Dostoyevski wrote "The Brothers Karamazov" at the age of 59.
....and then he died immediately after finishing it.
Kinda like SirTech.
Morning everyone!
I know many of you have been curious about how we'll fare since our original release month was inching closer. We just released a new trailer, and a new launch date:
Watch the Trailer Here
We launch for PC via Steam on November 15 for $29.99, and for PlayStation 4, Xbox One, and Switch in 2019.
Let us know what you think of the trailer!
CALABASAS, Calif. – August 20, 2018 – Underworld Ascendant, the fan-funded action RPG from independent game studio OtherSide Entertainment, co-founded by Paul Neurath (Ultima Underworld, Thief) and Warren Spector (Deus Ex, Epic Mickey), will descend onto Steam for PC Thursday, November 15, 2018 for $29.99 USD, published by 505 Games. A new trailer unveiled today at Gamescom invites players back to the memorable fantasy dungeon of the Stygian Abyss, introducing the game’s main antagonist Typhon, father of monsters and nemesis of Zeus: https://youtu.be/cQTYVHxL8zk.
In Underworld Ascendant, players assume the role of ‘The Ascendant,’ summoned to the Stygian Abyss by a mysterious figure – Cabirus. There, they learn that Typhon, a threat to both their worlds, can only be stopped by the player. To defeat Typhon, players must uncover secrets of what happened to the inhabitants of the Abyss, gain favour with their descendants and share their knowledge and strength with them to defeat Typhon.
In a throwback to game industry veterans’ Paul Neurath and Warren Spector’s celebrated past, Underworld Ascendant boasts a gameplay experience that encourages different playstyles and rewards experimentation in a dungeon environment that reacts dynamically to player choices. Players can choose from a variety of items, skills and abilities that allow them to experience the game in many different ways. They must think creatively to devise unique solutions to overcome the challenges they face in the Abyss, with each decision holding great opportunity and grave consequence.
Qualified press can be among the first to experience a new level in Underworld Ascendant with hands-on behind-closed-doors demos at Gamescom. To book an appointment, please email Racheal Caswell rcaswell@505games.com (North American inquiries) or William Capriata w.capriata@505games.it (European inquiries).
Underworld Ascendant will be published on Steam for PC on November 15, 2018 by 505 Games. Players can Wishlist the game now at: http://store.steampowered.com/app/692840
To learn more about Underworld Ascendant, please visit: www.underworldascendant.com.
Speaking of publishers, I wonder what their publisher, 505 Games, have seen about this game. They must have seen the content Otherside has been hide form public due to reasons (spoiler, lack of polish).
Also they seem to have no other release in Q3 (Bloodstained here? Likely not) and in Q4 they have fairly big release (console version of Overkill's The Walking Dead in November). Could Othersie afford a delay longer than a month from the publisher?
delayed to November 15th.
20 bucks they didn't play any of those games.Boy oh boy, some of the comments under that trailer sure are fucking stupid.
This whole immersive sim deal is slowly becoming the video game version of a bunch of impressionable first-semester college kids, following some delusional academic old fart, repeating his every word and trying to explain the world by his script.
This whole immersive sim deal is slowly becoming the video game version of a bunch of impressionable first-semester college kids, following some delusional academic old fart, repeating his every word and trying to explain the world by his script.
It would be fun and games if this was some popamole legacy game we were talking about... but goddamit this is the people who made Ultima Underworld, perhaps the most influential 3D game this side of Doom ffsI'm slightly relieved by the delay but this will probably only push the game up from a total, raging, incomplete dumpster fire up to a bland heap of popamole "immershun pheesiks" garbage.
This whole immersive sim deal is slowly becoming the video game version of a bunch of impressionable first-semester college kids, following some delusional academic old fart, repeating his every word and trying to explain the world by his script.
The developers of this are more obsessed with fancy physics than actually making a good RPG.
Their first focus should have been to get the RPG side nailed down. A strong plot and NPC interaction, good combat and good character development etc. Instead they seem more worried about the weight of skeletons and crates.
The amount of gray fog in these pics...
Well said.
Precisely why the excessive m'emergent gameplay focus is stupid. A degree of emergent gameplay potential is good, but the more true freedom/less restriction and control involved, the less design and game rules are involved. This is simply a downgrade from the old intelligently-designed classics.