JBro
Arbiter
- Joined
- Dec 12, 2016
- Messages
- 701
Long dick is long.
Yeah though not intentional, the rope seems to be dancing in reactions to ambient audio at times.
Reminds me of the Keepers' logo.Reminds me of a box cutter.
See the problem, to me, is that we have "UW sequel" on the one hand, and "distant from a UW game" on the other hand, and we're supposed to see both statements as compatible; to me a game that borrows more elements from other LGS games than it does from UW is not a UW game, it's a LGS game with some UW elements. Maybe I'm too cynical but I wonder if combining the statements like this was done precisely so that they could decide later on what kind of game they want to make and be able to point at a vague and almost contradictory pitch and say "but it fits", because whether they make a perfect UW successor or a game that has barely anything to do with UW but that takes place in the "Stygian Abyss", they're still being faithful to the pitch. Like I said in my previous post, it could still be a great game (I have doubts about that, but that's another topic), but it's not another UW, and that's going to be more of a disappointment to me than if they had simply pitched "a LGS type game" and left it at that.I'm referring to the game that is pitched, and not how much like it is from a previous entry in a series. UWA was sold as a UW sequel, and in their pitch they said it would be influenced by their LGS principles, and that means it will bring thief gameplay elements to it. They also promised it wouldn't be a stat based RPG since the beginning. So, the idea of the game was already distant somewhat from a strict UW game.
https://schedule.sxsw.com/2018/events/PP80884
Exploring 'Underworld Ascendant' with PC Gamer
MAR 16, 2018 | 2:00PM – 3:00PM
AUSTIN CONVENTION CENTER
GAMING EXPO - DISCOVERY STAGE - EXHIBIT HALL 2
SPEAKERS
WARREN SPECTOR (Otherside Entertainment), PAUL NEURATH (Otherside Entertainment), EVAN LAHTI (PC Gamer)
OtherSide Entertainment’s Paul Neurath and Warren Spector join PC Gamer to discuss the upcoming release of Underworld Ascendant. Known for their critically acclaimed work on Ultima Underworld, System Shock and Deus Ex and their contributions to the founding of the ‘immersive sim’ genre of games, Paul and Warren will take the audience through a journey of the world of the new Stygian Abyss to showcase one of the most anticipated PC titles of 2018.
2) Confirmed that the rune word-based spellcasting system from the prototype was axed and isn't coming back (not sure if they've said this before?)
I know they got the Ultima license
I'm predicting a fun, cool game, with moderately simple, streamlined and convenient yet harmonious and engaging design. Elite masterclass of monocled game design like the classics? ...probably not.
...but I suppose we have to take what we can get these days.
I know Richard Garriott at one point was going to have some kind of tie ins with his Ultima successor
They have the rights to use anything Ultima related, except for the name.
I know Richard Garriott at one point was going to have some kind of tie ins with his Ultima successor but I don't know what happened to that.
Joe Fielder said:Um... Runic magic isn't cut. We just redid the UI from the early placeholder interface. Details coming in future updates. No need to get excited.
Morning everyone!
I'm waiting on the SXSW panel footage RIGHT NOW so I can upload them to our socials, and then we can discuss some of the news we've been holding off on for awhile. (The newsletter will also elaborate on some of the points briefly showcased in the videos).
A number of us are here at GDC (the Game Developer's Conference, which is the largest game dev meetup in the world, hosted in San Francisco, California for a whole week!), so work will be hectic for us as we schedule our outings around meetups with old friends and interviews for the coming months. On the Boston side, I know we're working on the runic/magic system, fleshing out the food, and finishing up our Alpha sprint. (We may need one more Alpha sprint depending on how our deadlines are met, or if we want to take just a little bit of extra time to make sure our core systems are in place.)
I'm afraid I don't have much else to report since our post last week covers most of the things we're still working on, and we were meant to have the panel footage up by now... but I digress. It should be posted today, and then I can link it here on the forums once it's up! Would love to hear all of your thoughts about what's revealed.
I don't think so. In any case, they aren't using them. There are some references to Ultima Underworld 1 (like Tyball and Ishtass) but they appear to be stripped of their Ultima/Britannia context. It's like UW1 is retconned to be a non-Ultima within the context of Underworld Ascendant.
OtherSide Entertainment’s Paul Neurath, Warren Spector and Joe Fielder discuss the studio and vision behind Underworld Ascendant, the Action RPG designed to maximize player choice – coming to Steam in 2018.