Strange Fellow
Peculiar
- Joined
- Jun 21, 2018
- Messages
- 4,241
I like this game because whenever I see the thread title I pronounce it like this in my head
I have a feeling the enemies will go through several iterations before looking right. And by the time I finish making all 100+ enemies, my standards will probably be so much higher that I'll want to redo them all!I like the environment art style, as others have said I would most definately change the monsters to be more in keeping with the environment style.
The thin outline ones look best, I think I give the edge to 2 but would probably have to see them in motion to make a definitive statement that is if you're going to have idle animation of course.
I would have to see them all facing forwards same angle, but probably 2. Or 4. I don't see huge differences between those.
Yeah, 2 looks best and 4 seems similar.
1 can be hard to see
2 looks nice
3 is okay too but could stand out a bit too much depending on the surroundings
4 looks nice but cel shading could change the look of the game quite a bit, so more examples are needed
5 is a combo of 3 and 4
Much appreciated!Keep up the good work, looks great!
Glad you like it. I've been spending a lot of time on the other UI elements lately and my next batch of screenshots will probably show some new UI stuff. Even though my particular style of UI is fairly simple, it's very time-consuming for some reason and it's currently the main thing holding me back from releasing a pre-alpha demo.I also like what you did with the UI. It looks pretty clean and sharp.
Most of the game will take place inside the tower. The starting point is a town and the first five levels (the forest ruins environment from the screenshots) are the area between the town and the tower. The remaining 20 levels are all inside the tower, which is supposed to be massive and capable of holding several vastly different environments. To keep the game feeling fresh as you progress, I'm trying to create a strong contrast between areas. For example, the second area is the sewers of the tower and it has a very different feel and thematically different enemies.Are you planning on having the player start on a far away location and by the end of the game they reach this tower? Or does most of the game takes place *inside* the tower?