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Sigourn

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Honestly? JRPGs are better than cRPGs. They don't try to pretend they are real roleplaying games, and thus succeed at almost everything they do. It's no wonder the best cRPG according to the Codex is a game that has more in common with Final Fantasy than it does with cRPGs. They have an interesting story, likeable characters, and they leave you thinking after you beat them.

And if you think you are hardcore for playing old cRPGs, you've clearly never tried to understand a Final Fantasy storyline.

And there's porn of its characters to boot, too.
 
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Somberlain

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Unkillable Cat

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The men tapping it are developers (hammer guy) and publishers (glass guy).
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This is why we can't have nice things.



Also, dummkopfs are spilling beer.
 

pippin

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"Think Fallout, but with more class" - SamHyde reviewing Bioshock Infinite
 

Freddie

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Bioshock Infinitive is the best game ever and all cRPG's using first person point of view should use it as a model. It also has a very meaningful and deep story.
 

Sigourn

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This thread is only fun if we give honest opinions. So I'll go ahead and post my honest opinion:

I don't get how cRPGs became successful. I really don't. You literally had to have no friends at all to play these when they were first released. Almost anything I can think of was more productive and enjoyable than playing cRPGs like Wizardry and Ultima. Read a book. Write your own stories. Go get a tan. Play ball with the wall.

What's the fun in playing a game where you go from randomly generated dungeon to randomly generated dungeon? How can that possibly be fun? Is playing ball with a wall more fun? Maybe not, but at least you will do some exercise...
 

anvi

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^ I agree with the read a book part. There are some really good books out there... and anyone who plays an RPG "for teh stori" should fuck off and read a book or watch a film or watch a TV show like Sopranos, Breaking Bad, Wire, Weeds, etc. etc.. The stories in all RPG's are either ok, or really fucking terrible. Mostly the latter. But they are worth playing because of how they play. The stuff about random dungeons sounds like you are talking about dumb Diablo clones, not cRPGs.
 

Sigourn

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^ I agree with the read a book part. There are some really good books out there... and anyone who plays an RPG "for teh stori" should fuck off and read a book or watch a film or watch a TV show like Sopranos, Breaking Bad, Wire, Weeds, etc. etc.. The stories in all RPG's are either ok, or really fucking terrible. Mostly the latter. But they are worth playing because of how they play. The stuff about random dungeons sounds like you are talking about dumb Diablo clones, not cRPGs.

That's the thing, though. Diablo is most likely fun, but Ultima's "oh, a bat, oh, a thief, oh, a rat, oh, another bat" is annoying as fuck considering the awful shrieks creatures make, the repetitive and ugly look of the dungeons, and the downright disgusting look of the game.

Ultima I's dungeons are randomly generated on creation of your character. I understand it was great for its time, but that doesn't mean it was actually enjoyable back in the day. Super Mario Bros is enjoyable, back then and today. Ultima, on the other hand... I would rather fap for two hours straight to drawings of elfs.
 

pippin

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^ I agree with the read a book part. There are some really good books out there... and anyone who plays an RPG "for teh stori" should fuck off and read a book or watch a film or watch a TV show like Sopranos, Breaking Bad, Wire, Weeds, etc. etc.. The stories in all RPG's are either ok, or really fucking terrible. Mostly the latter. But they are worth playing because of how they play. The stuff about random dungeons sounds like you are talking about dumb Diablo clones, not cRPGs.

That's the thing, though. Diablo is most likely fun, but Ultima's "oh, a bat, oh, a thief, oh, a rat, oh, another bat" is annoying as fuck considering the awful shrieks creatures make, the repetitive and ugly look of the dungeons, and the downright disgusting look of the game.

Ultima I's dungeons are randomly generated on creation of your character. I understand it was great for its time, but that doesn't mean it was actually enjoyable back in the day. Super Mario Bros is enjoyable, back then and today. Ultima, on the other hand... I would rather fap for two hours straight to drawings of elfs.

Ultima 1: crpg released in 1983
Super Mario Bros: platformer released in 1985
Diablo:action game released in 1996.

What's your point?
 

Sigourn

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Ultima 1: crpg released in 1983
Super Mario Bros: platformer released in 1985
Diablo:action game released in 1996.

What's your point?

This is my point:

Ultima 1: cRPG released in 1983
Books: already existed
Playing ball: already existed
Playing basketball: already existed
Playing with yourself: already existed
Drawing: already existed

Unless a weird specimen comes in and says "you can actually enjoy playing Ultima", I don't understand why anyone would play it. It's boring, it's shit, and tons of better alternatives were already there in 1983.
 

DavidBVal

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This thread is only fun if we give honest opinions. So I'll go ahead and post my honest opinion:

I don't get how cRPGs became successful. I really don't. You literally had to have no friends at all to play these when they were first released. Almost anything I can think of was more productive and enjoyable than playing cRPGs like Wizardry and Ultima. Read a book. Write your own stories. Go get a tan. Play ball with the wall.

I'll assume your question is honest and give you a honest answer. Classic cRPGs were about obsessing over your own devices. You're thrown into a flexible, sandboxy environment which you try to break with wild ideas and combination of ideas, either in combat tactics or character building. An essential part of these games was, precisely, that *not everything you could do had been anticipated*, nowadays the unpredictable & unbalanced character design of Wizardry would never be released by an AAA studio, and that's why things have lost their shine for me. I take great pleasure in that kind of exercise and challenge, not so much in the "immersion"(because I detest escapism), nor the plot & story which I agree are better delivered in other media, although when they correctly service the mechanics of a cRPG they can make it shine.
 

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