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Incline Troubleshooter: Abandoned Children - isometric tactical Korean SRPG

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I think I still haven't unlocked all the characters (a bunch of them keep showing up during story missions), but I'm having so much fun with the starting ones.

Irene is hilarious, with Lonely Hero (-30 action time after killing an enemy), Solitary Fighter (-20 action time after every attack), and Undefeated (-10 action time after counterattack and forestallment) basically she is the only character playing on the entire map. This is her current mastery board:

wt57ckL.png
I'm thinking about how to continue from here, and I don't know if I should try to give her Phoenix + A Hero Never Gives Up, or if I should just buff her damage or survivability somehow.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,528
Location
Niggeria
I think I still haven't unlocked all the characters (a bunch of them keep showing up during story missions), but I'm having so much fun with the starting ones.

Irene is hilarious, with Lonely Hero (-30 action time after killing an enemy), Solitary Fighter (-20 action time after every attack), and Undefeated (-10 action time after counterattack and forestallment) basically she is the only character playing on the entire map. This is her current mastery board:

wt57ckL.png
I'm thinking about how to continue from here, and I don't know if I should try to give her Phoenix + A Hero Never Gives Up, or if I should just buff her damage or survivability somehow.

Irene is great up to mid game with that setup, but once robots and white tiger swordsmen show up, she'll be overwhelmed if left by herself. She's not tanky enough.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
The thing I continue to marvel at about the mastery system is not just that it's an intricate construct that makes for addictive progression and great gameplay, it's the care they've put into naming the masteries (presuming the translations are good, and I think the boys have had a lot of advice from native speakers on them, so they probably are).

I mean, they've obviously thought deeply about the simulationist aspect of the numbers and percentages and procs that they've got in the masteries, and tried to poetically encapsulate the total effect of those mathematical and logical features in the name of the mastery.

It means that someone playing intuitively (like a young person, or someone not used to games) just looking at the meanings of the mastery names can still knock out a decent build. Quite remarkable really, beautiful even.
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
The thing I continue to marvel at about the mastery system is not just that it's an intricate construct that makes for addictive progression and great gameplay, it's the care they've put into naming the masteries (presuming the translations are good, and I think the boys have had a lot of advice from native speakers on them, so they probably are).

I mean, they've obviously thought deeply about the simulationist aspect of the numbers and percentages and procs that they've got in the masteries, and tried to poetically encapsulate the total effect of those mathematical and logical features in the name of the mastery.

It means that someone playing intuitively (like a young person, or someone not used to games) just looking at the meanings of the mastery names can still knock out a decent build. Quite remarkable really, beautiful even.

I would say that the naming is very poetic. Especially, the human masteries. Like 'speak up', 'strict refuzal' etc. Also, at the end of the description to every mastery, there is one small sentence, which describes the effect of the mastery in a very very poetic form.
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
I'm thinking about how to continue from here, and I don't know if I should try to give her Phoenix + A Hero Never Gives Up, or if I should just buff her damage or survivability somehow.

You may add 'Movement on silence'. It will add a lot of survivabilty and damage on counters. It will also give you some lulz (the damage after blocks will be laughable).

You may add 'clenched fists' to negate enemies counterattacks. Later on, this will be important. Remember this cool retaliation mastery that Albus has? Enemies will have it too.

You may add 'My dream to be a hero'. Buffs for the sake of buffs.

If you have 'Cauterize', you may want to add it.

After all, you may add phoenix.

You only limited by your imagination. This game is a build porn of highest quality.
 

panda

Savant
Joined
Dec 31, 2014
Messages
398
I think I still haven't unlocked all the characters (a bunch of them keep showing up during story missions), but I'm having so much fun with the starting ones.

Irene is hilarious, with Lonely Hero (-30 action time after killing an enemy), Solitary Fighter (-20 action time after every attack), and Undefeated (-10 action time after counterattack and forestallment) basically she is the only character playing on the entire map. This is her current mastery board:

wt57ckL.png
I'm thinking about how to continue from here, and I don't know if I should try to give her Phoenix + A Hero Never Gives Up, or if I should just buff her damage or survivability somehow.

Irene is great up to mid game with that setup, but once robots and white tiger swordsmen show up, she'll be overwhelmed if left by herself. She's not tanky enough.
She is ok as mobile cover later on too. I felt really touched with this transformation from solo warrior at the start to team player towards the end.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,528
Location
Niggeria
I think I still haven't unlocked all the characters (a bunch of them keep showing up during story missions), but I'm having so much fun with the starting ones.

