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Incline Troubleshooter: Abandoned Children - isometric tactical Korean SRPG

fork

Guest
Oh no why are Koreans using a Korean art style.

Nigger, the art style is not Korean, and arguably it's not even Japanese. Like almost everything else over there, it's some kind of copy of 50s/60s Western-/US- style taking a wrong turn. While that lead to some prestigious productions, especially in Korean cinema, it's been more of a burdan overall than a boon. Most pathetic though are the retarded weaboobs, who think that 'art-style' to be be genuinelly south-east-asian and who wank daily on that degenerate shit.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Question about the exta option in the difficulty setting to not level characters beyond current mission level, does this work with Challenge mode? Because I am starting be a little overleveled and I do not want to be.
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
Question about the exta option in the difficulty setting to not level characters beyond current mission level, does this work with Challenge mode? Because I am starting be a little overleveled and I do not want to be.

If you are in a mission with level X, and your character's level is greater than X, this character will stop gaining exp in this mission. This works for challenge mode.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,710
Location
Hyperborea
I absolutely love those devs, it was like 2 weeks since the issue of overleveling was raised in steam forums, and they already introduced an option to level cap yourself. I was one of the guys whining about the overleveling, but didn't expect it to actually get changed since majority of the playerbase didn't seem to be bothered by it. But they not only noticed literally like 5 people complaining about it, but decided to not ignore us, and fixed it faster than any other dev would even acknowledge the issue. I swear, those guys are like some futuristic robots designed to achieve the maximum level of customer satisfaction.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,115
I wish they didn't apologize so much.
Albus-Sorry.jpg
 

Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
710
I absolutely love those devs, it was like 2 weeks since the issue of overleveling was raised in steam forums, and they already introduced an option to level cap yourself. I was one of the guys whining about the overleveling, but didn't expect it to actually get changed since majority of the playerbase didn't seem to be bothered by it. But they not only noticed literally like 5 people complaining about it, but decided to not ignore us, and fixed it faster than any other dev would even acknowledge the issue. I swear, those guys are like some futuristic robots designed to achieve the maximum level of customer satisfaction.
I noticed that the level cap feature does not seem to persist after you enable it, somehow it gets disabled automatically afterwards (game restart? playing a story mission? I have not checked it, I just noticed my Giselle continued getting exp and gaining new levels in low-level missions despite me having explicitly activated level capping in the difficulty options). Is anybody else having this? Is there a way to permanently enable the level cap feature?
 
Last edited:

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
I absolutely love those devs, it was like 2 weeks since the issue of overleveling was raised in steam forums, and they already introduced an option to level cap yourself. I was one of the guys whining about the overleveling, but didn't expect it to actually get changed since majority of the playerbase didn't seem to be bothered by it. But they not only noticed literally like 5 people complaining about it, but decided to not ignore us, and fixed it faster than any other dev would even acknowledge the issue. I swear, those guys are like some futuristic robots designed to achieve the maximum level of customer satisfaction.
I noticed that the level cap feature does not seem to persist after you enable it, somehow it gets disabled automatically afterwards (game restart? playing a story mission? I have not checked it, I just noticed my Giselle continued getting exp and gaining new levels in low-level missions despite me having explicitly activated level capping in the difficulty options). Is anybody else having this? Is there a way to permanently enable the level cap feature?

I had this issue once. It happened to me because I pressed 'exit' instead of 'save and exit'. After I properly applied the settings, everything was fine for me.
 

Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
710
I absolutely love those devs, it was like 2 weeks since the issue of overleveling was raised in steam forums, and they already introduced an option to level cap yourself. I was one of the guys whining about the overleveling, but didn't expect it to actually get changed since majority of the playerbase didn't seem to be bothered by it. But they not only noticed literally like 5 people complaining about it, but decided to not ignore us, and fixed it faster than any other dev would even acknowledge the issue. I swear, those guys are like some futuristic robots designed to achieve the maximum level of customer satisfaction.
I noticed that the level cap feature does not seem to persist after you enable it, somehow it gets disabled automatically afterwards (game restart? playing a story mission? I have not checked it, I just noticed my Giselle continued getting exp and gaining new levels in low-level missions despite me having explicitly activated level capping in the difficulty options). Is anybody else having this? Is there a way to permanently enable the level cap feature?

I had this issue once. It happened to me because I pressed 'exit' instead of 'save and exit'. After I properly applied the settings, everything was fine for me.

LOL thanks. I am a retard
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
Once upon a time, there was a bug that allowed to dupe vill. Once the devs found out about it, they fixed it and apologized for giving players an opportunity to do this.
 

Jackpot

Learned
Joined
Dec 15, 2019
Messages
224
Just started this, and this game is making my head hurt.
The UI and especially the sound effects are reminding me of Maplestory of all things, though I suppose just 2000s era MMOs in general.
But the gameplay is XCOM-esque.
And then you have a bunch of really good artwork and somehow pretty good shot composition.
And the fucking music is all over the place.

I'm getting hit simultaneously with intense vibes of "shitty asset-flip" and "quality passion project".
It doesn't help that the dialog translation is coherent enough to be understandable but off just enough to sound unnatural.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,066
https://store.steampowered.com/news/app/470310/view/2978554781376026946

4fca4f419723601666b1723ddf6e63ee794a2261.jpg


Hello everyone, this is Troubleshooter development team.

The dev team received a report that one's account could be linked to another player's account on online mode.

In the process of finding a cause of it, we found that this bug was caused by judging similar Steam ID as the same Steam ID due to the inconsistency of the data in recognizing and converting Steam ID.

This bug has been fixed at 3 p.m.(GMT + 9) today.

This problem was caused by the poor performance of the development team. We're sorry for showing our inexperience in online mode operation.


As a result of the development team's identification of the accounts that could have been affected by the above bug, it has been confirmed that there have been about 60 cases in the past two and a half years.

Typical case that can be caused by this bug include:
  • There is a company in the company list that I did not create.
  • On the login screen, the company I didn't use is selected.
  • The company that I was using until yesterday disappeared.

If you have experienced something similar to the above, please let the development team know through the link below.

https://steamcommunity.com/app/470310/discussions/0/1621726179567617305/

We will do our best not to interfere with your game progress.

Once again, I'm sorry for the inconvenience you've experienced.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,659
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/470310/view/2960541017172520926
Notice] The Development Team Is Going On Vacation.
55db137e140c107c0b65008393ea7ba707295cdb.jpg


Hello everyone, this is Troubleshooter development team.

Everyone is having a hard time due to the changes in the many external environments surrounding us. Are you all doing well?

The development team is going to take turns from this week to next week to have a summer vacation.

Due to this, the next update schedule was inevitably postponed to early September.

The update rate of the dev team has slowed down significantly this year, making you wait for a long time. I would like to apologize for this.

Members of the development team will take time to recharge and use it as a stepping stone to a greater leap forward.

We will inform you separately as soon as the next update schedule is confirmed.

Thank you for always understanding and supporting the development team.

We'll see you soon.
 

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