Impressive.The devs tried to go for crowdfunding, but they failed. They did not give up, and made a prototype, which they showed to 'some community'. Since the prototype sucked, the people threw shit at the devs. The devs said thank you and reworked the game. They launched early access on steam. The game was not as good as it is today, and they received a lot of feedback (both negative and positive). They needed to react to the feedback, which extended the duration of the early access. In the process, they almost went bankrupt and the team almost broke. Nonetheless, they managed to finish the game. This is some insane degree of determination.
It's one of my all time favorite games so, needless to say, I find it to be pretty good. A rare game that manages to nail the trinity of gameplay, visuals and story. The main draw is the insanely customizable job system, where each character can equip two jobs' worth of active abilities, along with various passives. Leveling up basic jobs unlocks higher tier jobs, and there is a large number of options to customize your gang of murderhobos. Classes themselves are a lot of fun and are distinct enough; alchemists make consumables the most potent form of healing, thieves for once have a moveset that centers around stealing instead of being just the fast dudes that stab people, knights destroy enemy equipment, etc. I also enjoyed the story quite a bit; the post-credits scene legitimately made me tear up a bit.PS: has anyone played Final Fantasy Tactics? Is it any good?
After they finish the current DLC, they will release the paid (!!!) cosmetic DLC (costumes-pack) and new paid (!!!) DLC that will introduce the 12th character. This is good news, because we will have two opportunities to give them money))) Fans demanded these opportunities, the devs listen to us)
https://www.gamechosun.co.kr/webzine/article/view.php?no=174094&from=focus
This is an interview with developers devoted to the one year anniversary of the game release. It is in Korean, but google translates it well enough to understand. Here is a summary.
TROUBLESHOOTER: Abandoned Children
Tillkännagivande
[Notice] Next Update Announcement
Hello everyone, this is Troubleshooter development team.
It's already been a month since the last update.
We're sorry we couldn't tell you the update for this long without any notice.
The development team is developing a new Violent Case now.
Through this mission, you can acquire materials for making 50 level items and will add a new kind of beast.
It is taking more time than we expected due to the development team's desire to create characteristics that distinguish it from the existing beast and the development power that does not correspondingly.
The development team will do our best to finish this content so that it can be another fun elements.
Thank you for supporting the game and development team, which still have a lot to improve.
---------------------
The next update will be on May 4th at 5 p.m. (GMT + 9)
As soon as the details of the update are decided, we will let you know through additional notice.
Thank you.
6
https://www.gamechosun.co.kr/webzine/article/view.php?no=174094&from=focus
This is an interview with developers devoted to the one year anniversary of the game release. It is in Korean, but google translates it well enough to understand. Here is a summary.
The devs tried to go for crowdfunding, but they failed. They did not give up, and made a prototype, which they showed to 'some community'. Since the prototype sucked, the people threw shit at the devs. The devs said thank you and reworked the game. They launched early access on steam. The game was not as good as it is today, and they received a lot of feedback (both negative and positive). They needed to react to the feedback, which extended the duration of the early access. In the process, they almost went bankrupt and the team almost broke. Nonetheless, they managed to finish the game. This is some insane degree of determination.
The devs say that the game is good now because they used two masterpieces as an example (nuXCOM and Final Fantasy Tactics) and they listened to the feedback of the players. Basically, they learned how to make a good game by listening to the players.
After they finish the current DLC, they will release the paid (!!!) cosmetic DLC (costumes-pack) and new paid (!!!) DLC that will introduce the 12th character. This is good news, because we will have two opportunities to give them money))) Fans demanded these opportunities, the devs listen to us)
The 12th character will be Misty. She will be a rouge. Since her name is Misty and she has a purple color, it is safe to assume that she will be a water user. Also rogue relies on poison and water enhances poison. So the water is a reasonable guess.
Currently, the devs release 1 mission per month. To finish the current DLC, they need to release 5 more missions. It is reasonable to assume that they will finish the DLC by the end of the summer, and by the end of September, we will see Misty. Probably they will need about a year to finish the new DLC, and the second season will probably start in September 2022. Unless the devs will use the influx of cash to hire more people.
The devs planned to introduce a 3rd advanced class, which was intended to be available at lvl 45. But they wanted to connect to some events in the story, so they delayed it. Probably, we will see it in season 2. Season 2 will extend outside of the wind wall district. My guess is that the story will be centered around Carter and the fortress.
PS: has anyone played Final Fantasy Tactics? Is it any good?
- "Episode 2" will focus on the Spoon people who left the current district, & Albus' company getting license to roam farther beyond as well due to raised level - so will include both current areas & new ones.
Oh boy, the "ani-sniper training" mission is annoying.
So, they say they want to practice combat vs enemy snipers... and make you play a single one (with a sidekick and just a few suppressors), while assaulting you with your own elite troops and an overwhelming wave of VHPD.
Edit: What's annoying is that in a mission like violent 46 Magenta Street North you're constantly assaulted by 3-4 out-of-reach (why you cannot Wind-walk there?) snipers assist firing after every enemy attack (also off each other).
Now that's sniper power.
Here they give you 1 sniper, 1 support guy/gal and a few (nearly) useless toons and confront you with overwhelming forces.