These dudes
Greetings, this is the Troubleshooter development team.
We understand that many of you are undergoing a hard time due to numerous natural disasters and COVID-19. How are you all fairing?
Thanks to your help and support, the development team has been working on game development.
The financial predicament, which many people concerned about, will pose no problems until the end of the year thanks to regular and summer sales.
We are grateful for all your support. We understand that our game has many flaws. The development team will do its best to compensate for all the love and support you gave.
The following list is the first interim report of what we promised.
Additional Scenario
We planned to update the additional scenario content, for which many of you requested and anticipated, by the end of the third quarter. However, our team is simultaneously developing existing content and additional content. The speed of development is not as fast as we expected.
This scenario will add one chapter (8 scenario missions) to the game after the ending. We are planning to release it by the end of September.
We thought of releasing the missions one by one, instead of the whole chapter at once. However, we understand that this might give new users the impression that the game is incomplete, and thus we currently have no plan to release the game in such fashion.
However, the schedule and update method can change at any moment. Feel free to suggest your thoughts; we will contemplate your requests.
Partial controller support
We received a lot of requests regarding the controller. The development team understands its dire need. However, implementing controller demands lots of requirements such as new UI, conveniences, etc.
We have not had experience with controllers, and thus we are undergoing a lot of trials and errors.
We are going to do our best to improve your experience with the controller in our game.
Online Community
We have set the extension in online function as a long term goal. Our primary goal is to complete making the online community. Once we stabilize the game content, we are going to develop expansive content.
Many contents are delayed due to our lack of capability. We are deeply sorry for the inconvenience it caused.
Continous Feedback Reflection
The development team is grateful for your feedback.
The members of the dev team are contemplating to reflect your feedback to satisfy all of the gamers.
However, during this process, we understand that you can be frustrated by the dev team's slow feedback and persistence. Furthermore, some of our decision could have let you down.
The inconveniences are due to our lack of capability. Hence, we are trying to find a better way to resolve and reflect your feedback.
Looking back into our days in development, we can feel that Dandylion is still nothing but a small and incapable development team.
However, to repay for your support and love, we will grow to be a better team to provide you with better game content.
Thank you for your supports despite slow updates.
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We beg to inform you that game server maintenance and update details.
- During the maintenance, all servers will be unavailable.
- Please finish the missions completely before server shutdown.
- Update Detail will be release after maintenance is started.
Maintenance Schedule
- Daylight saving time is not applied.
- Date: June 17, 2020
- Friday 15:00 ~ 17:00 CET
- Friday 23:00 ~ 01:00 JST
- Friday 06:00 ~ 08:00 PST
- Friday 14:00 ~ 16:00 UTC
Update Details:
- Added mastery sets.
- Added [ Simplify unit status window ].
- Added a description about additional damages of [ ESP ] stat to its tooltip.
- Added [ Beat Retrain ].
- This allows beasts that satisfied the condition to set again Growth masteries except Genetics type masteries.
- You can find this on the bottom right Beasts information UI.
- Changed some Beast Growth masteries.
- Cover information of the enemies has changed to be updated based on the location expected your unit move to while you are in [ Combat Preview ] mode.
- You can close the NPC dialogue mode by right click when there the dialogue ends.
- Mastery information in the character scout mode has been changed to show itself on the tooltip.
- In the [ Mastery Set ], ☆ mark has been added to the mastery that the unit currently equips.
- In the [ Mastery Set ], the search result has changed to include the sub masteries that is part of mastery set.
- [ Yasha eggs ] has changed to not to be affected by [ Sacrifice ] mastery.
- Some negative stats has been deleted in the [ Company Report ].
- Changed type of [ Invisible Sword ] mastery from [ Attack ] to [ Basic ].
- Changed level, class, masteries, and drop item of [ Oliver ], [Pink Horn], [ Caohong ], [ Hasan ] and [ Nevile ].
- Changed the effect area of [ Spiderweb Widening ] from 8 ways to 4 ways(East, West, South and North).
- Limited activation count of [ Golden Feather ] up to 3 times per mission.
- Changed effect of [ Multi Processing ] to reduces action time by 2 per 2 protocols.
- Changed effect of [ Administrator Authority ] to 'reduces buff duration by 1 when uses protocol abilities'.
- Changed effect of [ Magic Backflow ].
- Take damage equal to 50% of your maximum Vigor at the start of every turn
- Decreases your Vigor Recovery by 10
- Fixed a bug that [ The wanderer of the battlefield ] was activated abnormally.
- Fixed a bug that [ Archwitch ] was activated abnormally.
- Fixed a bug that [ Applicable Knowledge ] was activated abnormally.
- Fixed a bug that options that are related to the action speed were turned off in a specific situation.
- Fixed a bug that NPC clicking sound was included to the Effect Sound.
- Fixed typos.
Thank you very much.