Finished 2 missions (out of 3) of "Raven Creek". This seems to be a sequel of sorts to Christine's prior missions, particularly "Pirates Ahoy!" as it references characters and events from that FM (among others). Garrett, now retired and living in a remote town, is recognized by a City guardsman, so he has to grab his gear and leave town before he's busted... but not without a night of burglary first.
The first and second missions share the same map, with the exception that the former is during the daytime and the latter at night. This gives people a unique opportunity to just walk around the place, explore and see the sights. It's also badly needed so that people can learn to find their way about. The whole mission is one large town with lots of similar-looking houses, no roadsigns and, worst of all, no in-game map. If the lack of a map sounds strange, then let me tell you now that there are far more stranger things about this FM than that.
As can be expected from a Christine FM, there's a great deal of attention paid to the details... up to a point. The cityscape is beautiful, very reminiscient of "The Seven Sisters" but in Hi-Def. There are fishes in the canal (as well as a tiny boat) crows flying overhead, a dog that barks at your presence, flowers and mushrooms here and there, rats scurrying in the streets, etc. And yet, playing through this cityscape makes me realize how empty it is of gameplay, and how seemingly one-dimensional it is. I kept seeing set pieces and surroundings that could have held a minor mystery, curiosity or just some attempt at humor, yet everything seems nailed in place, just there to see and not to touch. Except for the loot, the edibles and the toys. Seriously, I think there are more edible items in Mission 2 than there are loot items. I collected over 100 edibles in this mission, ranging from fruit to meat to pastry to and even some candy and chocolate! Meanwhile there are plenty of dolls and teddy bears to interact with, while other more common and mundane items are permanently fixed in place and unfrobbale. Meanwhile there's disappointly little of actual gear around. There's a sword, a blackjack, some broadheads, lots of water arrows, your lockpicks and then the occasional flash bomb. There's nothing else. I most lamented rope arrows because the cityscape just begs for some rooftop exploration... except I couldn't find any. All roofs are of the slippery type, and the only time I could even stand high up outside was on a tiny ledge at a guard tower... and even then the view was just the nearby roofs.
Going underground doesn't seem to improve things much, I found a passage connecting a couple of houses together via the sewers, but that was it. Note however that I only found two of the five secrets, and even though I scoured the place I ended up just barely meeting the loot requirement, yet I missed out on 1700 more loot! I get the feeling I missed out on an entire secret area.
Another oddity was the placement of guards. Outdoors they're fine, some standing still at key points while others patrol about, but indoors is a completely different story. I only came across two guards, one at the pub and another at the book store, of all places. A book store the size of a mansion, mind you. The Mayor's house is smaller than that! Meanwhile there's a jeweller, wine store, greengrocer, baker, toymaker, butcher and a milkman in town, yet none of them have any guards... or any kind of security, for that matter. As a result Mission 2 becomes mindnumbingly repetetive. Break into house (sometimes the front door isn't even locked), grab everything that isn't nailed down, exit house via front door, repeat. There is literally nothing else to do.
Finally there's the readables. For starters they're badly translated. What's supposed to be a negative statement becomes a double negative statement, and I have no idea what it means to "schlep the milk". The bad spelling may be intentional, but honestly I can't say. Finally Audiolog Syndrome is now a full-blown plague, courtesy of Christine. No sane person keeps a written record of their own affair, let alone in plain sight, in your own house, where the husband can see it!
You know what? I don't think this mission (unsure about the last mission, will check that sometime later) was made for "regular" Taffers like us. I think it was for "housewife burglars", ones that get their kicks out of breaking into people's houses, reading their diaries and eating all their food while ignoring all the valuables. It all feels like Gone Home 2: Gone to Someone Else's Home.
Hopefully Mission 3 will be better, as it has Hammerites in it and it's kinda hard to make them dull.