Planescape Torment was and is FUCKING
.
hah!...whoooeee....
hehehe...
And this is what three pages were being wasted on?
It wasnt a party based combat heavy game where you can create the whole party? No shit?
It did have elements of dungeon crawling but that feature doesnt make an RPG game by itself. It just one of the many secondary features any game can use.
Random encounters? So what? It also didnt have many other things due to various other constraints during development - of which you should learn a thing or two.
Turn based combat mechanics is also something that doesnt define an RPG.
And seeing that you retardedly think an RPG has to be in one single form to please your stupid self - we come to the conclusion i came when i saw your first post on this matter - you are a stupid dumbfuck, besides making it clear that your opinon on combat in new Torment is entirely irrelevant and moronic.
Let me tell you how it goes. There is a great wheel of good RPGs. Fallout on one side - Planescape Torment on the other.
This wheel is intersected with another one, where party based combat simulator RPGs and action rpgs reside.
And a lower third one where all shitty RPGs go to.
Fallout is more orientated to combat, non linearity, sandbox gameplay - Planescape Torment orientated more towards story telling, subverting tropes and questioning some philosophical aspects.
We all know singular parts of it were less then stellar.
But, as many other games, it is actually praised and loved because of gestalt effect its many features create.
Not just because of the story, not just because of the themes it deals with, not just because any other single thing.
Planescape Torment is a many splendored thing.
You cant take a part of it out.
What you can do - is strive to make these parts better.