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Underrail: The Incline Awakens

Blaine

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I hadn't realized that I possess the visual acuity of a USAF test pilot until I read all these complaints about Underrail's font. :lol:
 

MrJohnson

Educated
Joined
Feb 14, 2013
Messages
94
I hadn't realized that I possess the visual acuity of a USAF test pilot until I read all these complaints about Underrail's font. :lol:
Set the background for the dialog box to solid oppacity and put the font on large size = no problemo. And yes, I'm a mole with big glasses.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
Well, me and my two best friends usally gift each other a "small" (~10 golds) game for christmas via Steam. I got my candidate for this year and I hope they enjoy it as much as I do.

By the way: Do you get a map ingame later, like an ingame item? I started drawing a map on a piece of paper and it's fun to do, but I'm curious if there will be any ingame map function. (Please don't tell me I missed an obvious button for map :|)

No maps, lad.

-----------

So far, fantastic. My only criticisms have to do with the UI and writing.

The UI could be improved a lot, the character creation screen should show a list of feat requirements when selecting a attribute, the wiki does a much better job at explaining how stats work.

The dialogue isnt as good as it could be, and while the quests are interesting, the characters aren't very memorable.

There is a huge amount of content, but it would be really cool if there was more of a reason to revisit earlier areas, by sprinkling higher difficulty quests around SGS and having people comment on your latest actions.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
I just finished the caves including the mushroom grove and wanted to go to gsm compund. On the way I get my ass handed to me by stalkers. I leveled melee and guns to use a hammer until I can use a big rifle, since I have min agi/dex and only 6 per I thought that would be better than using guns. I also have no avoid/dodge because I thought the big armors wil take care of that for me.

Now I have the problem that I ant seem to craft any good gear, only standard leather stuff I already have, same goes for weapons. Is that like it should be or did I do something wrong?
 

NotAGolfer

Arcane
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Dec 1, 2013
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Land of Bier and Bratwurst
Divinity: Original Sin 2
I'm playing a melee char atm and on hard difficulty it's quite a challenge so far. I often have to retreat from certain enemies and come back later. Good times. :greatjob:

But I also found sort of a bug that's really frequent and already was there in the pre release version:
Sometimes when clicking at an enemy with a melee weapon equipped my char approaches him like usual but then cannot attack. That only happens when they are facing each other in a chokepoint, like a doorway. There is no gap between them, it just seems that my char can't get to the exact spot that triggers the attack animation. It's a bit annoying because the enemy still can attack (I guess it works a bit different for ranged weapons).

Styg
 
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Ellef

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Shitposter's Island
PC RPG Website of the Year, 2015
I'm playing a melee char atm and on hard difficulty it's quite a challenge so far. I often have to retreat from certain enemies and come back later. Good times. :greatjob:

But I also found sort of a bug that's really frequent and already was there in the pre release version:
Sometimes when clicking at an enemy with a melee weapon equipped my char approaches him like usual but them cannot attack. That only happens when they are facing each other in a chokepoint, like a doorway. There is no gap between them, it just seems that my char can't get to the exact spot that triggers the attack animation. It's a bit annoying because the enemy still can attack (I guess it works a bit different for ranged weapons).

I wouldn't say it's frequent for me but I also get this problem, which sucks when I'm rooted and can't just move back a square.
 

epeli

Arcane
Joined
Aug 17, 2014
Messages
721
There is a huge amount of content, but it would be really cool if there was more of a reason to revisit earlier areas, by sprinkling higher difficulty quests around SGS and having people comment on your latest actions.

Both of those will happen. Keep playing. ;)
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
I'm playing a melee char atm and on hard difficulty it's quite a challenge so far. I often have to retreat from certain enemies and come back later. Good times. :greatjob:

But I also found sort of a bug that's really frequent and already was there in the pre release version:
Sometimes when clicking at an enemy with a melee weapon equipped my char approaches him like usual but them cannot attack. That only happens when they are facing each other in a chokepoint, like a doorway. There is no gap between them, it just seems that my char can't get to the exact spot that triggers the attack animation. It's a bit annoying because the enemy still can attack (I guess it works a bit different for ranged weapons).

Styg

I had this happen in that junkyard quest where you have to get a knife from a house.
 

NotAGolfer

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Land of Bier and Bratwurst
Divinity: Original Sin 2
Well it's not frequent, just relatively frequent (enough to annoy me). ^^
I can handle it, but it still often results in reloads given the difficulty level.

Cromwell
What do you mean you can't craft good stuff? I can and I only have all the crafting skills around 25-35. Leveled all of them though, I'm a completionist, so I can't even pass on crafting medicine. You have to be a bit lucky to find lower quality components though but loot and merchants aren't exactly scarce.
To craft halfway decent armor and weapons you at least need tailoring, mechanics and electronics (for the upgrades that do extra damage like electro-shock generators for example).
 
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Blaine

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Man, psi's near-perfect accuracy at sometimes incredibly long ranges and ability to bypass shields and armor is a huge advantage. As I thought it might, it went from being annoying pre-Junkyard to godly shortly post-Junkyard. Once you get some nice feats and gear, it's just insane.

If I decide to branch out into stealth, it'll be laughably strong. The only thing holding it in check is my inability to always perfectly position myself without being seen.
 

Sundevil96

Educated
Joined
Feb 14, 2015
Messages
55
Misspelling:
South Gate Station: Level 8: Botanist in upper right hand corner of map, one of his lines mentions Vera being the "greates" lover of flowers. Need to add a "t" to make it greatest.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
I just finished the caves including the mushroom grove and wanted to go to gsm compund. On the way I get my ass handed to me by stalkers. I leveled melee and guns to use a hammer until I can use a big rifle, since I have min agi/dex and only 6 per I thought that would be better than using guns. I also have no avoid/dodge because I thought the big armors wil take care of that for me.

