Morning everyone!
I'm writing to you all from Argentina today, and I'll be back in the office on the 30th. Thankfully, I still have some cool updates for you all, even if I'm not in the office
First: We'll be holding a Reddit AMA on r/gaming Oct 25 at 1pm ET! We'll be talking about Underworld Ascendant, Deus Ex, Thief, Ultima Underworld, and LGS games... Hope to see a couple of you there!
And of course, if you don't have a Reddit account or can't participate live, we can collect some of your questions tomorrow via Google Form.
Second: We've been parsing through all the Backer Beta feedback we've received and tackling some of the problems that we've been wrestling with for awhile. (I'm looking at you, object highlighting and too much VO...) The external playtesters received a new build on the 20th, so if you're one of those, make sure that your branch was updated!
Third: We've been receiving reports of the Backer Beta failing to load to the Main Menu over the weekend. We're looking into this. We suspect this has to do with save files. Please let us know if you are experiencing this issue AND have existing save files on your machine (or none!) let us know.
Fourth: We've been working hard on preparing the physical KS goods, so please remember to update us at
support@otherside-e.com if your
BackerKit information is not correct.
As for how work in the Abyss is progressing, we've been upgrading UI and the look and feel of the game between weeks. Mobility should feel more natural, mantling is getting another pass, and of course cleaning over the levels to make sure there's no empty holes or missing tiles. We're finally updating some of the flame vents, which I'm pretty excited about. And of course, some optimization along the way whenever we can.
Overall, really excited to see some long-awaited updates going in. Here's some screenshots to give you an idea of some of the aspects we're improving upon, which includes the flame vents, a Kickstarter figurine prototype which just came in of Aelita, the physical merch goodies we have saved up from an in-office visit, and examples of skill trees we gave save files to for the latest external playtest.
IMAGES HERE.