StaticSpine
Arcane
FFS, stop shitposting in this thread!
Did you see this Hiver? Stop posting on CodexFFS, stop shitposting in this thread!
TTON is to Planescape Torment as POE is to Baldur's Gate 2 plus TTON is using the POE engine.
https://twitter.com/BrianFargo/status/590237736705003520
TTON is to Planescape Torment as POE is to Baldur's Gate 2 plus TTON is using the POE engine.
'Science fiction' and 'sci-fi' are the exact same thing, only the latter is abbreviated.
I love to post this video whenever someone brings up this subject.
I know, was being fastidious with the 1 billion years comment.No it doesnt, thats really a weird thing to claim. But you are not getting the point... you need to read the previous page. And watch what Harlan Ellison says about "sci-fi".
No, we aren't.They're using a Turn-based system that they made using the WL2 engine and then cut and paste that into the PE engine.
There's not really any such thing as a "PoE engine" or "WL2 engine", they're both built on Unity (4). Torment is too (Unity 5), using code we licensed from Obsidian (some from Pillars, but I think some, like the dialog system, predates Pillars), as well as our own code. "PoE engine" is just a shorthand, saying it's "built on WL2 engine" or "built on PoE engine" is not really how software development works.Infinitron Actually it is. I thought they would use the W2 engine as a framework. But I haven't really followed the development.
Brother None said:Torment is too (Unity 5), using a lot of Pillars code we licensed from Obsidian, as well as our own code
no means yes, and yes means yes.
I want to thank Colin McComb and Thomas Beekers for taking the time to talk to me (especially as this was immediately after they arrived in London and so they were severely jetlagged!) and to the EGX Rezzed team for putting on a cool, relaxed show this year. InXile are targeting late 2015 for Torment: Tides of Numenera, although Colin reminded me to emphasize the word “targeting”, adding “you know how development works”. So with that in mind, Torment: Tides of Numenera will be coming to PC in 2016. Thanks for reading!
No, we aren't.They're using a Turn-based system that they made using the WL2 engine and then cut and paste that into the PE engine.
There's not really any such thing as a "PoE engine" or "WL2 engine", they're both built on Unity (4). Torment is too (Unity 5), using code we licensed from Obsidian (some from Pillars, but I think some, like the dialog system, predates Pillars), as well as our own code. "PoE engine" is just a shorthand, saying it's "built on WL2 engine" or "built on PoE engine" is not really how software development works.Infinitron Actually it is. I thought they would use the W2 engine as a framework. But I haven't really followed the development.
Bro welcome to 6 months ago!Thanks for clarification. I was aware that it is all based on unity. I just thought that you woud use most of your code from W2 in regards that unity can built vastly different kind of games. Which seems what you actually do.
It's cool to hear that the code is actually as interchangeable as that you can license code (modules?) from Obsidian. It's even cooler that trading code between both companies is done which can only benefit the overall quality of this kind of rpgs!
I'm just starting to think about a shared special version of unity for iso rpgs as a framework for different companies to create rpgs more easily...