Darth Slaughter
Arcane
Everytime I see that lizard flicking his tongue in the E3 trailer, it reminds me of this:
Nubuo said:I did get a chance to play the game at E3 and have to agree with everything posted. It's hard to fault a game that the creators assure us isn't done yet. But the build being shown is downright scary with the context of a September release. So I just don't understand what's going on. As a backer, I'm getting ready for disappointment. As a media person, I'm expecting a delay. If they do go forward with the September release, I don't understand why they would even label the alpha as an "alpha". At that point it's a quick beta test to fix some obvious bugs. Not to mention the supposed beta that should follow.
Game development. It'll drive you crazy. Here's hoping they pull it all together.
Jenuall said:Speaking of which... Any news on the alpha?
Nubuo, thanks for coming by and checking out the demo at E3. There's a good chance we may have met there then? The build is still rough but hopefully shows promise and provides a glimpse of what we're trying to accomplish . . . (I can't say anything about release timing at the moment)
Jenuall, Joe and I are catching up on it as we speak. Blame us for it's tardiness, having spent much of last week in meetings at E3 we're behind in our review.
Hoping to post up an E3 recap in a bit too.
I'm fine with a potential delay. I just hope it comes together.
Hint?
Delayed backer alpha ---> delayed final release date?
June 20 / 3:30 PM - 4:00 PM
Underworld : Lighting for Stealth Games
Lighting isn't just about making your project look good, it also can be a key component for successful gameplay. In this session, OtherSide Entertainment will walk you through their approach, both from a technical and gameplay design perspective, for the stealth action of their upcoming RPG, Underworld Ascendant.
Sam Luangkhot -
Justin Pappas - OtherSide Entertainment
I can bet you a fiver right now they won't delay that much. They have been asked multiple times on their forums about possible delays and the most they could imagine was end of September, very early October.
Remember back when people thought Kickstarter meant developers would avoid situations like this?I can bet you a fiver right now they won't delay that much. They have been asked multiple times on their forums about possible delays and the most they could imagine was end of September, very early October.
My guess is that's the "official" date to save face in front of the publisher.
Internally they probably know they need more time, expecting negotiations for a new release date around august.
The argument will probably be along the lines of "Now a lot of things are clearer and we can narrow down a concrete date for a finished/feature complete product"
Depends on 505 and if they'll play along. Considering how long Otherside has worked on this they probably cost that publisher quite a bit of cash.
But as I said... it's just a gut feeling of mine that that's what's going on in the background.
Wild speculations ahead:
They recently said they have 14 employees working on the game plus contractors. They've also said the number was even less before the game entered full production around the time the publishing deal was announced, it was really just a handful of guys in a room.
So I'm not sure the publishing deal was made "much earlier". I think it was probably made around the time it was announced.
Wild speculations ahead:
They recently said they have 14 employees working on the game plus contractors. They've also said the number was even less before the game entered full production around the time the publishing deal was announced, it was really just a handful of guys in a room.
So I'm not sure the publishing deal was made "much earlier". I think it was probably made around the time it was announced.
According to LinkedIn their team has 34 members.
https://www.linkedin.com/company/otherside-entertainment
Probably also contains third party contractors though. Might also contain former employees.