Cyberarmy
Love fool
Free DLC? Early christmas!
I wonder if the devs are aware that people usually charge money for this sort of things. Not that I'm complaining.
Maybe they are from Best Korea?I wonder if the devs are aware that people usually charge money for this sort of things.
I wonder if the devs are aware that people usually charge money for this sort of things. Not that I'm complaining.
Yeah, I wish I could support them financially. The devs are struggling to stay afloat, as they had mentioned a couple of times.
So I would not mind paying for this DLC, if that helped them to keep making good games.
IIRC, in the "Donkey and Driver" scenario case, the mission's target (secret cargo) should show up fairly early in one of the warehouses, following which you can choose to end the mission rather than continue through the entire map.I want to play but I am stuck.
There is a mission where you need to hack warehouse entrances. Only one chracter has it. And you have like 20 character. Hacking usually take 2 turns (you hacking spots are quite a distance between each other). So you have to spend hunderds of rounds doing nothing. This is beyond retarded.
Fact that levels never have spaces where you could move on top of each other probably helps.You always seem to be able to see what you need to see when you're looking - IOW, the "culling" or whatever it is, is handled superbly. It's almost like the game "knows" what you're looking for and clears or wireframes everything out of the way that has to be out of the way for you to see it, but without doing it in such a way that you lose the overall sense of what you're looking at. Ofc XCOM does something like that to, but as I say, it feels better done in this game.
Fact that levels never have spaces where you could move on top of each other probably helps.You always seem to be able to see what you need to see when you're looking - IOW, the "culling" or whatever it is, is handled superbly. It's almost like the game "knows" what you're looking for and clears or wireframes everything out of the way that has to be out of the way for you to see it, but without doing it in such a way that you lose the overall sense of what you're looking at. Ofc XCOM does something like that to, but as I say, it feels better done in this game.
For example buildings have roof or interior where action happens, never both.
Yeah, I wish I could support them financially.
I'm starting to bump up against the problem of Training Manuals. I do so much fiddling with builds that I'm constantly in danger of running out of Training Manuals and have to do the occasional Quest to top up.
Too much unrestrained use of "clear all masteries" in my mis-spent youth. Before I discovered there was a cost to unslotting lol
Yeah, I wish I could support them financially.
It's probably not the exact option you're looking for but you can buy the soundtrack and the art book. Going to buy the soundtrack myself due to the free DLC that just dropped, which came out of left field for me to be complete honest.
Gorden/Gordin is a Jewish family name, so Isaac Gorden is clearly intended to be Jewish, similar toThe head of the police team have Jewish first name. Jews everywhere!!!
Jokes aside, the game is fantastic. My only complaint, is that almost all male character are kind of gay. Is this to much to ask to have a game with straight males?