catfood
AGAIN
Second mission is done. This one went much better than the last one, surprisingly enough. Really good mission. I still have no idea how I managed to complete all the objectives tho lol.
Deliberate choice, the authors love the original low res Thief 1 vibe.The texture work is great, though I don't understand why they opted to use so many low-res textures when there are higher resources available. Likewise, think it silly that they used old models from the original game, which are extremely low poly, when the Thief 2 models look so much nicer.
Yes, but there are original hi-res textures in the FM as well, which makes for odd juxtapositions at times. And the engine itself is doing things that the original Dark engine could not do, allowing for the greater complexity of levels and higher number of world objects than would originally have been possible. This makes the use of the low-poly models particularly baffling. This isn't a complaint, btw. It's just an observation.Deliberate choice, the authors love the original low res Thief 1 vibe.The texture work is great, though I don't understand why they opted to use so many low-res textures when there are higher resources available. Likewise, think it silly that they used old models from the original game, which are extremely low poly, when the Thief 2 models look so much nicer.
Mission 8 was my favorite mission. There was much more tension to it.Just finished mission 8, and holy shit, that was a wild ride.
First time in Thief's history that elemental-themed areas were done well.
I don't understand why they opted to use so many low-res textures when there are higher resources available.
Yep, easily.Also I don't recall, but would it have been possible to return to the surface using the same entrance from where you came?
That's cool that the level has two possible exit points. Really well thought out mission.Yep, easily.Also I don't recall, but would it have been possible to return to the surface using the same entrance from where you came?
I'm still playing through it (on M9 now) and enjoying it immensely, but yes, many of the missions feel like a tribute not just to popular FM styles but also the OMs.But The Black Parade, the Thief 1-equivalent to T2X, doesn't feel original at all. Worse than that, it feels like a Greatest Hits-tour of everything the Fan Mission-community has created since DromEd was released. (I'm not making any accusations of plagiarism here, I'm describing the feeling.) I know that is not what Feuillade Industries were aiming for, but here we are. In almost every single mission of TBP I was feeling deja vu. "I have been here before." The exceptions were "Jaws of Darkness" and "Arcane Sanctum" (Missions 8 and 9, respectively) as they truly managed to establish themselves as something fresh and different.
That one is easy: if it goes into your inventory, it's a hint. If it doesn't, it's just fluff.First thing that annoys me is the excessive use of written documents to go through. I liked Thief's original ratio where it set the mood and setting while burying plot points and hints well. In TBP, there's so many I'm often lost telling which are hints and which aren't (beyond the obvious ones, like the hidden noisemaker in the first game).