I don't know whether this was intentional but... I've found something funny in Melan's 'Disorientation'
https://www.youtube.com/watch?v=fWkt3CNSBJg
https://www.youtube.com/watch?v=fWkt3CNSBJg
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Dev_Anj, Yandros, Riskbreaker: Thanks for the suggestions! I have played some of those, missed some of those...
..but first things first, I played The Drymian Codex! Not only is it excellent as a reconstruction of The Monastery of St. Fera from TDP, but it is done in a way that adds value in the form of updated visuals, a whole lot of extra areas, and a slightly wonky, but functional evil plot. Interestingly, the graphical update has a very odd style: an absolutely high-res re-texturing of the mission while keeping its low-poly appearance (some of those areas were boxy even for 1999). The results are unusual but mostly effective, with a consistency in the updated graphics which is pleasant to look at.
No, it is the completely legit second way to break into the palace. It has been a part of the mission since 2009. I believe clearing was the first person to discover it.NewMantle strikes again, it seems.
So IronEagle's egomaniac tendencies aside, just how bad is The Wall? I started it up normally, and already ran into an overtly obscure and rather nonsensical seeming puzzle, not to mention the low framerate. I looked around in Dromed and by the good Lord, it's so sloppily put together. This guy really doesn't understand aesthetics, he plops lots of objects around, puts high resolution objects right next to low resolution textures, uses odd and dumb colour schemes, like a purple blue cathedral which has metal balconies, worn wood and stone pillars sticking out of it and more. This is worse than the HD mod for Thief that some people were complaining about here and on TTLG.