Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
I wonder how that wil work out for him. On the one hand, he doesn't have to take creative direction from anyone, on the other, he has to make his own bread. I guess this will all pan out after W2 is released, and the sales figures are in. But I'm not sure how far Fargo can rely on the backing of what is after all a niche audience.

It's a risk, but inXile is a really small studio, and looks to remain really small even while they pre-produce Torment alongside Wasteland 2, so it's a very manageable risk, one that Obsidian couldn't make even if they wanted to, due to their size. That makes a lot of this more manageable. As long as the audience that backed Wasteland 2 doesn't disappear and he can Kickstart the next project again there's no real problem. If that can't happen, he'll have to hope Wasteland 2 sells well, though that seems less likely with so many interested people having already bought it. But who knows.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
though that seems less likely with so many interested people having already bought it

What are the sales figures for FTL? What are the sales figures for Legend of Grimrock?

If I was Brian Fargo, or Feargus Urquhart for that matter, I would be very interested in those numbers.
 

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
though that seems less likely with so many interested people having already bought it

What are the sales figures for FTL? What are the sales figures for Legend of Grimrock?

If I was Brian Fargo, or Feargus Urquhart for that matter, I would be very interested in those numbers.

Yeah, I guess that's a point, but you can't assume that a game will sell well just because it's an indie, or from kickstarter. This will probablly boil down to the frequency of the words "wasteland 2" and "Fallout" being used together on the IGNs and shit.
Come to think of it, that would be triple incline, if all the F3 tards ran out and bought W2 without checking that it's not an FPS. Because:

1. Fargo gets their money, and they can't do shit about it, except moan
2. We get another game from fargo (since he has cash)
3. The Bethtards are annoyed and have a bad day (which is always nice)
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"Come to think of it, that would be triple incline, if all the F3 tards ran out and bought W2 without checking that it's not an FPS. Because:

1. Fargo gets their money, and they can't do shit about it, except moan
2. We get another game from fargo (since he has cash)
3. The Bethtards are annoyed and have a bad day (which is always nice)"

that's how companies like Betehsda, and Bioware view the Codex. LMFAO
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,433
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
If they could get Lustmord to do music for this, THAT alone would be fucking awesome. <3 The PST trailer music was SO fucking good.

Though that would probably cost way too mush.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
All right, I finished Oathbreaker. My impressions:

"The general's tale" portion is a straight up pace-killer filled with useless, made-up trivia that I felt served no worthwhile purpose. The guy kept dropping a lot of names and describing a lot of events that I simply could not be bothered to care about. Most of that could have been cut and the story would have lost nothing.

I don't like the inklings of "Man, things were so much better in the past when we had that noble king who united the kingdom and was practically a living saint" blah blah. Though the rest of the story implies this may be a history-written-by-the-winners thing and it wasn't all sunshine and roses.

The knight training being unisex struck me as odd. This is one of those in-vogue grimdark fantasy settings where brutal things are happening to people all the time so it's weird to me that women would get this equal opportunity to be soldiers and receive the same harsh training as the men. Even stranger is that three women passed the finals and proving themselves superior to many of the best men. I guess this can be waved by it being fantasy. It feels a bit like inclusion for the sake of inclusion rather than an inclusive world that's been thoroughly thought-out. I'm sure this is some nice ragebait for the misogynerds though. :smug:

On a similar note that one sailor who seemed disappointed in the lack of male whores in her shore leave town was odd. Like as if the author thought "Well if male sailors go see whores on shore leave, then a female sailor will purchase the services of a male whore." While some women do this kind of thing it seems unlikely to me that this particular character would have to directly pay for it.

All in all, I didn't find anything that offended me, but it didn't really hold my interest either. Magic cyborgs are thankfully not-Tolkien but the whole DUTY/OBLIGATION theme wasn't enough to grab me (plus it looks like Book 2 is a tangent with a completely different set of characters; what an odd decision). I don't think Lesifoere would hate it either, but she too would likely find it boring and be put-off by the author's obvious male-perspective. So regarding Torment, I think I can rest a bit more comfortably about it not being especially off-putting to women (unless inXile has some awful artists)but I'm still uncertain about whether or not it will be an original story worth telling.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Was about to brofist Volourn's post because I didn't see the Quotation marks int he quote and thought he was making sense.

I must be tired, I should go get some food -- my perceptions off.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Yeah, thank you Roguey, I always wanted to know if a book is off-putting for women before I read it. Totally relevant in literature. :roll:

And I'm sure all women share the same thoughts and are put off by the same things you decided to be off-putting.

This is why your kind (retarded activists) should die.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
It's relevant for women who want to read books without getting pissed off or their brains messed with if they're young and impressionable. It's important to check these things from a feminist perspective and send death threats harangue those who are stuck in the last century.
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
It's relevant for women who want to read books without getting pissed off or their brains messed with if they're young and impressionable. It's important to check these things from a feminist perspective and send death threats harangue those who are stuck in the last century.
So, when will you find a new trolling modus operandi?
 
