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KickStarter Underworld Ascendant is a disaster

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,830
So what you guys are saying is that the game is pay-to-win.

For a singleplayer RPG.

The absolute state of modern RPGs.
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
So what you guys are saying is that the game is pay-to-win.

For a singleplayer RPG.

The absolute state of modern RPGs.

More like the game is Pirate-To-Be-Playable.

When you think they cannot fail more.

You can be sure that OSE are right now thinking of new ways to make their backers regret backing UA all over again.
Says something when they couldn't even list their own games for their Level Designer ad.

All it took was for them to sell the rights to SS3 for them to fully embrace being a Chinese knock-off brand.
They've even 404'd their forums.
 

kaisergeddon

Liturgist
Patron
Joined
Dec 28, 2018
Messages
268
Location
Texas
Insert Title Here Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
So I paid for this game on Kickstarter way back when for something like $30 I think? I tried playing it once on launch and dropped it after like two hours.

Recently been going through my backlog and saw it and figured I may as well play it since I paid for it, after all they did put out some actual patches and added an actual saving mechanic (lmao). So I played it, and I beat it...

The fact they left an entire paper doll slot unoccupied for a core item is baffling to me. I don't know whether it's more incompetence or carelessness on their part that they couldn't provide an in-game option for something like a backpack, but here we are.
 

ShaggyMoose

Savant
Joined
Aug 26, 2017
Messages
614
Location
Australia
Uggghh, in case I ever get around to playing this POS does anyone have the Plugins folder that contains the DLC hosted somewhere?
 

Silentstorm

Learned
Joined
Apr 29, 2019
Messages
885
Can someone give a short version of what went wrong with development?

I just assumed developers being lazy and incompetent dragging development of the game until they couldn't delay it anymore, meaning even the talent involved wouldn't save the game, but now i see mention of System Shock 3 and let me guess, fuckers used the money given on Kickstarter for this game to work on System Shock 3 and lied about it, assuming it wouldn't hurt their reputation because of the talent they have?

This isn't the first time in gaming history that a developer uses money for one game or another, and i don't think it's ever worked, like, Silicon Knights went bankrupt because they took out a lot of budget and staff for the X-Men Destiny game that Marvel paid them to do so they could make the game they wanted, some survival horror game, and then were seemingly shocked when Marvel kept insisting them to give more details about development of the game they were paying them to make.

They responded by putting more staff on their pet project and then their publisher and Marvel being tired of this releasing a trailer for X-Men Destiny with the small work they had made and putting Silicon Knight's logo clearly on it, so their reputation was at stake and they quickly made a bad game that received no advertising from their publisher or Marvel clearly done with them and the game failed so badly it bankrupted the company for good.

You'd think that with stories like that, developers would have the good sense to use the money given for a specific game...on said fucking specific game, not their pet project, get more money for that game first or release other games and increase your reputation instead of doing stupid stuff like using another game's budget for a pet project.
 

Max Heap

Arcane
Joined
Jul 21, 2011
Messages
617
What's going on with Paul Neurath? He seems to have disappeared from the internet in the last few years.

Similar with Warren Spector.
His last tweet was on January the 7th, 2020 - even though I can't really blame him for leaving that absolute shit site.

Haven't seen him doing any interviews ever since the tencent takeover either though. Probably doesn't wanna risk angering his chinese overlords.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,634
I just assumed developers being lazy and incompetent dragging development of the game until they couldn't delay it anymore, meaning even the talent involved wouldn't save the game, but now i see mention of System Shock 3 and let me guess, fuckers used the money given on Kickstarter for this game to work on System Shock 3 and lied about it, assuming it wouldn't hurt their reputation because of the talent they have?
That might be too uncharitable an assumption, a more likely possibility is that the leads simply lost touch with the realities of modern game development - according to Wikipedia, Neurath described Otherside as a "mini-studio" they could "experiment" in, which translated to trying to develop UA with $930.000 and a core team of... 6. But a skim of Mobygames shows relatively sparser records for those big names in the run up to Ascendant. Neurath only has a 2010 National Geographic (?!) RTS after 2003's NWN SoU, and Stellmach's last new title is in 2009, though both him and Spector are involved in the 2015 System Shock update, with the latter also having two Epic Mickeys under his belt after ISA kicked the bucket in 2005.

What I'm getting at is that I wouldn't rule out the possibility that these guys just got overconfident with the affordances of new middleware and underestimated the demands of generating assets and gameplay systems to modern expectations. Basically, if Otherside had a Codex account, it might be tagged "fabulously optimistic."

