Played
Geller's Pride a few days ago, and I waited to get a clear view of what I thought of it before posting here.
Download here, for those curious:
http://thiefmissions.com/m/Gpride
Geller's Pride is pretty much a mission for Thief: Gold set up in the style of mansion missions with a huge exterior area like say Bafford's Manor or Ramirez's mansion. It has a huge city area, a sprawling sewer network under it, some side places to go, and the mansion itself.
I initially liked the idea of starting outside in a city section, where I was free to roam, but I quickly found that it was a bit bloated for my tastes. There were some odd places, like the one house where you break into the front room and can't go any further, and there wasn't much to actually do there, besides visiting one inn. I had the same problem with the sewers too, they seemed too huge and provided very little benefit. The fact that there is a key important for an Expert objective there just makes it worse.
Thankfully, the mission gets better at the mansion itself. The mansion has several ways of being infiltrated, and while it seems very well guarded, it's actually rather easy to get in. Inside, the design is surprisingly focused and compact. The aesthetics are a neat mix between the grand colours and stoic structures of Bafford's Manor, the spartan, utilitarian arrangement of Ramirez's mansion's rooms, and the floral designs and fragmented stained glass of Constantine's manor. The mansion also succeeds in giving the feeling of being a well guarded location without having incredibly tough AI placement. The guard density is for the most part alright, though there are some blind spots in the lower floors. The most problem I had was honestly with the marble hall at the ground floor, which had two guards patrolling it at regular intervals, but not much clues to identify when they were approaching.
The secret room is an abrupt change of pace, and so is the puzzle there, but they both give off the feel of being a completely different area from the rest of the environment, which makes it feel like a hidden area you're infiltrating, though the secret itself is hidden with a predictable sliding bookcase.
Geller's Pride is a mission that takes some risks, and has a few of them pay off, like the blend of several mansion's architecture stylings, the secret being different in tone from the rest of the level, and others which don't, like the placement of keys in long empty areas like sewers, locking out treasure behind a box that requires a lot of backtracking to open, and heavy lighting in the first floor rooms. Also, was there anything special about the alarms? There was a tip which said they were different from regular alarms, but they aren't.
I would say that this is a very engaging mission, and it even looks fine, which is surprising for a mission released in 2001.
Oh, and thanks for mentioning it in a thread in TTLG, Melan.