts of this were in spoilers, so I'll spoiler my response:

Your choices with the bandit thief and archer don't effect the recruits you get immediately after - in both cases you'll get the friendly archer and the priestess no matter what you choose. If you spare them they'll leave and the archer and angel will go, "really dude?" but that's about it in terms of response. Also, if you execute the bandit archer I think you get 15 divine shards that you wouldn't otherwise get, making recruiting the Angel much easier/quicker.

My immediate reaction to their story about a sick sister was also that it sounded like bullshit (especially when you read the new encyclopedia entry for the bandit thief, which identifies him as an unscrupulous liar). However, the mysterious mage they talk about who offered to cure the sister sounds to me like Baltro, the hooded wizard we see with Galerius at the beginning of the game (and thieves don't really have use for divine shards anyway). I didn't see either of those two again in the prologue, so no one knows for sure the final outcomes for sparing/executing them. Once the main game is released I'm sure sparing them will have them show up later as allies or maybe enemies. My own (worthless) prediction is that sparing them will ultimately net us the sister as a recruit.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,597
Codex USB, 2014
Are the choices actual choices with different outcomes, or is it just 'guess the correct option to not be fucked over by missing out on a unit/reward?' The only one I've encountered is the thief, I chose to imprison him because I'm not roleplaying a libtard who forgives people for murder and stealing.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,996
Played a good chunk of the demo. This is probably the best game Vanillaware has ever made. If it was on PC it'd be a definite day one purchase to support them going in this direction.
and artbook
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,110
The fugly anime style ruins everything. This and that Granblue game could have been good... but anime.
You've been missing out, if you avoided Odin Sphere, Muramasa, and (especially) Dragon's Crown because the art style is somewhat cartoonish.


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Dragons-Crown-Pro-Goblin-1030x579.jpg
Dragons-Crown-Pro-Ruse.jpg
 

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