Then again, RatTower seems to be making a modern Ultima Underworld all by his lonesome, so maybe I'm being too soft on Otherside and they really did piss the money away, I dunno.
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
In a nutshell: they pitched official Ultima Underworld sequel, but it turned out the first producer was clinically braindead retadred* and Tim Stellmach couldn't lift that hard on his own without a Doug Church, Paul Neurath MIA except for asinine boasts like this that would in no way come back to bite the company in the ass**, so Warren Spector decided to use UA for some prototyping of Unity shit for SS3 and didn't tell anyone outside of OSE Boston for maximum effect. OSE Austin were, like with Daikatana, horrified as OSE became an ION STORM speedrun.

Fortunately OSE had someone with brains and market awareness there, probably Sam the CM (one of the few there worth their paycheck), and had the realization that they'd need a real producer to unfuck the game as much as possible before 505 Games pulled every port (and not just the Switch), so brought on Rich Gallup. He spent a while through Update 1-4 unfucking this disaster the best he could to moderate success. If only they had him from the start, or anyone who could read the KS pitch and figure out what they were selling.

Then Starbreeze shit the bed and so the SS3 publishing rights were sold back to OSE, which they tried to keep going anyways and shopped around for publishers for SS3. Everyone was interested - except for the part of OSE developing it. Then the rights were sold to Tencent to fund Thick-Ass Thieves while Night Dive is looking on like "YOU WERE THE CHOSEN ONE!" as OSE themselves pull an EA move sans EA (just like every other brand associated with Origin alumni have done on their own).

Nobody considered that you would have needed a non-transference clause for Paul Fucking Neurath and Warren Fucking Spector - but here we are looking at Tencent SS3. It might even be better off for that.

What's going on with Paul Neurath? He seems to have disappeared from the internet in the last few years.

Similar with Warren Spector.
His last tweet was on January the 7th, 2020 - even though I can't really blame him for leaving that absolute shit site.

Haven't seen him doing any interviews ever since the tencent takeover either though. Probably doesn't wanna risk angering his chinese overlords.



:keepmyjewgold:

* - Can you believe this shitbag?

Its closer to DM MOM than the original, and that is what we said we were building. Sadly it seems that was not communicated as clearly to some, and people expecting a redo of UU are not happy. That was never the plan, its not what we would have built back at LGS after Shock and Thief, and frankly we already built that game 20+ years ago. Maybe we should have just done a remastered for those people, but as designers that was not exactly something that made us happy. I’ll be glad to post- mortem post launch about some of the stuff, but not pre-launch. For a team of 10 it is what it is. Skyrim was never an option, and I think in some ways we put ourselves in an uncanny valley between - obviously indie 16-bit styles and AAA but didn’t hit it. As with any project hindsight is 20:20 and I can point to a zillion things we could have done better, or different or whatever. That said, there are things in there that I love- the magic system works really well for a small example. Granted I cant be objective at this point–too close–no sleep-- but it will be interesting if people beyond the ‘you didn’t make UU’ crowd get it or like it. The reality is you never know–if you think we knew at launch that Thief was any good…hah.
Already onto the next thing, but it will be interesting what people think- good or bad.

** - Paul's contribution was hubris far beyond both Peter Molyneux and Richard Garriott and apparently not much else:

Time to Trash Talk Kickstarted Games?
A series of press stories were circulated widely the past week which, more-or-less, trash talk games that have been funded through Kickstarter.

One example, from an Ars Technica story: "You don't need to be a serial, pie-in-the-sky over-promiser like Peter Molyneux for your crowdfunding dreams to outpace your funding and timing realities. When it comes to Kickstarter, everyone is Peter Molyneux, and the backers are the ones enabling their often unachievable dreams."

I have no knowledge of the Godus game Peter Molyneux Kickstarted, so I can't speak to that particular project. Here's what I do know. Claiming everyone doing a Kickstarter funded game is "...over promising and failing to deliver..." is more than just gross exaggeration. It's a cheap shot. Moreover, it's being made under the guise of what seems to be some sort of public service notice. As if warning fans that most Kickstarter-funded games projects are scams.

Games are much like any other creative endeavor. Any film or book can come up short on expectations. Happens often enough. More than a few are cancelled by their studios or publishers before they see the light of day. Does that mean that most film makers and writers are out to scam their fans?

The Kickstarter game campaigns I've looked at are careful to call out that game development entails certain risks. That the project might get delayed, or features change, or get cut. These same risks face games not funded through Kickstarter. Plenty of publisher-funded games fall short of expectations; more than a few get cancelled.

Risks aside, the fact is that a bunch of really good games have been Kickstarted. Wasteland II, Shovel Knight, Shadowrun Returns, Divinity: Original Sin and Faster than Light to name just some. And more are on their way. It happens to be a wonderful way for fans to support indie games they want to see made. Particularly since these are often the same creative games that might otherwise struggle to get funded through traditional sources.