Joined
Nov 6, 2009
Messages
1,494
For me the only hope is that Fargo forgets "Planescape Torment" (which is one of its kind) and remembers his youth when he was producing games which oozed atmosphere like "Mindshadow", "The tracer sanction", "Borrowed time", "Tass times", "Wasteland" or "Dragon wars".
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I don't think Fargo will be the driving creative force. He seems more like he "find talented people and put them in a position to succeed" type of guy.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
So, when will you find a new trolling modus operandi?
I have to fill the hole Lesi left when I motivated her departure. It doesn't matter that she didn't act this way here; doing so proves I'm the better feminist.
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
But since she did not act this way here there is no hole to fill, ergo you are doing this just to satisfy your perverse cravings. Confess!
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
But since she did not act this way here there is no hole to fill, ergo you are doing this just to satisfy your perverse cravings. Confess!
I don't feel comfortable trying to emulate the kitchens of distinction incident so this'll do. A contrary, critical voice must be heard nonetheless.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
Is anyone else concerned that since they don't have rights to Planescape this might end up being a reimagining in a "Legally Distinctive From The Original" setting since there's now so many more gamers out there who've never experienced PST?

I mean that approach gave us Fallout but it (minus rights issue) also gave us Bard's Tale eXtreme.
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,604
Location
Nirvana for mice
Watchmen+05+-+22.jpg
:bro:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.formspring.me/ksaun/q/410478874460186394

Kevin Saunders said:
Can you talk a bit about what the position of a project director entails and how it is different from that of a lead designer or producer?
Good question – what any given title or role entails can vary quite a bit company by company or even project by project. "Project director" can be synonymous with "producer," depending upon how the role of producer is defined. At some companies, producers can be more focused on schedule and budget - more of a focused organizational role. At others, producers are project leads and provide more direction.

In my case, what it means to be project director is that I am ultimately responsible for all aspects of the game – my role is to do whatever is necessary to maximize its quality and success. This could include anything. What exactly it will entail in practice will vary based upon the game’s final budget. As is probably a surprise to no one =), inXile will continue to embrace the crowdfunding model and the freedom it provides from traditional game publishing. (One of the major appeals that led me to choose to join inXile was this approach – it is great to be accountable to the players first and to be able to (and expected to!) make decisions on their behalf. This can be hard to do in a typical developer/publisher relationship.)

So while we’ll know what the minimum budget for the game will be (assuming it reaches its funding goal), the final budget is an unknown until our crowdfunding campaign concludes. The more we raise, the bigger the project will be and the more ambitious of a game we can support. (This, by the way, was another draw to inXile for me – I appreciate Brian Fargo’s commitment to the quality of the games in that everything raised goes toward the project. And even though he directly contributes to the games, Brian doesn’t take a cent from the funds for himself. From the perspective of someone managing the budget, this is gold – free labor! ;) )
I’m the de facto lead designer, but if we have sufficient resources, I’ll be managing more and doing less hands-on design. For example, as you know, Colin McComb is the creative lead for the project and he’s leading our vision from that perspective.

But even the well-funded Kickstarters have very modest budgets when compared to current major game development projects. From the funded amount you see, 9% of that immediately goes to Kickstarter and Amazon. Depending upon the details of the pledge rewards, another 10-20% of the funds could go toward physical goods and fulfillment – paying for the game boxes, the cloth maps, the printed materials, shipping, etc. So, for example, Wasteland 2 (WL2) raised about $3M, but the effective development budget was closer to $2M. This is sufficient to make a great game, but doesn’t go as far as you might think. It is in the ballpark of the budget for a PC RPG expansion (such as Mask of the Betrayer and Storm of Zehir). But there’s more work to be done than in an expansion because the RPG game systems aren’t in place – you’re creating a first title, not building upon an existing RPG game engine. I’ve used Unity on a couple past projects (at Alelo) and it’s terrific to work with, but it lacks many of the pieces that a good RPG wants/needs. And you don’t have all of the art assets from a previous game to repurpose (which is part of our motivation behind the Wasteland 2 experiment in conjunction with the Unity Asset Store – we want to stretch the game’s funding as far as possible to deliver the best game we can for its backers).

Anyway – my expectation is that I’ll be operating in the role of lead designer as well, and I think my position will be very similar to what it was as the producer and lead designer on Mask of the Betrayer. I’ll certainly have help in the area design arena and hopefully in terms of systems design as well. Also, while the game will have some RPG systems that differ from WL2’s (to be true to the game style as well as setting we’ll be exploring), we’ll be leveraging as much of our WL2 work as we can. And I’m fortunate to have joined inXile at a time when I can contribute to some of the WL2 design decisions, both to help out with that game and to influence the foundation we’ll have for the next one (without, of course, compromising WL2 in any way – that Wasteland 2 be of highest quality is critical). Making the most of Wasteland 2’s accomplishments – again, when it makes sense – will allow us to create the best Torment game possible for its backers.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom