Unkillable Cat said:
All of this and more adds up to make playing the campaign a rather dull affair. It'll take perserverence to trek through the whole thing. Good luck.
I stop when I was going to start the cathedral level. In factthis topic is making me feel like going on again. I have a problem that makes me want to finish what I already started. So I can only enjoy another FM after finishing this one.
I kind of liked the idea of the factory, with cubicles, a research area. But it had that feeling of things being unproportional: enormous tables, enourmous windous. It reminded me of the lara croft's mansion in tomb raider 3, in which the sink in the kitchens was almost the sise of a bathtub.
About calendra's legacy, I remember this level was praised a lot. In fact, for nowadays standards, it too flawed, and not a very good campaign. But i remember that it was released in a time when most of FM were very amateurish. Calendra's legacy is still a very beautiful level, but kind of unbalanced and suffer from a lack of purpose.
One level I enjoyd was pirates ahoy, at least the first mission, which is a city mission. the other 3 missions are in a tropical island, and the last mission is at day time, which are far from what the engine is design for. But I like because it was an attempt to create a new setting in the dark engine, and it kind of does a good job.
A problem with some FM levels is that sometimes the author uses some kind of gimmick to increase the difficulty of the game, and sometimes you don't have a clue to what you're supposed to do. But I prefer this than what seems to be comming with the next installment in the series...