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Preview Troika's other game

Vault Dweller

Commissar, Red Star Studio
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Saint_Proverbius said:
I kind of expected a little.. more.. or something.
We all did, but out of all potential action RPG scenarios, Vampire is not that bad. The clans are very distinctive with a strong sense of identity so role-playing a vampire from one of the clans could be very interesting, and Troika is the only company who could do it right even if they have to throw "intense action sequences" into the mix. I'm not sure how well the FPS engine can handle "sophisticated character development system" though.

there should be more to the setting than Take your coterie out and go kill vival clan member/monster, childe! to these games.
Absolutely. If I want to play a vamp in a FPS game killing stuff, I can play Morrowind. From Troika I expect top of the line role-playing entertainment with choices and story and dialogues and consequences and stuff, it's Troika's trademark after all, right?
 

triCritical

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Azael said:
If I remember correctly, the PnP version of this game is pretty combat light, so why are they making an action-CRPG?

I guess we really don't know if this is just the gamestop spin because they are audience are l33t dUd3s or if its really true. I really find it hard to imagine that it Troika would make a game that is not really their style.
 

Ausir

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As for PnP game, it depends on the GM and players. It can be combat heavy or combat light. Although it's not as combat heavy as Werewolf: Apocalypse (part of the same world, just like Hunter: the Reckoning bastardized by IPLY and Mage: Ascension and many others).
 

Megatron

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yeah I played up to the part where you attacked the zombie library or whatever. All I wanted to do was go and kill some civilians and not fight all the time.

If they make it non-linear and stuff, I can dig that shizzy
 
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The more I think about this, the less happy I am, really. FPS is one of my least favorite genres. I never played System Shock, but I found Deus Ex fairly boring. I wasn't really all that crazy about Arcanum, either; it didn't live up to my expectations. Fallout was cool and all, but that was 6 years ago. It's probably going to take more than a name to make me buy this one.
 

HanoverF

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MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
I'm hoping that was the previews slant and the actual game allows more Thief type stealth then quake type fraging.

No interest at all in the source material. At best it will be like a Deus Ex where the different skills and abilities actually matter, and choices make a difference in the outcome, at worst it will be Deus Ex :P
 

Spazmo

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Vampire is too angsty for me in PnP, but if anyone can do it right, it's Troika. Still, I was hoping for a good sci-fi, planet-hopping, space opera kind of game.
 

Saint_Proverbius

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Spazmo said:
Vampire is too angsty for me in PnP, but if anyone can do it right, it's Troika. Still, I was hoping for a good sci-fi, planet-hopping, space opera kind of game.

I'd love to see someone do a planet hopping sci-fi CRPG. Even if it was all randomly generated based on a seed value, I think this would be a smashing setting that hasn't been done in ages.
 

triCritical

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HanoverF said:
I'm hoping that was the previews slant and the actual game allows more Thief type stealth then quake type fraging.

No interest at all in the source material. At best it will be like a Deus Ex where the different skills and abilities actually matter, and choices make a difference in the outcome, at worst it will be Deus Ex :P

Well if its Deus Ex with vampires you can count me out. Anyways I don't think the Deus Ex crowd is terribly thrilled with this title either. I think this is a let down for a lot of people, I like Spazmo was expecting sci-fi too, how did that rumor even start?
 

Spazmo

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I'm not sure how it started, I suppose the Talented Mr. Cain must have alluded to something.

Anyhoo, I'd kind of like something like Anachronox, minus the cheesy magic stand-in of MysTech, minus the humor (funny is good, but I like a generally serious game), plus the Troika Touch.
 
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In all honesty though the setting is absolute tripe.
First of all it misinterperts Anne Rice for Nosferatu, or for that matter Bram Stoker. They have Vampires that have more in common with Sid Viscious than Micheal Jackson. Sure, there are diffirent clans, but it is just too damn angsty (in a SK8R style, not a GOOD, ARTISTIC angsty).
They just have forgotten about the Vampire's romantic psycho-sexual underscore, and replaced it with "Pitcher" "Catcher" T-Shirts, fishnet tops and guns. Guns, for christ's sake. What the fuck do guns have to do with killing vampires?
 

Saint_Proverbius

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triCritical said:
I think this is a let down for a lot of people, I like Spazmo was expecting sci-fi too, how did that rumor even start?

I've been saying for months it wasn't really sci-fi. Did anybody listen? Nooooo... So, neener neener neener!
 

chrisbeddoes

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I have played one of these games .

I was a rpg light mostly little dialogue lots of jumping and lots of necks for ehh liberation of innocents blood ha ha ha !!!!!


With this rpg Troika fully supports the Evil player.



I guess they are making it because they need the $$$$$$$$$$$
 

udarnik

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The setting is what you make of it. Personally, I like the idea of supernatural undercurrents in everyday environments. You can have a witches coven in a construction site or undead prowling the subways. Great stuff, and it really isn't hard to avoid the juvenile angst. Stupid is as stupid does, as the saying goes.

I'm hoping that the game is more focused than Morrowind and less linear than Deus Ex (a game I must admit to not having played). I don't have anything against action games. Adjust your expectations and I'm sure it won't be bad. (Well, certainly not worse than Lithtech-using MM9, anyway)
 

Ibbz

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You should be shot for saying something like that.
You really wont like me saying something like... Some of the Modules for NWN are damn good. I've easily played over 100 hours of NWN now :D [Ironically - that comment is the truth ;)]

I've been saying for months it wasn't really sci-fi. Did anybody listen? Nooooo... So, neener neener neener!

