toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,818
You don't need riot armor, a crafted tactical vest plus shield is enough, so you can drop strength to 3 and put those points into constitution. Also, I've made a mistake: you want at least 6 intelligence (not 5) as a psi mage for the premeditation feat, and 7 intelligence only if you plan on taking crafting feats. Grenades are absolutely a good idea for a psi mage, because the best of them: cocktails, emp an flashbangs you can just buy. That would leave you with:
Str 3 (consider pack rat, because grenades weight a lot)
Dex 6 (grenadier; throwing you don't need much, about 60 should be enough for grenades)
Agi 3
Con 8 (fast metabolism or doctor, but not both)
Per 3
Will 10 (all upgrades go here)
Int 7
edit: e.g. tranquility/meditation and neurology (requires 7 intelligence and some biology) would give your mage 140 psi points altogether
Thanks again for your suggestions.
I played a few hours last night and I'm reasonably happy with the build; just finished GMS with only the sentry bots being the most problematic. After my previous attempts at Throwing with a 0 Throwing character, actually being able to land grenades where I want them is incredibly satisfying.
I'm slightly worried I made a mistake picking Psychosis however, one Pyrokinesis and I have to spend the next two or so turns playing "here we go round the mulberry bush" while I wait for my precious superior being essence to recharge.
Does it simply get easier the more levels I attain?
As a PSI user with Psychosis I can recommend heavily relying on Premeditation for the most expensive spells. Furthermore you should get into Biology and Electronic skills and maybe even Tailoring to make armor which reduces cost by around 20%. There is also a feat which increases PSI gain from 75 to 100 from PSI boosters.
Good advice. That armor is Psi Beetle/Tactical Vest