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Unicorn Overlord - Tactical RPG by Vanillaware

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I got nothing against piracy, but to play a great game for 60 hours without supporting it with your wallet you got to be a goddamned subhuman.
Even if you just purchase the released version and then pick up the rom for emulation afterwards.
 

Sunri

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Last edited:

Elttharion

Learned
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Jan 10, 2023
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Well OK then the torrent for Unicorn Overlord had a fucking trojan in it and also it installed Opera GX without asking me, serves me right I guess.

Does anyone have a safe source for the files?
Use fitgirl Edit: I am late

unicorn-overlord-monarch-edition-v1-01-dlc-bonus-content-v0-f6sn0pjouhoc1.jpeg
dafuq is wrong with ppl who use fucking emulator repacks
Considering the poster who asked for the game got a trojan when he tried to download it for the first time I think a emulator repack would be his best option.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
There was an accolades trailer, and it was revealed that the game has sold over 500k units.
 
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Not really good news if topping the charts doesn't even give you a million.
That really depends on how much it cost to develop.

I wouldn’t be surprised if it cost under a million to make.

When they were doing 13 Sentinels, George Kamitani said something about wanting to do something with a smaller budget than Dragon’s Crown, which was their biggest budget game. And Dragon’s Crown cost 100 million yen, which at the time was around $1,000,000.

I’d guess it more than made it’s budget back with the 500,000 units they sold in less than a month.
 

Zed Duke of Banville

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I wouldn’t be surprised if it cost under a million to make.

When they were doing 13 Sentinels, George Kamitani said something about wanting to do something with a smaller budget than Dragon’s Crown, which was their biggest budget game. And Dragon’s Crown cost 100 million yen, which at the time was around $1,000,000.

I’d guess it more than made it’s budget back with the 500,000 units they sold in less than a month.

Not including the costs of music and voice-acting. Vanillaware's staff must subsist on peanuts ramen.
 
Joined
Nov 23, 2017
Messages
4,633
I wouldn’t be surprised if it cost under a million to make.

When they were doing 13 Sentinels, George Kamitani said something about wanting to do something with a smaller budget than Dragon’s Crown, which was their biggest budget game. And Dragon’s Crown cost 100 million yen, which at the time was around $1,000,000.

I’d guess it more than made it’s budget back with the 500,000 units they sold in less than a month.

Not including the costs of music and voice-acting. Vanillaware's staff must subsist on peanuts ramen.

They probably do OK. 44 people. Make something that cost, let’s say it does cost a million, that cost a million dollars and sells 500,000 in less than a month for (at least in America) $59.99. That’s not bad.
 

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