So what the fuck happened? Was that "first glimpse" a heavily doctored lie? Are they even remotely close to finishing this game? What is going on?
Those are more a function of having had to record a few scenes in editor rather than in build. The regular framerate is what the build runs like, but a few scenes had to be recorded running in Editor and that's just always choppier.
The question now turns into whether it'll come out before or after W2 Director's Cut.
Is that a serious question?
After. Way after.
But inxile took it to Unity 5 so hopefully that will helpWe found out in the Pillars of Eternity documentary that the game was running extremely bad at one stage, and I'm guessing inXile inherited that code, so they'll have to fight to make it playable.
They have inherited a heavily unoptimized engine with a shitload of useless recalculations for mobs every frame. Obsiditards wrote their code specifically like that with no optimization in mind, it's not related to Unity's version. Thankfully there is an easy way to make those updates happen much more rarely, especially considering that the combat will be TB it should be even easier.But inxile took it to Unity 5 so hopefully that will help
So your IE mod can improve performance with PoE?They have inherited a heavily unoptimized engine with a shitload of useless recalculations for mobs every frame. Obsiditards wrote their code specifically like that with no optimization in mind, it's not related to Unity's version. Thankfully there is an easy way to make those updates happen much more rarely, especially considering that the combat will be TB it should be even easier.But inxile took it to Unity 5 so hopefully that will help
The first (and better-looking) trailer was released a day before Wasteland 2 was released. You do the math.So what the fuck happened? Was that "first glimpse" a heavily doctored lie? Are they even remotely close to finishing this game? What is going on?
Is that supposed to look bad or something? Oh, you kids.
They said that on your turn you can set up what defense you want to be boosted with effort and by how much. You can only choose one of 3 defenses to boost. Then when it is enemy turn if they attack that defense you get the bonus from effort on all attacks on that defense.I'm still curious as to how this is gonna work. In Numanera, the game master(in this case, computer) doesn't roll to hit you. He just goes "Roll. If you don't get above (Target number) you're taking X damage." In that way, you can then take the time to try and use various enablers to lower the target number. If this is in the game, wouldn't that bog the shit down? Because a big chunk of the game is using various skills and enablers to avoid being hit.
Itz coming
I would be hoping for more than "perfectly serviceable".It does look a bit choppy, but other than that, it looks perfectly serviceable to me.
I would be hoping for more than "perfectly serviceable".
I would be hoping for more than "perfectly serviceable".