Deuce Traveler
2012 Newfag
I just finished the game and I gave the lone dissenting Nay vote. This is not a good game. Now, it's not a bad game either, as it does some things quite well, but the bad drags the whole into mediocrity.
The game has some bugs, just like Thief 1 and 2 did, but overall movement is smooth and there are some improvements to the game, such as the easier use of ladders, Garrett being able to climb walls, and ducking allowing you to move quieter and hide better in shadows.
But man are there a whole slew of other issues. The ability to go into town is a nice feature at first, but it gets overused. The game has Garrett moving through the same streets trying to get to different destinations so often and face the same city guards over and over again that it is rage inducing. Even towards the end of the game, when the big bad evil is rampaging the city the guards would attack me despite the fact that I never killed anyone in game, and despite the nearby enemies that were on a murderous rampage. After awhile I knew exactly what guards were where and in what quantity in most parts of town. Thief 1 and 2 had you visit locales a couple of times in game, but in Thief 3 you will visit some neighborhoods many, many times.
Why is water my mortal enemy? I used to dive under submarines in Thief 2, just so I could creep up behind a bad guy and take him out Batman-style. This time I dove into the water by the docks in order to do the same and instantly died.
The pagans set-up a camp right in the center of the affluent neighborhood's park (and aren't pushed out...) and they had a grill on the floor. I opened the grill and didn't see anything inside. Curious, I jumped in and found Garrett thigh-deep in water. He instantly died. o_O
The lore in the first two games was mysterious and often chilling. Thief 3's bits of lore struck me as someone trying too hard.
There was a haunted house mission that I really enjoyed at first, and thought it might be the one big bright spot of the game. They ruin it, however, with a huge amount of FedEx missions.
I get asked to kill some insects in the city. So I see one and shoot, only to have everyone around me suddenly go apeshit and treat me as a murderer. Garrett isn't a murderer. At worse, he's a medieval Orkin man.
I fucking hate the shopkeepers. They repeat the same bits of dialogue no matter how far you are into the story. And their voices are horrible. One girl talked like a bad Mae West impersonator. Another practically squealed and acted like a band groupy, even going so far as to ask Garrett for his autograph. What the fuck, game?
All in all it was disappointing and I'm glad it's done. Now to play some Thief 2X to get the stink off.
Edit: I'll add one good thing. I thought the ending was a nice wrap-up of Garrett's story arc. I'm going to pretend Thief 4 never happened.
The game has some bugs, just like Thief 1 and 2 did, but overall movement is smooth and there are some improvements to the game, such as the easier use of ladders, Garrett being able to climb walls, and ducking allowing you to move quieter and hide better in shadows.
But man are there a whole slew of other issues. The ability to go into town is a nice feature at first, but it gets overused. The game has Garrett moving through the same streets trying to get to different destinations so often and face the same city guards over and over again that it is rage inducing. Even towards the end of the game, when the big bad evil is rampaging the city the guards would attack me despite the fact that I never killed anyone in game, and despite the nearby enemies that were on a murderous rampage. After awhile I knew exactly what guards were where and in what quantity in most parts of town. Thief 1 and 2 had you visit locales a couple of times in game, but in Thief 3 you will visit some neighborhoods many, many times.
Why is water my mortal enemy? I used to dive under submarines in Thief 2, just so I could creep up behind a bad guy and take him out Batman-style. This time I dove into the water by the docks in order to do the same and instantly died.
The pagans set-up a camp right in the center of the affluent neighborhood's park (and aren't pushed out...) and they had a grill on the floor. I opened the grill and didn't see anything inside. Curious, I jumped in and found Garrett thigh-deep in water. He instantly died. o_O
The lore in the first two games was mysterious and often chilling. Thief 3's bits of lore struck me as someone trying too hard.
There was a haunted house mission that I really enjoyed at first, and thought it might be the one big bright spot of the game. They ruin it, however, with a huge amount of FedEx missions.
I get asked to kill some insects in the city. So I see one and shoot, only to have everyone around me suddenly go apeshit and treat me as a murderer. Garrett isn't a murderer. At worse, he's a medieval Orkin man.
I fucking hate the shopkeepers. They repeat the same bits of dialogue no matter how far you are into the story. And their voices are horrible. One girl talked like a bad Mae West impersonator. Another practically squealed and acted like a band groupy, even going so far as to ask Garrett for his autograph. What the fuck, game?
All in all it was disappointing and I'm glad it's done. Now to play some Thief 2X to get the stink off.
Edit: I'll add one good thing. I thought the ending was a nice wrap-up of Garrett's story arc. I'm going to pretend Thief 4 never happened.
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