Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Warhammer Total War: Warhammer III

tabacila

Augur
Joined
Nov 2, 2011
Messages
326
Watched the reveal. No sign of banners, musicians or officers. Twas but a dream, now gone forever... :negative:
 

A horse of course

Guest
Shitty quality trailer accidently poasted to facebook before it was taken down



Official:
 
Last edited by a moderator:

A horse of course

Guest
Well it’s quite good for an in-engine trailer. It’s a Kislev trailer.

I think someone said there's going to be 4 Chaos-themed trailers for each god.

TW e-celebs are already spamming their EPIC WARHAMMER III TRAILER ANALYSIS LORE AND SPECULATION videos. I'm not poasting any of that empty bullshit.
 
Last edited by a moderator:

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,957
Location
Frown Town
No matter how many little girls they have talking about Tzeentch in a hype video, it certaintly will not make Warhammer lore more mainstream
 

34scell

Augur
Joined
Apr 6, 2014
Messages
384
It looks like those antlers on the bear cavalry have been removed.

Yeah they have retarded ice crystals randomly sticking out of their armour instead
Impractical armor has been a stapple of Games Workshop design since the beginning. The engineering of the Space Marines pauldrons in the lore is just hilarious.

Yeah, but just from a visual design point of view; it's a fucking bear. It doesn't need such a busy design to work.
 

A horse of course

Guest
Stream is up now


unfortunately he's still babbling about how much money CA gives to trannies
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,652
Don't care about gimmick battles. Wake me when they show normal battles, or even changes to the campaign mode.
 

vibehunter

Learned
Joined
Feb 1, 2021
Messages
264
Are siege battles ever going to not be complete dogshit in these games?

That's my main problem with this series. The actual fun part of the games (battles on the open field between armies of equal strength) doesn't happen often enough. Instead the majority of the time you're dealing with the tedious campaign map, shitty siege battles, or one sided battles where you completely annihilate the enemy or where you fight an overwhelming force with cheese tactics.
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
Yeah, that was surprisingly uninspiring given all that “dramatic culmination of the series” fuss.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,420
Location
Space Hell
BEAR. ARTILLERY.
E1STc1KWYAsEYGn
 

A horse of course

Guest
CA went into damage control almost immediately and assured everyone Survival Battles are "rare" and only one type of battle.
 

Joggerino

Arcane
Patron
Vatnik
Joined
Oct 28, 2020
Messages
4,588
Are siege battles ever going to not be complete dogshit in these games?

That's my main problem with this series. The actual fun part of the games (battles on the open field between armies of equal strength) doesn't happen often enough. Instead the majority of the time you're dealing with the tedious campaign map, shitty siege battles, or one sided battles where you completely annihilate the enemy or where you fight an overwhelming force with cheese tactics.
Yeah, and you just start autoresolving every battle and it becomes a complete chore. And siege battles could be really great and interesting but in warhammer they are even worse then in the historical games.
 

A horse of course

Guest
Yeah, and you just start autoresolving every battle and it becomes a complete chore.

Nah they fixed that in one of the Warhammer 2 patches

by changing the autoresolve so that players always have a disadvantage in siege battle calculations

https://www.warhammer-community.com...otal-war-warhammer-iiis-new-gameplay-trailer/

Survival – A New Game Mode
Veteran generals of the Total War: Warhammer series will be familiar with siege battles and the uphill struggle that comes with assaulting an enemy on their home turf. Now you’ll be tested more than ever, as Survival has you fighting through defences and capturing vital areas to plunge deep into the enemy’s heartland.

lol

Before we let you go off to watch over the trailers again, we do have one more thing to share. As you’ll have gathered by now, the Kislev units appearing in Total War: Warhammer III are being designed for Warhammer The Old World by our very own creative team.

lol


No wonder they look so retarded. GW and CA are collaborating on their epic new Age of Sigmar-tier redesigns for WFB.
 
Last edited by a moderator:

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,775
3 Kingdoms again shines there. The autoresolve is fairly accurate, battles between armies of similar strength occur more often and it often behoves the player to manually resolve the bigger ones just to preserve their units a bit more.

E: The ice on the bear artillery looks stupid.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom