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Lacrymas

Arcane
Joined
Sep 23, 2015
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Pathfinder: Wrath
Making sieges better is not possible at this stage because there are numerous aspects which will be affected as well, mostly campaign dynamics. The entire rest of the game revolves around the army losses caused by sieges, tinkering with that would mean having to redesign all the factions all over again.

There's also the question of what better sieges would look like. All the suggestions that I've seen floating around address the various annoyances that the current sieges cause and not how they can be realistically redesigned.
 

InD_ImaginE

Arcane
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Messages
5,958
Pathfinder: Wrath
There's also the question of what better sieges would look like. All the suggestions that I've seen floating around address the various annoyances that the current sieges cause and not how they can be realistically redesigned.

I mean most of the shit that sucks with current siege is that it's slog ass boring where Defender is actually punished for Wall Archer as it incredibly easy for attack to get to walls, for attacker it sucks because everything is such a massive slot due to the map being tight corridors all around. Pathfinding issue. Targetting issue. Real time tower defense mode. AI simply sucking balls during siege.

By changing the map, making ladder as resource, tweaking and the defensive bonus the siege could be salvageable

The biggest problem is still the map
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Entering into the city when you have ranged units and magic is absolutely pointless, so pathfinding and corridor design is irrelevant. Currently, given how the game plays, the AI is the problem because it's programmed to almost never go outside the walls and when it does it's straggler units that are easily picked off. Yes, the sieges in this game are designed in such a way that it's advantageous for the defender to sally out of the walls. The best practice would be to camp in the middle of the city, like a player does when besieged. Either way, the walls are a hindrance.
 
Joined
Jan 7, 2012
Messages
15,257
If walls were better then sallying forth to have defensive infantry fight in front of the walls would work.

Though a lot of the garrisons are just kinda shit at this
 

Storyfag

Perfidious Pole
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Feb 17, 2011
Messages
17,733
Location
Stealth Orbital Nuke Control Centre
The player is crippled within these 10 turns if he has to wait to capture his first major settlement, making some campaigns borderline impossible (Karl Franz having to wait to siege a major settlement in the beginning means Festus will wipe out the other Elector Counts without you being able to do anything
But wouldn't the mechanism hindering KF als hinder Festus?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
But wouldn't the mechanism hindering KF als hinder Festus?
It depends on what exactly is hindering the player. If all butt ladders and siege attacker traits are removed, then potentially yes, but then you are just slowing down the campaign for everyone for no reason, yet the end result is the same. The AI isn't actually using ladders against other AI because it's all autoresolved, so why are you removing the ladders in the first place?
 

Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
31,792
Playing as Teclis right now because I still need a few "Win as XYZ" achievements.
Holy crap what a boring campaign. You have Kairos to the south and that's pretty much the only real enemy near you. You can easily be fwiends with the dinos and then you're basically stuck as far as expansion goes. Sailing elsewhere takes ages.
It's almost funny. Almost.
 

Cyberarmy

Love fool
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Feb 7, 2013
Messages
8,670
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Smyrna - Scalanouva
Divinity: Original Sin 2
Playing as Teclis right now because I still need a few "Win as XYZ" achievements.
Holy crap what a boring campaign. You have Kairos to the south and that's pretty much the only real enemy near you. You can easily be fwiends with the dinos and then you're basically stuck as far as expansion goes. Sailing elsewhere takes ages.
It's almost funny. Almost.

It was mostly a Vortex campaign from TW2, you were in a tight spot, "adventuring" in Lizardmen ruins to save the Vortex while Tyrion trying to defend the homeland.

Didn't translate well enough to Mortal and Immortal Empires well.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,958
Pathfinder: Wrath
Playing as Teclis right now because I still need a few "Win as XYZ" achievements.
Holy crap what a boring campaign. You have Kairos to the south and that's pretty much the only real enemy near you. You can easily be fwiends with the dinos and then you're basically stuck as far as expansion goes. Sailing elsewhere takes ages.
It's almost funny. Almost.

It was mostly a Vortex campaign from TW2, you were in a tight spot, "adventuring" in Lizardmen ruins to save the Vortex while Tyrion trying to defend the homeland.

Didn't translate well enough to Mortal and Immortal Empires well.

yeah in Vortex campaign you will piss the Lizards off by doing the quest and there will be Chaos spawn every milestone

not having to fight over the Ritual Stone just makes Teclis startpos bad
 

Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
31,792
Being stuck in the ass-end of nowhere shows how awful the movement is, especially sailing. The High Elves of all people should be very fast sailors.

e: The ally AI is great, too. Had some opportunities to order around Oxylotl and it just doens't work. "Hey, defend this town!" <proceeds to embark at the coast next to it>

e2

1713791369073.png
 
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Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,777
I see they really want to bury the hatchet with their enraged fanbase and instead of releasing dlc outrageously priced at 89potato, released three simultaneous ones costing 42potato each. If those kids could read...
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,419
Location
Dutchland
Why are they even selling the three new characters individually? Why not bundle it into a single DLC like before?

No wait I know, it's to trick people into spending more money. Here in Eurostan they're 9 Deutchmarks each, with the bundle being just under 23 (which is 85% of 27).
 

Mitleser2020

Scholar
Joined
Aug 6, 2020
Messages
1,692
Why are they even selling the three new characters individually? Why not bundle it into a single DLC like before?

No wait I know, it's to trick people into spending more money. Here in Eurostan they're 9 Deutchmarks each, with the bundle being just under 23 (which is 85% of 27).

It is good for the company and the more choosy players. I am interested in the new Empire content, but not Nurgle and the new Dwarf content with its focus on Slayers.

For me, it is either skipping another overpriced DLC or just paying for the expensive stuff I want and nothing more.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
499
That’s all cool and shit, but how do I start caring again?
 

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