I remember you saying something like that... i got the impression from your comments it was going to be similar to Arcanum in style.

I still would have preferred an Isometric perspective like most other people but i'm willing to give Troika the benefit of the doubt.

Vampire is most popular with adolsecent pagan fools who wish they could be
A) A Woman
B) A Vampire
C) Good looking.
It honestly draws the most pathetic group of RPGers you will ever see.
So in conclusion, all my friends play it.

I take it you mean the Vampire RPG? and not Vampires in general? Cause their aint nothing wrong with Blade :)
 

Jarinor

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What's with the negative attitude people? Most of the comments demeaning the game - which, may I point out, none of us has even PLAYED yet - seem to revolve around the following 'facts' and assumptions:

1. Vampires are angsty.
2. Only goths, losers and weirdos can possibly find the concept of vampires cool and interesting.
3. Other Vampire games sucked, therefore this one - even though it's being made by Troika - will suck too, no matter what they do.
4. Games cannot be RPG's if they can be played from a perspective other than isometric.
5. Good graphics are the tool of the Devil, because good graphics = bad gameplay.
6. Action is bad, because if you have action, there can't POSSIBLY be a story behind it all the blood and guts...ignoring the fact that Fallout could be a bloodfest if you wanted it to be, and Troika have indicated non-violent solutions.
7. That a pre-existing community somehow defines how a game will turn out.

Be reasonable people, and wait for more information before pronouncing the end of RPG's forever.

I guess they are making it because they need the $$$$$$$$$$$

Given that they need money to, I don't know, pay the bills, buy food and pay employees, I'd say this is a pretty good assumption.
 
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Actually, I tend to like some Vampire stories and films. Coppala's is one of the greatest flawed masterpeices ever, Nosferatu still makes me shit my pants, and some of the original Victorian shit is comparable with Frankenstien.
The problem is that Vampire: The Masqarade draws Goths and fuckwits ONLY.
 

Vault Dweller

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Hmm, I sense disturbance in the Force :lol: Let's see what you guys are bitching about

triCritical said:
Well if its Deus Ex with vampires you can count me out. Anyways I don't think the Deus Ex crowd is terribly thrilled with this title either. I think this is a let down for a lot of people
Wow, jumping to conclusions awfully fast, aren't we? Deus Ex was an action game with multiple routes (vs multiple quests solutions) and a choice of upgrades, while this game is billed as a RPG and Troika is one of the very few companies who knows what a RPG is actually all about. Have some faith, brother. :wink:

CCR said:
Vampire is most popular with adolsecent pagan fools who wish they could be....It honestly draws the most pathetic group of RPGers you will ever see
That's funny, the same could be said about D&D champions like NWN and BG series, yet most of us here can hardly wait to play ToEE :? Granted there are a lot of fucked up people drawn to this setting who want to play Blade or Lestat or good ol' Dracula, but that true for any setting (Drizzt or Darth Vader anyone?). In the end any setting is what you make of it and how you play it.
 

Saint_Proverbius

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Constipated Craprunner said:
The problem is that Vampire: The Masqarade draws Goths and fuckwits ONLY.

Vampire the Masquerade does seem geared for goths, that's for damned sure. Nearly every facet of the title seems to have angsty goth overtones, right down to how the modern age vampires dress. Even the "dowside" of vampirism in it is that they don't fit in to society and that they have to cling to happier past times because they're incapable of being more emotional. Hell, even the OFFICIAL VAMPIRE SITE for the game is pretty gosh darned goth centered in design.

It's got that whole, I don't fit in, I'm clinging to my happy times to remain human but I'm a monster outsider, so I think I'll dress all in black and dye my hair funky colors thing about it.

I made this point on DAC, but I'll repeat myself.. If they're trying to hide from humans, why dress gothic and have the funky gothic look if you're trying to blend in? It's really silly.
 

triCritical

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Vault Dweller said:
Wow, jumping to conclusions awfully fast, aren't we? Deus Ex was an action game with multiple routes (vs multiple quests solutions) and a choice of upgrades, while this game is billed as a RPG and Troika is one of the very few companies who knows what a RPG is actually all about. Have some faith, brother. :wink:

I have faith that Troika will make a good game. The problem is that there are many good games that are just not to my liking. This is my dissapointment, at this point I just can't get excited about this title. I am not into goth, I really don't like horror, and unless it does atmosphere better then SS2 I will probably dissapointed.

I guess my point is that I was expecting something different and this is just not the kind of game I would by. The only reason I am discussing it is becaused it was made by the legendary creators of Fallout.
 

Vault Dweller

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Well it does gear for goths, no arguying about it, but that seems to be the way it was interpreted following the mass culture influence, while the setting itself and the clans in particular allows plenty of different scenarious depending on players personal preferences. Toreador, Tremere and Ventrue clans are definitely not gothic in style and appearance, for example.
 

huh

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heh, it probably WILL be a compulsory purchase for goths and whatnot... but I'll tell ya, it's not the setting it's what you do with it.

take the post-apocalyptic setting... it can be turned into that piece of shit FO:BOS, or it can be turned into Fallout

and out of all settings (consider D&D), Vampire seems much less combat driven and is heavy in politiking and lore. I think and hope this will be a mature game (like Fallout/Arcanum) where things have consequences and with philosophical undertones. vampires should be very rare and any careless exhibition of 'angst' is fatal.

here's another RPGish slant on the whole thing... concealment skills... try to be normal, not to be discovered. so leather thongs, make-up, and other silly crap is already out... :D
 

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