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Oh now I remember: you have to choose at one point between two companions. So you can only have eight companions on any playthrough.
Remind me where you saw that?
Last edited:
Oh now I remember: you have to choose at one point between two companions. So you can only have eight companions on any playthrough.
http://www.rockpapershotgun.com/2014/06/19/torment-tides-of-numenera-interview-2/Somebody edited that into the wiki just a week ago. Maybe he looked at the game code as well.
Remind me where you saw that?
RPS: Can you give me any basic examples of companions you’ve come up with? How are yours different from the rather wide gallery of archetypes many RPGs pull from these days?
McComb: In general, we’re trying to think of our companions as family members, and fitting them into the party in that relation to the PC. We’ll give the player a choice of two companions at the start of the game. Due to a side effect of certain of the player’s abilities, which can be honed throughout the game, the player can pick only one of these two to adventure with – or can pick neither.
Since they appear almost at the start of the game, I think it’s probably safe to reveal that one of them is a fallen Aeon Priest whose arms are covered with intricate, living tattoos. He can pull these tattoos from his body and siphon their energies to create a blazing wall of force or a spray of acid. The other companion is a brash nano, a mad-scientist type whose recklessness has turned her into a series of quantum shadows echoed through multiple realities. Either of these can act as a mentor, a replacement for the father-figure of the Changing God.
Oh, not sure if this has already been confirmed, but the game will have a day/night cycle and resting.
There will be resting, they talked how it will work. Game events will only happen when you go rest and environments will change around you.Hmm, Inxile's separate UI code has systems for resting in it. It could be just scrapped content, any devs willing to chime in?
What is stranger is that there is code tracking things like NPC hunger... I won't say Dynamic AI quite yet since that's all the evidence I have found so far.
EDIT: Yeah, I'm seeing more code referencing NPCs getting tired. And it seems to mention TTON in the source file so.. who knows?
Also...
Be afraid?
Hopefully they learned a lesson from watching PoE burn and fail in this regard and will actually turn them into real NPCs and not info dumps.
Sounds good
I am getting a feeling this game will be my GotY 2016 (or 2017 :D)
My thoughts exactly.Screenshot looks really, really sweet. I totally get ~torment~ vibes from it.