hexer
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So that leaves GameMaker as the only decent 2D game engine (with a good toolset) available.
What about RPG Maker ?
So that leaves GameMaker as the only decent 2D game engine (with a good toolset) available.
Unity gets shit on because its too easy to use. Fuckheads who have no business creating a game are still able to learn just enough Unity to create a shitty prototype and get it up on Greenlight or Kickstarter, but never able to finish or create something worthwhile. Because so much shit gets made this way people naturally blame the engine since it tends to be the common factor.
A big citation needed here dude.Wasteland 2 made by professionals.
GODOT ENGINE WAS AWARDED AN EPIC MEGAGRANT
By: Juan Linietsky Feb 03, 2020
With great excitement, today we want to officially announce the great honor of having been awarded an Epic Megagrant!
This is a huge honor for us and greatly helps to keep on improving Godot development at an even greater pace. We want to personally thank Tim Sweeney for the encouragement and support, and for sharing the belief that open source software makes the world a better place.
THE GRANT
Godot applied for a $250k usd grant for the category of open source graphics software, (which does not have the necessary requirement to be related to Unreal Engine), and expressed the wish to use the grant to improve graphics rendering as well as our built-in- game development language, GDScript.
Both are areas where the Godot contributor community consistently innovates and we believe this effort, together with the very permissive license, can eventually be used to benefit the industry as a whole.
The grant was awarded at the beginning of this month and we are still discussing the next steps to follow.
FUTURE
We are still discussing how the budget will be used and allocated so expect announcements (and many improved features) soon thanks to it.
Stay tuned for more news!
中國是最好的國家Slightly related, interesting movement. Epic gave Godot Engine a $250k USD grant: https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant
Many people think this is also a jab at Unity's dominance over 2D and low-to-mid-end 3D games, areas that Godot is slowly gaining traction of.
GODOT ENGINE WAS AWARDED AN EPIC MEGAGRANT
By: Juan Linietsky Feb 03, 2020
With great excitement, today we want to officially announce the great honor of having been awarded an Epic Megagrant!
This is a huge honor for us and greatly helps to keep on improving Godot development at an even greater pace. We want to personally thank Tim Sweeney for the encouragement and support, and for sharing the belief that open source software makes the world a better place.
THE GRANT
Godot applied for a $250k usd grant for the category of open source graphics software, (which does not have the necessary requirement to be related to Unreal Engine), and expressed the wish to use the grant to improve graphics rendering as well as our built-in- game development language, GDScript.
Both are areas where the Godot contributor community consistently innovates and we believe this effort, together with the very permissive license, can eventually be used to benefit the industry as a whole.
The grant was awarded at the beginning of this month and we are still discussing the next steps to follow.
FUTURE
We are still discussing how the budget will be used and allocated so expect announcements (and many improved features) soon thanks to it.
Stay tuned for more news!
Godot looks very interesting indeed. A single exe file comprising a complete creator suite. Is such devilry even legal?
As I've said elsewhere, Unity gets shit on and associated with shovelware games because you have to pay to remove the Unity logo. As higher-end productions will cough up the goods and lower-end productions won't, you don't tend to see the higher-end games "using Unity" because they've paid to hide the logo. But I know how to immediately spot a Unity game, so to me, I can see it immediately. But since low-end productions don't remove it, the public associated the Unity engine with shovelware and doesn't realize there are actual decent productions that use it.Unity gets shit on because its too easy to use. Fuckheads who have no business creating a game are still able to learn just enough Unity to create a shitty prototype and get it up on Greenlight or Kickstarter, but never able to finish or create something worthwhile. Because so much shit gets made this way people naturally blame the engine since it tends to be the common factor.
But I know how to immediately spot a Unity game
Atom RPG had nearly instant loading screens.But I know how to immediately spot a Unity game
Long loading times and an unresponsive window?
Atom RPG had nearly instant loading screens.
I don't use spinning rust storage, sorry.Atom RPG had nearly instant loading screens.
Not sure what your rig is, but some of my installed games are on a regular HD.
This for example happens when I load Atom RPG and click on a black screen that shows before the main menu.
Profuse droolers favorite company owned by CoD devs, wow.God rays are not post-processing, but actual results of accurately rendering volumetric lights beaming through geometry
Spectral rendering. A system that sees CoD render everything in real-time beyond the visible light spectrum (infrared and thermal heat radiation)
But is recognizable as unity 5 seconds in. AoD feels better than any unity cRPG I ever played, UR needs no mention. cRPGs and unity just don't mix.Atom RPG had nearly instant loading screens.But I know how to immediately spot a Unity game
Long loading times and an unresponsive window?