Trademark law is there to protect distinct branding. Since the original Star Frontiers TM died it's now open for other people to use. Nothing illegal about it.
True, but nuTSR is specifically trying to trick fans of the original Star Frontiers into thinking it's a continuation with the same IP. Trademark law doesn't take into account that things like this could happen, because it was originally created back when copyright terms were around 14 years. Now we live in the era of abandonware, orphaned works, etc and fandoms for that. It's created the opportunity for essentially mockbusters, but with trademarks.
RE Alternity and Sasquatch: What they did is perfectly legal even considering that it's the same writers who wrote the original. Imagine being such a fag that you got pissed that the original authors updated the rules for a game they created and the name they picked.
People weren't pissed that the authors retrocloned their own game. They were pissed because they thought the settings for it, Star*Drive and Dark•Matter, were coming back. Unfortunately, the authors didn't have the rights to those settings. Not only that, but they cancelled the game before they produced any original settings for it and went MIA. Alternity fans have multiple reasons to be pissed off at them, even if they were working in good faith within their legal limitations.
I would really have liked to see second editions of those settings myself. The cover page of the first chapter of the Star*Drive setting book mentions
floppy drives as state of the art tech. With how much information technology has advanced in the last two decades alone, the setting really needs a new edition to cleanup the stuff that now comes across as quaint, outdated, and just plain cringy. Dark•Matter is in even worse need of being updated because it was tied into 2012 apocalypse conspiracy theories and its 2022 now, plus the conspiracy theory landscape has completely changed compared to what it was in 1998.
But that's not gonna happen even if the original writers wanted to do it because WotC owns the copyright and refuses to do anything with it.
Nobody is disputing anything you've said. I only replied to you to help you find the pdfs for Alternity, a game I didn't even play. You then went off your rocker onto a tangent claiming that all the scans are poor quality when they aren't. I seriously think you've lost the plot here.
WotC refuses to preserve their own IPs and will sue anyone else trying to preserve those IPs. Telling me to "sail the high seas" is a bullshit kneejerk response that doesn't address any of the underlying problems. My PDFs are stored somewhere on old backup hardrives that I don't have the time or inclination to search through unless it's really important. The Trove and the Internet Archive have gotten DMCA'd many times and torrents are highly unreliable. Some products are just not pirated because they're so obscure and would have to be scanned manually from physical copies, producing a result inferior to the OEF PDFs previously sold on Drivethrurpg unless you go to even more exhausting effort of remastering the PDFs yourself like the Star Frontiers fansite did before WotC told them to take it down.
(e.g. the starship troopers rpg floorplans, which were never downloaded and pirated in the 15 or so years they were available on Drivethrurpg until Mongoose had to take them down because they lost the license with Sony; the Grim Tales books and web enhancements by Bad Axe Games, which the owner took down in 2008 because he was afraid WotC would sue him for selling books made under the then-cancelled d20 license, which isn't even valid but now they're gone forever; the Paizo website sells many issues of Dragon and Dungeon magazine in OEF PDF, but all the pirated copies of these issues are inferior quality scans; the Externals sourcebook for Star*Drive was released in an Shockwave and HTML version that was never preserved to my knowledge and had higher quality images than the PDF that came with it, I know because I bought when it was still available and to add insult to injury the download link doesn't exist even in my Drivethru library anymore, so there's that; the only pirated PDF of the Hogshead edition of Puppetland/PowerKill I could find is
missing pages, so fuck you incompetent pirates and your shitty quality control! I could go on. )
Not the mention all the malware and risking a lawsuit. Physical copies on Ebay go for hundreds of dollars sometimes. It is extremely difficult to cultivate communities around these games due to their obscurity, age, difficulty to acquire, and the copyright holders actively harassing fan preservation efforts.
Piracy doesn't solve the problem. It's putting a band-aid on a severed head. We need to reform copyright law. I don't want to deal with all this corpo copyright bullshit anymore. I don't have room in my house to maintain a library of rare books I bought on Ebay that don't have readily available digital versions. I don't have the mental space to remember to save pirated PDFs that I'll look at maybe once and then forget about. I have already bought over a thousand books on Drivethrurpg, most of which I have never read, simply because I thought "hey, it's on sale, might be useful for research, and it's more convenient than piracy, so I should buy it!" and then immediately forgot about it.
At this point, I'm better off making my own thing.