I have a unique perspective to bring to this debate. I founded LookingGlass, which developed games such as Ultima Underworld, System Shock, Terra Nova and Thief. During those years we struggled at times to get our game concepts funded by the established game publishers. We were not shy to take creative risks, such as doing a first-person stealth game, which at the time was an unproven concept. Being innovative tended to make it harder to get traction with game publishers.

It is with that perspective that I decided to Kickstart the first game at our new studio, a reboot of the classic Ultima Underworld franchise. We decided to reach out directly to our fans for funding. Our hope is that fans will share our vision and passion, and help us to see the game be made.

As was true at Looking Glass, we are committed to delivering on our vision. Looking Glass never bailed from a project that we had under production. The few projects that failed to reach completion had the plug pulled by folks outside of our studio, without our having a say in the decision. Let me also note that for each game we put into production, in addition to whatever is crowd funded, we are setting aside from our studio's own funds a minimum of two hundred thousand dollars as a reserve to cover contingencies. It's one measure of our commitment to deliver.

With crowd-sourced funding, we are no longer at the mercy of some outside executive to pass judgment on the worthiness of our projects. Of greater value, crowd funding is an effective way to engage the fans early on, to confirm that our vision is striking a chord. Further into development, we also have the advantage of an active audience who can help us better tune the experience that works great for them.

Indie studios pump new lifeblood into the industry, and the fans have the loudest voice in offering their support. Let not the rhetoric of crying wolf silence the fan's voices.
 
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Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
To get an actual idea of what happened with this train wreck, read this: https://steamcommunity.com/app/692840/discussions/0/1742227264201826239/#c1742227264206541264

Yeah, I forgot to include the funding fuckery with their View-Master TD game that some idiots somewhere thought a $100 phone holder strapped to your head LARPing as VR would ever become a thing, as basically the 2.0 of Google Cardboard whose best claim to fame is inspiring Nintendo to create more overpriced cardboard jank: $24 -> $100 is a bit much of a price hike for some ghetto ass "VR". The hilarious part is where they really believed they were going to get Ninja Kiwi numbers to get more money than what Google already paid them up front.

It was funny reading the first producer's feeble excuses about UA and how they asspulled everything about why they couldn't go back and make a proper UU sequel when in Underworld Overlord they couldn't even Dungeon Keeper clone. Yes, these idiots missed the opportunity to make a Dungeon Keeper Mobile that doesn't suck and could be played by everyone - NOPE, all that work now dead forevermore without a product to continue selling because it's now locked behind the requirement of a discontinued gimmick! Pure marketing genius at work.

Installs: 1,000+ :greatjob:

Later on, when 505 Games were getting tired of dealing with the backlash for OSE's bed-shitting, the story became "a funding partner pulled out" that OSE just conveniently forgot to tell anyone in good faith (changed the link to show how the publisher was posting a link to the developer's excuse letter, heavily implying it was mandated) - along with a bunch of other insane excuses (they really have to be read to be believed... that someone would try them). By screwing over those who were the most willing to throw money at the company, OSE just proved they couldn't do contract work without a tight leash. They probably are finding it hard to do latter-year LGS legacy of porting because of this.

And there's still not even an apology from OSE for using their KS to spam their backers.
 
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kaisergeddon

Liturgist
Patron
Joined
Dec 28, 2018
Messages
268
Location
Texas
Insert Title Here Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Nah, this game is the investment cost of an embezzlement scheme by a washed up boomer given far too much credit for his involvement in the early years of the game industry, buying it just helps him recoup on that.
 

Katana1000S

Angrier OtherSide Refugee
Joined
Oct 31, 2018
Messages
145
Its a pile of steaming shit is what it is, everyone involved in the making of it and even endorsed it like our friend the Efester need to be imprisoned for the rest of their life's, preferably with sex starved cell mates called Big Bubba !

Worst game ever :(
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
Better to replay Ultima Underworld 1 and 2, which also happen to be on sale for a measly $1.49 on GOG.

Thief 1&2 for another $2
System Shock Enhanced Edition for another $2.50
System Shock 2 for another $2.50
Arx Fatalis for another $2.50
Dark Messiah of Might & Magic for another $2.50

You can easily mix and match all the good reasons to never waste $7 on this.
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672

They also mention Syndicate and Syndicate Wars going at the same time, a couple of titles from the days before Peter Molyneux would allow anyone to have a general design credit at Bullfrog so everyone thought it was all him.

Underworld Ascendant without Doug Church was a repeat of Godus without Sean Cooper.
 
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