Now I have the problem that I ant seem to craft any good gear, only standard leather stuff I already have, same goes for weapons. Is that like it should be or did I do something wrong?
I was able to deal with Stalkers with my stealth/crossbow guy but I have problems vs every other groups of raiders in that area (Lunatics and Lurkers).
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
Well it's not frequent, just relatively frequent (enough to annoy me). ^^
I can handle it, but it still often results in reloads given the difficulty level.

Cromwell
What do you mean you can't craft good stuff? I can and I only have all the crafting skills around 25-35. Leveled all of them though, I'm a completionist, so I can't even pass on crafting medicine. You have to be a bit lucky to find lower quality components though but loot and merchants aren't exactly scarce.
To craft halfway decent armor and weapons you at least need tailoring, mechanics and electronics (for the upgrades that do extra damage like electro-shock generators for example).


I meant the blueprints or extra mats, I always seem to miss something. Skills are not the problem I only left biology and chemistry out.
 

Sundevil96

Educated
Joined
Feb 14, 2015
Messages
55
http://www.underrail.com/wiki/index.php?title=Introduction

Introduction quest issue:
After you're done talking with Gorsky, interact with one of the shooting range console pads to configure target distance and start a new session. It's time to equip your gun from your inventory I and reload it Shift + Q if you haven't already done so. Complete a target practice session by scoring 10 hits and end the session, then tell Gorsky that you're done with the target practice (200XP).

Let Tanner know you're done with the warm-up (50 XP). Success.

Following these steps, I do not see a dialog option with either Gorsky or Tanner after scoring 10 hits and ending the session. Has anyone been able to complete this quest since release?
 

Blaine

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That was part of the old mini-tutorial. Practice with Gorsky should be optional at this point and not an actual quest task; Tanner used to send you to do that shortly after the game began. The wiki probably hasn't been updated.
 

Sundevil96

Educated
Joined
Feb 14, 2015
Messages
55
That was part of the old mini-tutorial. Practice with Gorsky should be optional at this point and not an actual quest task; Tanner used to send you to do that shortly after the game began. The wiki probably hasn't been updated.

Thanks Blaine.
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
Should I even be in depot A at around level 7? Mutants are.. challenging.
 

Ellef

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Should I even be in depot A at around level 7? Mutants are.. challenging.

Common point of challenge for most. Lvl 7 is about right, you need to come well equipped and prepared. Acid resistance is easily obtained if you have tailoring, and molotovs and other throwables even without the skills. Either the mutant dog leather or siphoner leather (there's a cave near the junkyard with these guys) will get you your acid resist.
 
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Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
The Underrail gauntlet is as follows:

During the first thirty minutes to one hour, console gamers will quit due to the absence of quick travel, auto-mapping, quest markers, fonts scaled for TVs, gamepad compatibility, voice acting, and Cinematic® QTE Experiences™.

The GMS Compound will weed out those who consider themselves "hardcore old school PC gamers" (RPGWatch et al.) because they'll encounter something frustrating and difficult, then quit when they can't find any cheat codes.

Depot A is the final test of your resolve. Most people who make it past GMS Compound will also make it through Depot A, and frankly, Depot A verges on unfair. In my view, it's meant to teach you to be a cheesy bastard and not get too attached to hoarding consumables.
 

epeli

Arcane
Joined
Aug 17, 2014
Messages
721
That was part of the old mini-tutorial. Practice with Gorsky should be optional at this point and not an actual quest task; Tanner used to send you to do that shortly after the game began. The wiki probably hasn't been updated.

Thanks Blaine.

PS. Bunch of other quests have been changed as well and some stuff is completely missing from the quest list.

Also, I won't be adding Deep Caverns spoilers yet. The first brave ones to descend into DC won't have any walkthroughs to rely on. Good luck. :salute:
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
The Underrail gauntlet is as follows:

During the first thirty minutes to one hour, console gamers will quit due to the absence of quick travel, auto-mapping, quest markers, fonts scaled for TVs, gamepad compatibility, voice acting, and Cinematic® QTE Experiences™.

The GMS Compound will weed out those who consider themselves "hardcore old school PC gamers" (RPGWatch et al.) because they'll encounter something frustrating and difficult, then quit when they can't find any cheat codes.

Depot A is the final test of your resolve. Most people who make it past GMS Compound will also make it through Depot A, and frankly, Depot A verges on unfair. In my view, it's meant to teach you to be a cheesy bastard and not get too attached to hoarding consumables.
I registred at Watch before coming to Codex and I passed this part pretty easy. So how does your theory hold? (of course I play on Normal but you didn't specify difficulty :D)
 

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
OK guys how do i make heavy armour viable? Like in alpha i managed but it seems in the main game i am getting fucking crushed left and right with no defense skills and when i actually get armour it is not helping at all to mitigate the damage i am taking, is there a trick i am missing?

Fuck me my tactical vest guy is better off than the heavy armour when it comes to survivability and he has less than half this guys health at half the level, i figure i could grind my head against this and bruteforce it until i get my shield but that seems mind killing to me.

So i finally got that assault rifle from guy at bottom of gms i actually had to go to junkyard buy schematics make armour go back and kill them, but now right outside those 2 pistols and the hammer guy are wrecking me, do i just leave try raider camp or some under depot facility for more xp and cash?
The build is guns throwing, all crafting skills and lock picking stats are 9str 10 con 7 intel 3 dex 3 agil 6 per and 3 will
 

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