Irene is hilarious, with Lonely Hero (-30 action time after killing an enemy), Solitary Fighter (-20 action time after every attack), and Undefeated (-10 action time after counterattack and forestallment) basically she is the only character playing on the entire map. This is her current mastery board:

wt57ckL.png
I'm thinking about how to continue from here, and I don't know if I should try to give her Phoenix + A Hero Never Gives Up, or if I should just buff her damage or survivability somehow.

Irene is great up to mid game with that setup, but once robots and white tiger swordsmen show up, she'll be overwhelmed if left by herself. She's not tanky enough.
She is ok as mobile cover later on too. I felt really touched with this transformation from solo warrior at the start to team player towards the end.

Gameplay and storyline being consistent with each other? What sorcery is this?
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
4,000
I'm pretty sure I suck at making good builds in this game but here's my very different Irene build. It works for me. I hear having her as a battle mage is much better though.

PVAhkD.png
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
I'm pretty sure I suck at making good builds in this game but here's my very different Irene build. It works for me. I hear having her as a battle mage is much better though.

Battle mage Irene is a TANK. Not the tank that just soak damage. She is a TANK that soak damage, shoots rockets, provide cover for teammates, and self heal. It is stupidly strong.
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
At first glance you may think that this game is a piece of asian shit. Don't let this fool you. In reality, this game is a piece of asian art.
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
This is a quote from steam forums:

"We have also thought of Crowd Funding in the past. We tried to register Troubleshooter in Kick Starter very carefully. However, Kick Starter had a country list to apply for, and Korea(of course South Korea) was not included at that time. We had no choice but to register Troubleshooter in Crowd Funding exclusively for Korea. The fundraising amount was about 27,000$, and the result was a failure...

We would like more Global Crowd Funding to support Korean projects. I would be very happy if we could get Kick Starter's help when we try to produce a sequel to Troubleshooter. :D"

So, they tried crowd funding, but they failed. Inspite of the failure, they still finished the game. That is what I call determination.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I'm around mission 30 and I'm encountering an impressive difficulty spike with the missions 28 (Sky-Wind Park) and 30 (Southern Tip of Shadow Wall Culvert). It's not that the enemies are hard to kill or anything, bur suddenly they are hitting far more often and always one-shotting my characters with critical hits. With mission 30 I went from getting a character knocked down on average once every ten missions to my entire party getting wiped one critical hit after another. Only Heixing survived, and I finally unlocked the The Oath of the Peach Garden achievement after 50 hours. As for mission 28, the thought of retrying it triggers my PTSD.

I guess that hyper-offensive builds will no longer be viable from now on, but I honestly don't know how to build defensively, since that was never an issue up until now. The only things I can think of are to give Impulse Fields to everyone and to try to build Irene and Sion around Magic Armor, but that would mean changing their classes, and that would mean drastically reducing Irene's damage and dropping Magical Reactor from Sion (but maybe that's not a big deal, I don't know). But I still can't research Magic Armor, since I don't have Iron Wall... and I'm similarly cucked out of the entire White Mage stuff because I don't have Luck.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,528
Location
Niggeria
I'm around mission 30 and I'm encountering an impressive difficulty spike with the missions 28 (Sky-Wind Park) and 30 (Southern Tip of Shadow Wall Culvert). It's not that the enemies are hard to kill or anything, bur suddenly they are hitting far more often and always one-shotting my characters with critical hits. With mission 30 I went from getting a character knocked down on average once every ten missions to my entire party getting wiped one critical hit after another. Only Heixing survived, and I finally unlocked the The Oath of the Peach Garden achievement after 50 hours. As for mission 28, the thought of retrying it triggers my PTSD.

I guess that hyper-offensive builds will no longer be viable from now on, but I honestly don't know how to build defensively, since that was never an issue up until now. The only things I can think of are to give Impulse Fields to everyone and to try to build Irene and Sion around Magic Armor, but that would mean changing their classes, and that would mean drastically reducing Irene's damage and dropping Magical Reactor from Sion (but maybe that's not a big deal, I don't know). But I still can't research Magic Armor, since I don't have Iron Wall... and I'm similarly cucked out of the entire White Mage stuff because I don't have Luck.

Stacking block and dodge for melee fighters helps, but you need to change your tactics. Ranged fighters should open the battle while Albus and Irene stick close to take down any targets that survive the gun and magic volleys. VHPD suppressors also become very useful as healers at this point.
 

warcrimes666

Scholar
Patron
Joined
Aug 8, 2017
Messages
100
Insert Title Here Strap Yourselves In Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Agreed, around then positioning and key defensive masteries become paramount. Keep your bonded ranged bundled up and supporting albus out in front creating chokepoints.

Try this grand swordsman albus based around block and forestallment and turn him to bad hombre:

alby.png
 

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