I do remember
I don't want it 'easy' and i'm not stuck in my cave either, expecting a ""faithful"" remake, ie a cloning of the originals.
What i hinted at (as usually i get carried away, so hinted at + some swearing) is that when real time + first person, there is
A limit to things; or we enter the button-masher land and things get blurred, since it's no longer your stats/perks, understanding and tactics that define your progress, but rather your finger reflexes. Pewpew land. As
non-RPG as you could have it. Again, in my definition.
Now i will once again state the equally obvious, that yes, people've already got so used to this mismatch of shooter-RPGesque elements that it does not always strike them as something bad/worthy of noticing. It
is however a distinction i personally
still make. Shoot me.
I don't mind such elements as long as they're present in a degree that does
not make me feel as if i'm playing Tomb Raider Ascendant. Or as long as there will be a wizard class equivalent that will allow me to ignore them. Just me.
And for the love of God, you need not remind anyone (yet again) about their wanting to once again 'drive this genre forward'. Pioneers can and should be judged by their actions. Not their desires.
edit: You could also cease mentioning Thief, System Shock and UUI-II as that 'one', 'same thing'. They were all great games (i loved them), but they were
not all the same. Yes? We are talking about UA the
RPG here, not Thief the stealth game, or SS the half horror/half FPS game.